MTG / Innistrad Crimson Vow
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Sanctify
Innistrad: Crimson Vow
(C)
Collector #: 033
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Sorcery
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| Destroy target artifact or enchantment. You gain 3 life. | |
- NM
- EX
- VG
- G
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Dig Up
Innistrad: Crimson Vow
(R)
Collector #: 197
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Sorcery
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Cleave Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle. |
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- NM
- EX
- VG
- G
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Catapult Fodder
Innistrad: Crimson Vow
(U)
Collector #: 099
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1/5 Creature - Zombie
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At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform Catapult Fodder. Back Catapult Captain Creature - Zombie 2/6 |
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- NM
- EX
- VG
- G
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Eruth, Tormented Prophet
Innistrad: Crimson Vow
(R)
Collector #: 237
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2/4 Legendary Creature - Human Wizard
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| If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn. | |
- NM
- EX
- VG
- G
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Honored Heirloom
Innistrad: Crimson Vow
(C)
Collector #: 257
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Artifact
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- NM
- EX
- VG
- G
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Fleeting Spirit
Innistrad: Crimson Vow
(U)
Collector #: 014
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3/1 Creature - Spirit
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Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Unhallowed Phalanx
Innistrad: Crimson Vow
(C)
Collector #: 135
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1/13 Creature - Zombie Soldier
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| Unhallowed Phalanx enters the battlefield tapped. | |
- NM
- EX
- VG
- G
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Copy Token
Innistrad: Crimson Vow
(S)
Collector #: 019
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Token
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| This token can be used to represent a token that's a copy of something else. | |
- NM
- EX
- VG
- G
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Olivia's Attendants
Innistrad: Crimson Vow
(R)
Collector #: 172
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6/6 Creature - Vampire
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Menace Whenever Olivia's Attendants deal damage, create that many Blood tokens. (They're artifacts with " |
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- NM
- EX
- VG
- G
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Undead Butler
Innistrad: Crimson Vow
(U)
Collector #: 133
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1/2 Creature - Zombie
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When Undead Butler enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.) When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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DFC Helper Card (4)
Innistrad: Crimson Vow
(S)
Collector #: 004
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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Cemetery Illuminator
Innistrad: Crimson Vow
(M)
Collector #: 050
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2/3 Creature - Spirit
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Flying Whenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard. You may look at the top card of your library any time. once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator. |
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- NM
- EX
- VG
- G
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Volatile Arsonist
Innistrad: Crimson Vow
(M)
Collector #: 181
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4/4 Creature - Human Werewolf
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Menace, haste Whenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Dire-Strain Anarchist Creature - Werewolf Menace, haste Whenever Dire-Strain Anarchist attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/5 |
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- NM
- EX
- VG
- G
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Toxic Scorpion
Innistrad: Crimson Vow
(C)
Collector #: 224
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1/1 Creature - Scorpion
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Deathtouch When Toxic Scorpion enters the battlefield, another target creature you control gains deathtouch until end of turn. |
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- NM
- EX
- VG
- G
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Stormchaser Drake
Innistrad: Crimson Vow
(U)
Collector #: 082
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2/1 Creature - Drake
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Flying Whenever Stormchaser Drake becomes the target of a spell you control, draw a card. |
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- NM
- EX
- VG
- G
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Kaya, Geist Hunter
Innistrad: Crimson Vow
(M)
Collector #: 240
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Legendary Planeswalker - Kaya
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[+1]: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control. [-2]: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead. [-6]: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way. |3| |
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- NM
- EX
- VG
- G
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DFC Helper Card (1)
Innistrad: Crimson Vow
(S)
Collector #: 001
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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Alchemist's Gambit
Innistrad: Crimson Vow
(R)
Collector #: 140
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Sorcery
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Cleave 4 Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.] Exile Alchemist's Gambit. |
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- NM
- EX
- VG
- G
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Runo Stromkirk
Innistrad: Crimson Vow
(R)
Collector #: 246
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1/4 Legendary Creature - Vampire Cleric
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Flying When Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library. At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk. Back Krothuss, Lord of the Deep Legendary Creature - Kraken Horror Flying Whenever Korthuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken Leviathan, Octopus, or Serpent, create two of those tokens instead. 3/5 |
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- NM
- EX
- VG
- G
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Ascendant Packleader
Innistrad: Crimson Vow
(R)
Collector #: 186
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2/1 Creature - Wolf
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Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater. Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader. |
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- NM
- EX
- VG
- G
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Overcharged Amalgam
Innistrad: Crimson Vow
(R)
Collector #: 071
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3/3 Creature - Zombie Horror
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Flash Flying Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability. |
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- NM
- EX
- VG
- G
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Dormant Grove
Innistrad: Crimson Vow
(U)
Collector #: 198
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Enchantment
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At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove. Back Gnarled Grovestrider Creature - Treefolk Vigilance Other creatures you control have vigilance. 3/6 |
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- NM
- EX
- VG
- G
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Bloody Betrayal
Innistrad: Crimson Vow
(C)
Collector #: 147
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Sorcery
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Pointed Discussion
Innistrad: Crimson Vow
(C)
Collector #: 126
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Sorcery
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You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Voldaren Bloodcaster
Innistrad: Crimson Vow
(R)
Collector #: 137
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2/1 Creature - Vampire Wizard
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Flying Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token. (It's an artifact with " Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster. Back Bloodbat Summoner Creature - Vampire Wizard Flying At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types. 3/3 |
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- NM
- EX
- VG
- G
76 - 100 of 312 results