MTG / Innistrad Double Feature
151 - 175 of 534 results
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Tovolar's Huntmaster
Innistrad: Double Feature
(R)
Collector #: 204
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6/6 Creature - Human Werewolf
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When Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Tovolar's Packleader Creature - Werewolf Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 7/7 |
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- NM
- EX
- VG
- G
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Unnatural Moonrise
Innistrad: Double Feature
(U)
Collector #: 247
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Sorcery
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It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card." Flashback |
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- NM
- EX
- VG
- G
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Lord of the Forsaken
Innistrad: Double Feature
(M)
Collector #: 110
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6/6 Creature - Demon
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Flying, trample Pay 1 life: Add |
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- NM
- EX
- VG
- G
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Necrosynthesis
Innistrad: Double Feature
(U)
Collector #: 115
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Enchantment - Aura
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Enchant creature Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature." When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Old Rutstein
Innistrad: Double Feature
(R)
Collector #: 511
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1/4 Legendary Creature - Human Peasant
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| When Old Rutstein enters the battlefield or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token. | |
- NM
- EX
- VG
- G
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By Invitation Only
Innistrad: Double Feature
(R)
Collector #: 272
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Sorcery
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| Choose a number between 0 and 13. Each player sacrifices that many creatures. | |
- NM
- EX
- VG
- G
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Sigarda's Summons
Innistrad: Double Feature
(R)
Collector #: 303
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Enchantment
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| Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types. | |
- NM
- EX
- VG
- G
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Investigator's Journal
Innistrad: Double Feature
(R)
Collector #: 525
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Artifact - Book Clue
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This artifact enters with a number of suspect counters on it equal to the greatest number of creatures a player controls. |
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- NM
- EX
- VG
- G
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Dying to Serve
Innistrad: Double Feature
(R)
Collector #: 376
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Enchantment
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| Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn. | |
- NM
- EX
- VG
- G
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Pithing Needle
Innistrad: Double Feature
(R)
Collector #: 257
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Artifact
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As Pithing Needle enters the battlefield, name a card. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. |
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- NM
- EX
- VG
- G
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Twinblade Geist
Innistrad: Double Feature
(U)
Collector #: 307
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1/1 Creature - Spirit Warrior
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Double strike Disturb Back Twinblade Invocation Enchantment - Aura Enchant creature Enchanted creature has double strike. If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead. |
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- NM
- EX
- VG
- G
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Into the Night
Innistrad: Double Feature
(U)
Collector #: 430
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Sorcery
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| It becomes night. Discard any number of cards, then draw that many cards plus one. | |
- NM
- EX
- VG
- G
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Arrogant Outlaw
Innistrad: Double Feature
(C)
Collector #: 084
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3/2 Creature - Vampire Noble
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| When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life. | |
- NM
- EX
- VG
- G
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Reclusive Taxidermist
Innistrad: Double Feature
(U)
Collector #: 481
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1/2 Creature - Human Druid
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Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard. |
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- NM
- EX
- VG
- G
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Alchemist's Gambit
Innistrad: Double Feature
(R)
Collector #: 407
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Sorcery
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Cleave 4 Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.] Exile Alchemist's Gambit. |
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- NM
- EX
- VG
- G
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Ascendant Packleader
Innistrad: Double Feature
(R)
Collector #: 453
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2/1 Creature - Wolf
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Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater. Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader. |
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- NM
- EX
- VG
- G
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Ghoulish Procession
Innistrad: Double Feature
(U)
Collector #: 102
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Enchantment
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| Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) | |
- NM
- EX
- VG
- G
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Savior of Ollenbock
Innistrad: Double Feature
(M)
Collector #: 301
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1/2 Creature - Human Soldier
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Training Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard. When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control. |
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- NM
- EX
- VG
- G
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Bloodvial Purveyor
Innistrad: Double Feature
(R)
Collector #: 365
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5/6 Creature - Vampire
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Flying, trample Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with " Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls. |
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- NM
- EX
- VG
- G
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Thirst for Discovery
Innistrad: Double Feature
(U)
Collector #: 352
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Instant
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| Draw three cards. Then discard two cards unless you discard a basic land card. | |
- NM
- EX
- VG
- G
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Toxic Scorpion
Innistrad: Double Feature
(C)
Collector #: 491
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1/1 Creature - Scorpion
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Deathtouch When Toxic Scorpion enters the battlefield, another target creature you control gains deathtouch until end of turn. |
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- NM
- EX
- VG
- G
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Village Watch
Innistrad: Double Feature
(U)
Collector #: 165
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4/3 Creature - Human Werewolf
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Haste Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Village Reavers Creature - Werewolf Wolves and Werewolves you control have haste. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/4 |
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- NM
- EX
- VG
- G
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Abrade
Innistrad: Double Feature
(C)
Collector #: 406
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Child of the Pack
Innistrad: Double Feature
(U)
Collector #: 501
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2/5 Creature - Human Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Savage Packmate Creature - Werewolf Trample Other creatures you control get +1/+0. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/5 |
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- NM
- EX
- VG
- G
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Eaten Alive
Innistrad: Double Feature
(C)
Collector #: 099
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Sorcery
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As an additional cost to cast this spell, sacrifice a creature or pay Exile target creature or planeswalker. |
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- NM
- EX
- VG
- G
151 - 175 of 534 results