MTG / Innistrad Double Feature
101 - 125 of 534 results
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Undead Butler
Innistrad: Double Feature
(U)
Collector #: 400
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1/2 Creature - Zombie
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When Undead Butler enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.) When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Return to Nature
Innistrad: Double Feature
(C)
Collector #: 195
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Jadar, Ghoulcaller of Nephalia
Innistrad: Double Feature
(R)
Collector #: 108
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1/1 Legendary Creature - Human Wizard
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| At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) | |
- NM
- EX
- VG
- G
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Unnatural Moonrise
Innistrad: Double Feature
(U)
Collector #: 247
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Sorcery
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It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card." Flashback |
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- NM
- EX
- VG
- G
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Burn Down the House
Innistrad: Double Feature
(R)
Collector #: 131
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Ardent Elementalist
Innistrad: Double Feature
(C)
Collector #: 128
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2/1 Creature - Human Shaman
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| When Arden Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Child of the Pack
Innistrad: Double Feature
(U)
Collector #: 501
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2/5 Creature - Human Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Savage Packmate Creature - Werewolf Trample Other creatures you control get +1/+0. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/5 |
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- NM
- EX
- VG
- G
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Fading Hope
Innistrad: Double Feature
(U)
Collector #: 051
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Instant
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| Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
- NM
- EX
- VG
- G
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Vanquish the Horde
Innistrad: Double Feature
(R)
Collector #: 041
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Sorcery
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This spell costs Destroy all creatures. |
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- NM
- EX
- VG
- G
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Voldaren Estate
Innistrad: Double Feature
(R)
Collector #: 534
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Land
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- NM
- EX
- VG
- G
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Duress
Innistrad: Double Feature
(C)
Collector #: 098
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Sorcery
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| Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. | |
- NM
- EX
- VG
- G
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Wedding Invitation
Innistrad: Double Feature
(C)
Collector #: 527
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Artifact
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When Wedding Invitation enters the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Intrepid Adversary
Innistrad: Double Feature
(M)
Collector #: 025
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3/1 Creature - Human Scout
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Lifelink When Intrepid Adversary enters the battlefield, you may pay Creatures you control get +1/+1 for each valor counter on Intrepid Adversary. |
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- NM
- EX
- VG
- G
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Jack-o'-Lantern
Innistrad: Double Feature
(C)
Collector #: 254
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Artifact
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- NM
- EX
- VG
- G
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Blood Pact
Innistrad: Double Feature
(C)
Collector #: 088
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Instant
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| Target player draws two cards and loses 2 life. | |
- NM
- EX
- VG
- G
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Catapult Fodder
Innistrad: Double Feature
(U)
Collector #: 366
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1/5 Creature - Zombie
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At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform Catapult Fodder. Back Catapult Captain Creature - Zombie 2/6 |
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- NM
- EX
- VG
- G
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Cathar Commando
Innistrad: Double Feature
(C)
Collector #: 010
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3/1 Creature - Human Soldier
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Flash |
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- NM
- EX
- VG
- G
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Necrosynthesis
Innistrad: Double Feature
(U)
Collector #: 115
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Enchantment - Aura
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Enchant creature Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature." When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Cemetery Illuminator
Innistrad: Double Feature
(M)
Collector #: 317
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2/3 Creature - Spirit
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Flying Whenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard. You may look at the top card of your library any time. once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator. |
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- NM
- EX
- VG
- G
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Manaform Hellkite
Innistrad: Double Feature
(M)
Collector #: 437
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4/4 Creature - Dragon
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Flying Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Smoldering Egg
Innistrad: Double Feature
(R)
Collector #: 159
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0/4 Creature - Dragon Egg
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Defender Whenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them all and transform Smoldering Egg. Back Ashmouth Dragon Creature - Dragon Flying Whenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target. 4/4 |
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- NM
- EX
- VG
- G
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Galvanic Iteration
Innistrad: Double Feature
(R)
Collector #: 224
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Instant
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When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Flashback |
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- NM
- EX
- VG
- G
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Eaten Alive
Innistrad: Double Feature
(C)
Collector #: 099
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Sorcery
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As an additional cost to cast this spell, sacrifice a creature or pay Exile target creature or planeswalker. |
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- NM
- EX
- VG
- G
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Abrade
Innistrad: Double Feature
(C)
Collector #: 406
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Village Watch
Innistrad: Double Feature
(U)
Collector #: 165
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4/3 Creature - Human Werewolf
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Haste Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Village Reavers Creature - Werewolf Wolves and Werewolves you control have haste. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/4 |
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- NM
- EX
- VG
- G
101 - 125 of 534 results