MTG / Innistrad Midnight Hunt Commander Decks
101 - 125 of 161 results
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Kessig Cagebreakers
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 142
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3/4 Creature - Human Rogue
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| Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard. | |
- NM
- EX
- VG
- G
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Sigardian Zealot
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 029
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3/3 Creature - Human Cleric
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| At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is the Sigardian Zealot's power. | |
- NM
- EX
- VG
- G
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Celebrate the Harvest
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 024
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Sorcery
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| Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Fortified Village
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 174
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Land
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As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Somberwald Beastmaster
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 030
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1/1 Creature - Human Ranger
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When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token. Creature tokens you control have haste. |
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- NM
- EX
- VG
- G
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Wall of Mourning
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 010
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0/4 Creature - Wall
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Defender When Wall of Mourning enters the battlefield, exile a card from the top of your library face down for each opponent you have. Coven - At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand. |
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- NM
- EX
- VG
- G
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Temple of the False God
Innistrad: Midnight Hunt Commander Decks
(U)
Collector #: 186
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Land
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- NM
- EX
- VG
- G
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Gisa and Geralf
Innistrad: Midnight Hunt Commander Decks
(M)
Collector #: 150
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4/4 Legendary Creature - Human Wizard
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When Gisa and Geralf enters the battlefield, mill four cards. During each of your turns, you may cast a Zombie creature card from your graveyard. |
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- NM
- EX
- VG
- G
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Verdurous Gearhulk
Innistrad: Midnight Hunt Commander Decks
(M)
Collector #: 145
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4/4 Artifact Creature - Construct
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Trample When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control. |
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- NM
- EX
- VG
- G
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Forgotten Creation
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 100
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3/3 Creature - Zombie Horror
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Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards. |
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- NM
- EX
- VG
- G
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Unclaimed Territory
Innistrad: Midnight Hunt Commander Decks
(U)
Collector #: 187
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Land
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As Unclaimed Territory enters the battlefield, choose a creature type. |
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- NM
- EX
- VG
- G
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Visions of Dread
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 034
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Sorcery
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Target opponent puts a creature card of their choice from the graveyard onto the battlefield under your control. Flashback |
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- NM
- EX
- VG
- G
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Wild Beastmaster
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 146
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1/1 Creature - Human Shaman
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| Whenever Wild Beastmaster attacks each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power. | |
- NM
- EX
- VG
- G
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Bestial Menace
Innistrad: Midnight Hunt Commander Decks
(U)
Collector #: 134
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Sorcery
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| Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token. | |
- NM
- EX
- VG
- G
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Cleansing Nova
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 082
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Beast Token // Spider Token
Innistrad: Midnight Hunt Commander Decks
(S)
Collector #: 007
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3/3 Token Creature - Beast
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Back Spider Token Creature - Spider Reach 1/2 |
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- NM
- EX
- VG
- G
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Exotic Orchard
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 173
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Land
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- NM
- EX
- VG
- G
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Hour of Reckoning
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 087
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Sorcery
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for Destroy all nontoken creatures. |
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- NM
- EX
- VG
- G
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Midnight Reaper
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 125
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3/2 Creature - Zombie Knight
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| Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card. | |
- NM
- EX
- VG
- G
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Feed the Swarm
Innistrad: Midnight Hunt Commander Decks
(C)
Collector #: 117
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Sorcery
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| Destroy target creature or enchantment and opponent controls. You lose life equal to that permanent's mana value. | |
- NM
- EX
- VG
- G
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Fleshbag Marauder
Innistrad: Midnight Hunt Commander Decks
(U)
Collector #: 118
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3/1 Creature - Zombie Warrior
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| When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. | |
- NM
- EX
- VG
- G
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Hour of Eternity
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 102
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Sorcery
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| Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie. | |
- NM
- EX
- VG
- G
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Ruthless Deathfang
Innistrad: Midnight Hunt Commander Decks
(U)
Collector #: 154
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4/4 Creature - Dragon
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Flying Whenever you sacrifice a creature, target opponent sacrifices a creature. |
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- NM
- EX
- VG
- G
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Moorland Rescuer
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 007
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4/4 Creature - Human Knight
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| When Moorland Rescuer dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is Moorland Rescuer's power. Exile Moorland Rescuer. | |
- NM
- EX
- VG
- G
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Liliana's Devotee
Innistrad: Midnight Hunt Commander Decks
(U)
Collector #: 122
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2/3 Creature - Human Warlock
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Zombies you control get +1/+0. At the beginning of your end step, if a creature dies this turn, you may pay |
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- NM
- EX
- VG
- G
101 - 125 of 161 results