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DFC Helper Card (4)
Innistrad: Midnight Hunt
(S)
Collector #: 004
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You can use this card to represent a double-faced card. | |
Hallowed Respite
Innistrad: Midnight Hunt
(R)
Collector #: 227
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Sorcery
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Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Sungold Sentinel
Innistrad: Midnight Hunt
(R)
Collector #: 037
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3/2 Creature - Human Soldier
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Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven - : Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. |
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Contortionist Troupe
Innistrad: Midnight Hunt
(U)
Collector #: 178
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0/0 Creature - Human
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Contortionist Troupe enters the battlefield with X +1/+1 counters on it. Coven - At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control. |
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Day // Night Token
Innistrad: Midnight Hunt
(S)
Collector #: 019
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If it becomes day or night or if a daybound permanent enters the battlefield, track day/night for the rest of the game. As it becomes day, transform all nightbound permanents. If a player casts no spells during their own turn, it becomes night next turn. Back Night As it becomes night, transform all daybound permanents. Permanents enter the battlefield nightbound. If a player casts at least two spells during their own turn, it becomes day next turn. |
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Overwhelmed Archivist
Innistrad: Midnight Hunt
(U)
Collector #: 068
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3/2 Creature - Human Wizard
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When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card. Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Archive Haunt Creature - Spirit Wizard Flying Whenever Archive Haunt attacks, draw a card, then discard a card. If Archive Haunt would be put into a graveyard from anywhere, exile it instead. 2/1 |
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Bird Admirer
Innistrad: Midnight Hunt
(C)
Collector #: 169
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1/4 Creature - Human Archer Werewolf
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Reach Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Wing Shredder Creature - Werewolf Reach Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/5 |
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Bloodtithe Collector
Innistrad: Midnight Hunt
(U)
Collector #: 090
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3/4 Creature - Vampire Noble
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Flying When Bloodtithe Collector enters the battlefield, if an opponent lost life this turn, each opponent discards a card. |
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Defenestrate
Innistrad: Midnight Hunt
(C)
Collector #: 095
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Instant
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Destroy target creature without flying. | |
Diregraf Horde
Innistrad: Midnight Hunt
(C)
Collector #: 096
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3/4 Creature - Zombie
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When Diregraf Horde enters the battlefield, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) | |
Fangblade Brigand
Innistrad: Midnight Hunt
(U)
Collector #: 139
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3/4 Creature - Human Werewolf
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: Fangblade Brigand gets +1/+0 and gains first strike until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Fangblade Eviscerator Creature - Werewolf : Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn. : Creatures you control get +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn. 4/5 |
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Gavony Trapper
Innistrad: Midnight Hunt
(C)
Collector #: 022
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0/2 Creature - Human Soldier
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, : Tap target creature. | |
Loyal Gryff
Innistrad: Midnight Hunt
(U)
Collector #: 026
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2/2 Creature - Hippogriff
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Flash Flying When Loyal Gryff enters the battlefield, you may return another creature you control to its owner's hand. |
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Snarling Wolf
Innistrad: Midnight Hunt
(C)
Collector #: 199
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1/1 Creature - Wolf
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: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn. | |
Bird Token
Innistrad: Midnight Hunt
(S)
Collector #: 003
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1/1 Token Creature - Bird
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Flying This creature can block only creatures with flying. |
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Bounding Wolf
Innistrad: Midnight Hunt
(C)
Collector #: 170
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3/2 Creature - Wolf
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Flash Reach |
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Path to the Festival
Innistrad: Midnight Hunt
(C)
Collector #: 191
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Sorcery
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Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Sunrise Cavalier
Innistrad: Midnight Hunt
(U)
Collector #: 244
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3/3 Creature - Human Knight
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Trample, haste If it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield. Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control. |
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Tireless Hauler
Innistrad: Midnight Hunt
(C)
Collector #: 203
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4/5 Creature - Human Werewolf
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Vigilance Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Dire-Strain Brawler Creature - Werewolf Vigilance Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6 |
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DFC Helper Card (2)
Innistrad: Midnight Hunt
(S)
Collector #: 002
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You can use this card to represent a double-faced card. | |
Ludevic, Necrogenius
Innistrad: Midnight Hunt
(R)
Collector #: 233
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2/3 Legendary Creature - Human Wizard
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Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card. , Exile X creature cards from your graveyard: Transform Ludevic. X can't be 0. Activate only as a sorcery. Back Olag, Ludevic's Hubris Legendary Creature - Zombie As this creature transforms into Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it. |
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DFC Helper Card (7)
Innistrad: Midnight Hunt
(S)
Collector #: 007
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You can use this card to represent a double-faced card. | |
Duel for Dominance
Innistrad: Midnight Hunt
(C)
Collector #: 184
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Instant
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Coven - Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.) | |
Bat Token
Innistrad: Midnight Hunt
(S)
Collector #: 004
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1/1 Token Creature - Bat
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Flying | |
Devil Token
Innistrad: Midnight Hunt
(S)
Collector #: 006
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1/1 Token Creature - Devil
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When this creature dies, it deals 1 damage to any target. | |