MTG / Innistrad Double Feature
176 - 200 of 534 results
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Edgar's Awakening
Innistrad: Double Feature
(U)
Collector #: 377
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Sorcery
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Return target creature card from your graveyard to the battlefield. When you discard Edgar's Awakening, you may pay |
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- NM
- EX
- VG
- G
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Rootcoil Creeper
Innistrad: Double Feature
(U)
Collector #: 238
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2/2 Creature - Plant Horror
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- NM
- EX
- VG
- G
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Thalia, Guardian of Thraben
Innistrad: Double Feature
(R)
Collector #: 305
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2/1 Legendary Creature - Human Soldier
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First strike Noncreature spells cost |
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- NM
- EX
- VG
- G
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Dreamshackle Geist
Innistrad: Double Feature
(R)
Collector #: 325
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3/1 Creature - Spirit
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Flying At the beginning of combat on your turn, choose up to one -
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- NM
- EX
- VG
- G
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Slogurk, the Overslime
Innistrad: Double Feature
(R)
Collector #: 242
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3/3 Legendary Creature - Ooze
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Trample Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime. Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Ardent Elementalist
Innistrad: Double Feature
(C)
Collector #: 128
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2/1 Creature - Human Shaman
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| When Arden Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Kessig Naturalist
Innistrad: Double Feature
(U)
Collector #: 231
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2/2 Creature - Human Werewolf
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Whenever Kessig Naturalist attacks, add Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Lord of the Ulvenwald Creature - Werewolf Other Wolves and Werewolves you control get +1/+1. Whenever Lord of the Ulvenwald attacks, add Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
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- NM
- EX
- VG
- G
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Brood Weaver
Innistrad: Double Feature
(U)
Collector #: 173
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2/4 Creature - Spider
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Reach When Brood Weaver dies, create a 1/2 green Spider creature token with reach. |
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- NM
- EX
- VG
- G
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Howl of the Hunt
Innistrad: Double Feature
(C)
Collector #: 188
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Enchantment - Aura
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Flash Enchant creature When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature. Enchanted creature gets +2/+2 and has vigilance. |
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- NM
- EX
- VG
- G
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Pointed Discussion
Innistrad: Double Feature
(C)
Collector #: 393
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Sorcery
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You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Startle
Innistrad: Double Feature
(C)
Collector #: 078
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Instant
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Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Draw a card. |
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- NM
- EX
- VG
- G
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Wolf Strike
Innistrad: Double Feature
(C)
Collector #: 495
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Instant
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| Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control. | |
- NM
- EX
- VG
- G
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Florian, Voldaren Scion
Innistrad: Double Feature
(R)
Collector #: 223
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3/3 Legendary Creature - Vampire Noble
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First strike At the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled cards this turn. |
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- NM
- EX
- VG
- G
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Sanctify
Innistrad: Double Feature
(C)
Collector #: 300
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Sorcery
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| Destroy target artifact or enchantment. You gain 3 life. | |
- NM
- EX
- VG
- G
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Siphon Insight
Innistrad: Double Feature
(R)
Collector #: 241
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Instant
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Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Flashback |
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- NM
- EX
- VG
- G
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Willow Geist
Innistrad: Double Feature
(R)
Collector #: 207
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1/1 Creature - Treefolk Spirit
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Trample Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist. When Willow Geist dies, you gain life equal to its power. |
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- NM
- EX
- VG
- G
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Bladestitched Skaab
Innistrad: Double Feature
(U)
Collector #: 212
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2/3 Creature - Zombie Soldier
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| Other Zombies you control get +1/+0. | |
- NM
- EX
- VG
- G
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Suspicious Stowaway
Innistrad: Double Feature
(R)
Collector #: 080
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1/1 Creature - Human Rogue Werewolf
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Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Seafaring Werewolf Creature - Werewolf Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 2/1 |
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- NM
- EX
- VG
- G
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Seize the Storm
Innistrad: Double Feature
(U)
Collector #: 158
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Sorcery
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Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." Flashback |
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- NM
- EX
- VG
- G
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Arcane Infusion
Innistrad: Double Feature
(U)
Collector #: 210
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Instant
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Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Flashback |
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- NM
- EX
- VG
- G
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Bat Whisperer
Innistrad: Double Feature
(C)
Collector #: 086
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4/2 Creature - Vampire
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| When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying. | |
- NM
- EX
- VG
- G
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Bird Admirer
Innistrad: Double Feature
(C)
Collector #: 169
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1/4 Creature - Human Archer Werewolf
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Reach Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Wing Shredder Creature - Werewolf Reach Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/5 |
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- NM
- EX
- VG
- G
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Falcon Abomination
Innistrad: Double Feature
(C)
Collector #: 052
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2/2 Creature - Zombie Bird
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Flying When Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) |
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- NM
- EX
- VG
- G
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Moldgraf Millipede
Innistrad: Double Feature
(C)
Collector #: 476
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2/2 Creature - Insect Horror
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| When Moldgraf Millipede enters the battlefield, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard. (To mill a card, put the top card of your library into your graveyard.) | |
- NM
- EX
- VG
- G
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Lunar Frenzy
Innistrad: Double Feature
(U)
Collector #: 147
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Instant
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| Target creature you control gets +X/+0 and gains first strike and trample until end of turn. | |
- NM
- EX
- VG
- G
176 - 200 of 534 results