MTG / Innistrad Double Feature
201 - 225 of 534 results
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Jerren, Corrupted Bishop
Innistrad: Double Feature
(M)
Collector #: 109
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2/3 Legendary Creature - Human Cleric
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Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token. At the beginning of your end step, if you have exactly 13 life, you may pay Back Ormendahl, the Corrupter Legendary Creature - Demon Flying, trample, lifelink Sacrifice another creature: Draw a card. |
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- NM
- EX
- VG
- G
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Savior of Ollenbock
Innistrad: Double Feature
(M)
Collector #: 301
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1/2 Creature - Human Soldier
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Training Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard. When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control. |
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- NM
- EX
- VG
- G
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Investigator's Journal
Innistrad: Double Feature
(R)
Collector #: 525
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Artifact - Book Clue
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This artifact enters with a number of suspect counters on it equal to the greatest number of creatures a player controls. |
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- NM
- EX
- VG
- G
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Kessig Naturalist
Innistrad: Double Feature
(U)
Collector #: 231
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2/2 Creature - Human Werewolf
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Whenever Kessig Naturalist attacks, add Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Lord of the Ulvenwald Creature - Werewolf Other Wolves and Werewolves you control get +1/+1. Whenever Lord of the Ulvenwald attacks, add Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
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- NM
- EX
- VG
- G
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Suspicious Stowaway
Innistrad: Double Feature
(R)
Collector #: 080
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1/1 Creature - Human Rogue Werewolf
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Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Seafaring Werewolf Creature - Werewolf Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 2/1 |
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- NM
- EX
- VG
- G
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Jacob Hauken, Inspector
Innistrad: Double Feature
(M)
Collector #: 332
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0/2 Legendary Creature - Human Advisor
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Back Hauken's Insight Legendary Enchantment At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled. Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost. |
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- NM
- EX
- VG
- G
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Spectral Adversary
Innistrad: Double Feature
(M)
Collector #: 077
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2/1 Creature - Spirit
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Flash Flying When Spectral Adversary enters the battlefield, you may pay |
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- NM
- EX
- VG
- G
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Evolving Wilds (261)
Innistrad: Double Feature
(C)
Collector #: 261
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Land
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- NM
- EX
- VG
- G
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Hobbling Zombie
Innistrad: Double Feature
(C)
Collector #: 106
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2/2 Creature - Zombie
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Deathtouch When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't bock. When it attacks, sacrifice it at end of combat.) |
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- NM
- EX
- VG
- G
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Bloody Betrayal
Innistrad: Double Feature
(C)
Collector #: 414
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Sorcery
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Howl of the Hunt
Innistrad: Double Feature
(C)
Collector #: 188
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Enchantment - Aura
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Flash Enchant creature When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature. Enchanted creature gets +2/+2 and has vigilance. |
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- NM
- EX
- VG
- G
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Might of the Old Ways
Innistrad: Double Feature
(C)
Collector #: 189
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Instant
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Target creature gets +2/+2 until end of turn. Coven - Then if you control three or more creatures with different powers, draw a card. |
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- NM
- EX
- VG
- G
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Moonrager's Slash
Innistrad: Double Feature
(C)
Collector #: 148
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Instant
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This spell costs Moonrager's Slash deals 3 damage to any target. |
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- NM
- EX
- VG
- G
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Nature's Embrace
Innistrad: Double Feature
(C)
Collector #: 478
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Enchantment - Aura
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Enchant creature or land As long as enchanted permanent is a creature, it gets +2/+2. As long as enchanted permanent is a land, it has " |
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- NM
- EX
- VG
- G
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Sanguine Statuette
Innistrad: Double Feature
(U)
Collector #: 444
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Artifact
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When Sanguine Statuette enters the battlefield, create a Blood token. (It's an artifact with " Whenever you sacrifice a Blood token, you may have Sanguine Statuette become a 3/3 Vampire artifact creature with haste until end of turn. |
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- NM
- EX
- VG
- G
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Angelfire Ignition
Innistrad: Double Feature
(R)
Collector #: 209
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Sorcery
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Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback |
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- NM
- EX
- VG
- G
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Ghoulish Procession
Innistrad: Double Feature
(U)
Collector #: 102
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Enchantment
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| Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) | |
- NM
- EX
- VG
- G
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Diregraf Rebirth
Innistrad: Double Feature
(U)
Collector #: 220
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Sorcery
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This spell costs Return target creature card from your graveyard to the battlefield. Flashback |
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- NM
- EX
- VG
- G
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Foreboding Statue
Innistrad: Double Feature
(U)
Collector #: 523
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1/2 Artifact Creature - Construct
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At the beginning of your end step, if there are three or more omen counters on Foreboding Statue, untap it, then transform it. Back Forsaken Thresher Artifact Creature - Construct At the beginning of your precombat main phase, add one mana of any color. 5/5 |
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- NM
- EX
- VG
- G
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Bloodvial Purveyor
Innistrad: Double Feature
(R)
Collector #: 365
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5/6 Creature - Vampire
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Flying, trample Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with " Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls. |
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- NM
- EX
- VG
- G
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Can't Stay Away
Innistrad: Double Feature
(R)
Collector #: 213
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Sorcery
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Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead." Flashback |
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- NM
- EX
- VG
- G
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Courier Bat
Innistrad: Double Feature
(C)
Collector #: 369
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2/2 Creature - Bat
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Flying When Courier Bat enters the battlefield, if you gained life this turn, return up to one target creature card from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Dollhouse of Horrors
Innistrad: Double Feature
(R)
Collector #: 522
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Artifact
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- NM
- EX
- VG
- G
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Dorothea, Vengeful Victim
Innistrad: Double Feature
(R)
Collector #: 502
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4/4 Legendary Creature - Spirit
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Flying When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat. Disturb Back Dorothea's Retribution Enchantment - Aura Enchant creature Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat." If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead. |
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- NM
- EX
- VG
- G
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Archghoul of Thraben
Innistrad: Double Feature
(U)
Collector #: 360
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3/2 Creature - Zombie Cleric
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| Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. | |
- NM
- EX
- VG
- G
201 - 225 of 534 results