MTG / Innistrad Double Feature
426 - 450 of 534 results
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Bloodthirsty Adversary
Innistrad: Double Feature
(M)
Collector #: 129
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2/2 Creature - Vampire
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Haste When Bloodthirsty Adversary enters the battlefield, you may pay |
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- NM
- EX
- VG
- G
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Bloodtithe Harvester
Innistrad: Double Feature
(U)
Collector #: 499
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3/2 Creature - Vampire
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When Bloodtithe Harvester enters the battlefield, create a Blood token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Boarded Window
Innistrad: Double Feature
(U)
Collector #: 520
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Artifact
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Creatures attacking you get -1/-0. At the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window. |
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- NM
- EX
- VG
- G
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Bramble Armor (455)
Innistrad: Double Feature
(C)
Collector #: 455
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Artifact - Equipment
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When Bramble Armor enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+1. Equip |
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- NM
- EX
- VG
- G
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Briarbridge Tracker
Innistrad: Double Feature
(R)
Collector #: 172
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2/3 Creature - Human Scout
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Vigilance When Briarbridge Tracker enters the battlefield, investigate. (Create a colorless Clue artifact token with " As long as you control a token, Briarbridge Tracker gets +2/+0. |
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- NM
- EX
- VG
- G
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Brutal Cathar
Innistrad: Double Feature
(R)
Collector #: 007
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2/2 Creature - Human Soldier Werewolf
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When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Moonrage Brute Creature - Werewolf First strike Ward - Pay 3 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
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- NM
- EX
- VG
- G
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Burly Breaker
Innistrad: Double Feature
(U)
Collector #: 174
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6/5 Creature - Human Werewolf
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Ward Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Dire-Strain Demolisher Creature - Werewolf Ward Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 8/7 |
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- NM
- EX
- VG
- G
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Candlegrove Witch
Innistrad: Double Feature
(C)
Collector #: 008
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2/2 Creature - Human Warlock
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| Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn. | |
- NM
- EX
- VG
- G
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Celestus Sanctifier
Innistrad: Double Feature
(C)
Collector #: 012
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3/2 Creature - Human Cleric
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If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield. Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard. |
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- NM
- EX
- VG
- G
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Cemetery Desecrator
Innistrad: Double Feature
(M)
Collector #: 367
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4/4 Creature - Zombie
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Menace When Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one -
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- NM
- EX
- VG
- G
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Cemetery Protector
Innistrad: Double Feature
(M)
Collector #: 273
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3/4 Creature - Human Soldier
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Flash When Cemetery Protector enters the battlefield, exile a card from a graveyard. Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token. |
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- NM
- EX
- VG
- G
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Chaplain of Alms
Innistrad: Double Feature
(U)
Collector #: 013
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1/1 Creature - Human Cleric
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First strike Ward Disturb Back Chapel Shieldgeist Creature - Spirit Cleric Flying, first strike Each creature you control has ward If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead. |
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- NM
- EX
- VG
- G
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Circle of Confinement
Innistrad: Double Feature
(U)
Collector #: 274
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Enchantment
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When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield. Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life. |
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- NM
- EX
- VG
- G
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Clear Shot
Innistrad: Double Feature
(U)
Collector #: 176
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Instant
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| Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. | |
- NM
- EX
- VG
- G
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Cloaked Cadet
Innistrad: Double Feature
(U)
Collector #: 459
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2/4 Creature - Human Ranger
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Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Human you control, draw a card. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Cobbled Lancer
Innistrad: Double Feature
(U)
Collector #: 319
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3/3 Creature - Zombie Horse
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As an additional cost to cast this spell, exile a creature card from your graveyard. |
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- NM
- EX
- VG
- G
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Consuming Blob
Innistrad: Double Feature
(M)
Collector #: 177
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*/1 Creature - Ooze
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Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1." |
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- NM
- EX
- VG
- G
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Covert Cutpurse
Innistrad: Double Feature
(U)
Collector #: 092
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2/1 Creature - Human Rogue
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When Covert Cutpurse enters the battlefield, destroy target creature you don't control that was dealt damage this turn. Disturb Back Covetous Geist Creature - Spirit Rogue Flying, deathtouch If Covetous Geist would be put into a graveyard from anywhere, exile it instead. 2/2 |
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- NM
- EX
- VG
- G
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Covetous Castaway
Innistrad: Double Feature
(U)
Collector #: 045
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1/3 Creature - Human
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When Covetous Castaway dies, mill three cards. (Put the top three cards of your library into your graveyard.) Disturb Back Ghostly Castigator Creature - Spirit Flying When Ghostly Castigator enters the battlefield, you may shuffle up to three target cards from your graveyard into your library. If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead. 3/4 |
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- NM
- EX
- VG
- G
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Creepy Puppeteer
Innistrad: Double Feature
(R)
Collector #: 418
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4/3 Creature - Human Rogue
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Haste Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn. |
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- NM
- EX
- VG
- G
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Dawnhart Disciple
Innistrad: Double Feature
(C)
Collector #: 463
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2/2 Creature - Human Warlock
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| Whenever another Human enters the battlefield under your control, Dawnhart Disciple gets +1/+1 until end of turn. | |
- NM
- EX
- VG
- G
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Dawnhart Mentor
Innistrad: Double Feature
(U)
Collector #: 179
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0/4 Creature - Human Warlock
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When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token. Coven - |
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- NM
- EX
- VG
- G
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Dawnhart Wardens
Innistrad: Double Feature
(U)
Collector #: 216
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3/3 Creature - Human Warlock
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Vigilance Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Daybreak Combatants
Innistrad: Double Feature
(C)
Collector #: 420
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2/2 Creature - Human Warrior
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Haste When Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Defenestrate
Innistrad: Double Feature
(C)
Collector #: 095
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Instant
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| Destroy target creature without flying. | |
- NM
- EX
- VG
- G
426 - 450 of 534 results