MTG / Innistrad Crimson Vow
126 - 150 of 312 results
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Wolfkin Outcast
Innistrad: Crimson Vow
(U)
Collector #: 229
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5/4 Creature - Human Werewolf
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This spell costs Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Wedding Crasher Creature - Werewolf Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/5 |
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- NM
- EX
- VG
- G
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Gift of Fangs
Innistrad: Crimson Vow
(C)
Collector #: 113
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2 as long as it's a Vampire. Otherwise, it gets -2/-2. |
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- NM
- EX
- VG
- G
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Moldgraf Millipede
Innistrad: Crimson Vow
(C)
Collector #: 209
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2/2 Creature - Insect Horror
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| When Moldgraf Millipede enters the battlefield, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard. (To mill a card, put the top card of your library into your graveyard.) | |
- NM
- EX
- VG
- G
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Zombie Token (008)
Innistrad: Crimson Vow
(S)
Collector #: 008
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2/2 Token Creature - Zombie
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- NM
- EX
- VG
- G
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Dying to Serve
Innistrad: Crimson Vow
(R)
Collector #: 109
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Enchantment
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| Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn. | |
- NM
- EX
- VG
- G
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Torens, Fist of the Angels
Innistrad: Crimson Vow
(R)
Collector #: 249
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2/2 Legendary Creature - Human Cleric
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Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training. |
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- NM
- EX
- VG
- G
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DFC Helper Card (4)
Innistrad: Crimson Vow
(S)
Collector #: 004
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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Weaver of Blossoms
Innistrad: Crimson Vow
(C)
Collector #: 226
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2/3 Creature - Human Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Blossom-Clad Werewolf Creature - Werewolf Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/4 |
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- NM
- EX
- VG
- G
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Archghoul of Thraben
Innistrad: Crimson Vow
(U)
Collector #: 093
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3/2 Creature - Zombie Cleric
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| Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. | |
- NM
- EX
- VG
- G
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Into the Night
Innistrad: Crimson Vow
(U)
Collector #: 163
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Sorcery
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| It becomes night. Discard any number of cards, then draw that many cards plus one. | |
- NM
- EX
- VG
- G
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Bloodvial Purveyor
Innistrad: Crimson Vow
(R)
Collector #: 098
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5/6 Creature - Vampire
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Flying, trample Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with " Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls. |
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- NM
- EX
- VG
- G
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Repository Skaab
Innistrad: Crimson Vow
(C)
Collector #: 073
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3/3 Creature - Zombie
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Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Repository Skaab exploit a creature, return target instant or sorcery card from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Manaform Hellkite
Innistrad: Crimson Vow
(M)
Collector #: 170
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4/4 Creature - Dragon
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Flying Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Dominating Vampire
Innistrad: Crimson Vow
(R)
Collector #: 154
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3/3 Creature - Vampire
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| When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn. | |
- NM
- EX
- VG
- G
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Falkenrath Forebear
Innistrad: Crimson Vow
(R)
Collector #: 111
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3/1 Creature - Vampire
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Flying Falkenrath Forebear can't block. Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token. |
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- NM
- EX
- VG
- G
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Insect Token
Innistrad: Crimson Vow
(S)
Collector #: 013
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1/1 Token Creature - Insect
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- NM
- EX
- VG
- G
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DFC Helper Card (3)
Innistrad: Crimson Vow
(S)
Collector #: 003
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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Dollhouse of Horrors
Innistrad: Crimson Vow
(R)
Collector #: 255
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Artifact
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- NM
- EX
- VG
- G
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Cradle of Safety
Innistrad: Crimson Vow
(C)
Collector #: 054
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Enchantment - Aura
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Flash Enchant creature you control When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1. |
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- NM
- EX
- VG
- G
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Vampire Token (016)
Innistrad: Crimson Vow
(S)
Collector #: 016
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1/1 Token Creature - Vampire
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| Lifelink | |
- NM
- EX
- VG
- G
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Mulch
Innistrad: Crimson Vow
(C)
Collector #: 210
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Sorcery
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| Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. | |
- NM
- EX
- VG
- G
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Reclusive Taxidermist
Innistrad: Crimson Vow
(U)
Collector #: 214
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1/2 Creature - Human Druid
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Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard. |
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- NM
- EX
- VG
- G
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Spirit Token (003)
Innistrad: Crimson Vow
(S)
Collector #: 003
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4/4 Token Creature - Spirit
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| Flying | |
- NM
- EX
- VG
- G
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Foreboding Statue
Innistrad: Crimson Vow
(U)
Collector #: 256
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1/2 Artifact Creature - Construct
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At the beginning of your end step, if there are three or more omen counters on Foreboding Statue, untap it, then transform it. Back Forsaken Thresher Artifact Creature - Construct At the beginning of your precombat main phase, add one mana of any color. 5/5 |
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- NM
- EX
- VG
- G
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Radiant Grace
Innistrad: Crimson Vow
(U)
Collector #: 031
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+0 and has vigilance. When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent. Back Radiant Restraints Enchantment - Aura Curse Enchant player Creatures enchanted player controls enter the battlefield tapped. |
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- NM
- EX
- VG
- G
126 - 150 of 312 results