MTG / Innistrad Crimson Vow
201 - 225 of 312 results
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Sigardian Paladin
Innistrad: Crimson Vow
(U)
Collector #: 247
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4/4 Creature - Human Knight
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As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink. |
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- NM
- EX
- VG
- G
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Snarling Wolf
Innistrad: Crimson Vow
(C)
Collector #: 219
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1/1 Creature - Wolf
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- NM
- EX
- VG
- G
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Kessig Wolfrider
Innistrad: Crimson Vow
(R)
Collector #: 165
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1/2 Creature - Human Knight
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Menace |
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- NM
- EX
- VG
- G
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Lantern Flare
Innistrad: Crimson Vow
(R)
Collector #: 023
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Instant
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Cleave Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.] |
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- NM
- EX
- VG
- G
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Stensia Uprising
Innistrad: Crimson Vow
(R)
Collector #: 178
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Enchantment
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| At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target. | |
- NM
- EX
- VG
- G
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Blood Hypnotist
Innistrad: Crimson Vow
(U)
Collector #: 145
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3/3 Creature - Vampire
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Blood Hypnotist can't block. Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Brine Comber
Innistrad: Crimson Vow
(U)
Collector #: 233
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1/1 Creature - Spirit
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Whenever Brine Comber enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying. Disturb Back Brinebound Gift Enchantment - Aura Enchant creature Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying. If Brinebound Gift would be put into a graveyard from anywhere, exile it instead. |
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- NM
- EX
- VG
- G
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Cloaked Cadet
Innistrad: Crimson Vow
(U)
Collector #: 192
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2/4 Creature - Human Ranger
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Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Human you control, draw a card. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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DFC Helper Card (8)
Innistrad: Crimson Vow
(S)
Collector #: 008
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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Fearful Villager
Innistrad: Crimson Vow
(C)
Collector #: 157
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2/3 Creature - Human Werewolf
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Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Fearsome Werewolf Creature - Werewolf Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/3 |
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- NM
- EX
- VG
- G
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Gluttonous Guest
Innistrad: Crimson Vow
(C)
Collector #: 114
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1/4 Creature - Vampire
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When Gluttonous Guest enters the battlefield, create a Blood token. (It's an artifact with " Whenever you sacrifice a Blood token, you gain 1 life. |
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- NM
- EX
- VG
- G
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Human Token (010)
Innistrad: Crimson Vow
(S)
Collector #: 010
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1/1 Token Creature - Human
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- NM
- EX
- VG
- G
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Hungry Ridgewolf
Innistrad: Crimson Vow
(C)
Collector #: 161
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2/2 Creature - Wolf
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| As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample. | |
- NM
- EX
- VG
- G
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Kindly Ancestor
Innistrad: Crimson Vow
(C)
Collector #: 022
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2/3 Creature - Spirit
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Lifelink Disturb Back Ancestor's Embrace Enchantment - Aura Enchant creature Enchanted creature has lifelink. If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead. |
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- NM
- EX
- VG
- G
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Magma Pummeler
Innistrad: Crimson Vow
(U)
Collector #: 169
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0/0 Creature - Elemental
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Magma Pummeler enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Magma Pummeler while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. When one or more counters are removed from Magma Pummeler this way, it deals that much damage to any target. |
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- NM
- EX
- VG
- G
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Parish-Blade Trainee
Innistrad: Crimson Vow
(C)
Collector #: 029
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1/2 Creature - Human Soldier
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Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When Parish-Blade Trainee dies, put its counters on target creature you control. |
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- NM
- EX
- VG
- G
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Rot-Tide Gargantua
Innistrad: Crimson Vow
(C)
Collector #: 129
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5/4 Creature - Zombie Kraken
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Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Rot-Tide Gargantua exploits a creature, each opponent sacrifices a creature. |
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- NM
- EX
- VG
- G
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Skulking Killer
Innistrad: Crimson Vow
(U)
Collector #: 130
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4/2 Creature - Vampire Assassin
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| When Skulking Killer enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures. | |
- NM
- EX
- VG
- G
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Whispering Wizard
Innistrad: Crimson Vow
(U)
Collector #: 088
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3/2 Creature - Human Wizard
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| Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn. | |
- NM
- EX
- VG
- G
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Abrade
Innistrad: Crimson Vow
(C)
Collector #: 139
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Ballista Watcher
Innistrad: Crimson Vow
(U)
Collector #: 143
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4/3 Creature - Human Soldier Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Ballista Wielder Creature - Werewolf Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/5 |
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- NM
- EX
- VG
- G
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Blood Servitor
Innistrad: Crimson Vow
(C)
Collector #: 252
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2/2 Artifact Creature - Construct
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When Blood Servitor enters the battlefield, create a Blood token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Bloodcrazed Socialite
Innistrad: Crimson Vow
(C)
Collector #: 096
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3/3 Creature - Vampire
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Menace When Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with " Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn. |
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- NM
- EX
- VG
- G
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Day // Night Token
Innistrad: Crimson Vow
(S)
Collector #: 021
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If it becomes day or night or if a daybound permanent enters the battlefield, track day/night for the rest of the game. As it becomes day, transform all nightbound permanents. If a player casts no spells during their own turn, it becomes night next turn. Back Night As it becomes night, transform all daybound permanents. Permanents enter the battlefield nightbound. If a player casts at least two spells during their own turn, it becomes day next turn. |
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- NM
- EX
- VG
- G
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Markov Retribution
Innistrad: Crimson Vow
(U)
Collector #: 171
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Sorcery
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Choose one or both -
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- NM
- EX
- VG
- G
201 - 225 of 312 results