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Dire-Strain Rampage
Innistrad: Midnight Hunt
(R)
Collector #: 219
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Sorcery
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Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Flashback |
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Raze the Effigy
Innistrad: Midnight Hunt
(C)
Collector #: 156
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Instant
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Choose one -
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Lunar Frenzy
Innistrad: Midnight Hunt
(U)
Collector #: 147
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Instant
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Target creature you control gets +X/+0 and gains first strike and trample until end of turn. | |
Ambitious Farmhand
Innistrad: Midnight Hunt
(U)
Collector #: 002
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1/1 Creature - Human Peasant
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When Ambitious Farmhand enters the battlefield, you may search your library for a basic Plains card, reveal it, put into your hand, then shuffle. Coven - : Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers. Back Seasoned Cathar Creature - Human Knight Lifelink 3/3 |
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Fleshtaker
Innistrad: Midnight Hunt
(U)
Collector #: 222
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2/2 Creature - Human Assassin
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Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) , Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn. |
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Necrosynthesis
Innistrad: Midnight Hunt
(U)
Collector #: 115
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Enchantment - Aura
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Enchant creature Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature." When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order. |
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Unnatural Moonrise
Innistrad: Midnight Hunt
(U)
Collector #: 247
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Sorcery
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It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card." Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Falkenrath Pit Fighter
Innistrad: Midnight Hunt
(R)
Collector #: 137
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2/1 Creature - Vampire Warrior
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, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn. | |
Geistwave
Innistrad: Midnight Hunt
(C)
Collector #: 056
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Instant
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Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card. | |
Bloodline Culling
Innistrad: Midnight Hunt
(R)
Collector #: 089
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Instant
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Choose -
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Borrowed Time
Innistrad: Midnight Hunt
(U)
Collector #: 006
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Enchantment
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When Borrowed Time enters the battlefield, exile target nonland permanent an opponent controls until Borrowed Time leaves the battlefield. | |
Plains (380)
Innistrad: Midnight Hunt
(L)
Collector #: 380
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Basic Land - Plains
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Stromkirk Bloodthief
Innistrad: Midnight Hunt
(U)
Collector #: 123
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2/2 Creature - Vampire Rogue
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At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control. | |
Vadrik, Astral Archmage
Innistrad: Midnight Hunt
(R)
Collector #: 248
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1/2 Legendary Creature - Human Wizard
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If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield. Instant and sorcery spells you cast cost less to cast, where X is Vadrik's power. Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik. |
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Arcane Infusion
Innistrad: Midnight Hunt
(U)
Collector #: 210
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Instant
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Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Secrets of the Key
Innistrad: Midnight Hunt
(C)
Collector #: 073
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Instant
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Investigate. If this spell was cast from a graveyard, investigate twice instead. (To investigate, create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") Flashback |
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Hobbling Zombie
Innistrad: Midnight Hunt
(C)
Collector #: 106
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2/2 Creature - Zombie
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Deathtouch When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't bock. When it attacks, sacrifice it at end of combat.) |
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Island (270)
Innistrad: Midnight Hunt
(L)
Collector #: 270
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Basic Land - Island
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Curse of Surveillance
Innistrad: Midnight Hunt
(R)
Collector #: 046
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Enchantment - Aura Curse
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Enchant player At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player. |
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Return to Nature
Innistrad: Midnight Hunt
(C)
Collector #: 195
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Instant
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Choose one -
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Curse of Shaken Faith
Innistrad: Midnight Hunt
(R)
Collector #: 134
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Enchantment - Aura Curse
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Enchant player Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them. |
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Curse of Silence
Innistrad: Midnight Hunt
(R)
Collector #: 015
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Enchantment - Aura Curse
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Enchant player As Curse of Silence enters the battlefield, choose a card name. Spells with the chosen name enchanted player casts cost more to cast. Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card. |
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Suspicious Stowaway
Innistrad: Midnight Hunt
(R)
Collector #: 080
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1/1 Creature - Human Rogue Werewolf
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Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Seafaring Werewolf Creature - Werewolf Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 2/1 |
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Plains (268)
Innistrad: Midnight Hunt
(L)
Collector #: 268
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Basic Land - Plains
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Field of Ruin
Innistrad: Midnight Hunt
(U)
Collector #: 262
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Land
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: Add . , , Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles their library. |
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