MTG / Innistrad Crimson Vow
51 - 75 of 312 results
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Sundown Pass
Innistrad: Crimson Vow
(R)
Collector #: 266
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Land
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Sundown Pass enters the battlefield tapped unless you control two or more other lands. |
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- NM
- EX
- VG
- G
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Katilda, Dawnhart Martyr
Innistrad: Crimson Vow
(R)
Collector #: 021
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*/* Legendary Creature - Spirit Warlock
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Flying, lifelink, protection from Vampires Katilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are spirits and/or enchantments. Disturb Back Katilda's Rising Dawn Legendary Enchantment - Aura Enchant creature Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments. If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead. |
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- NM
- EX
- VG
- G
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Ancient Lumberknot
Innistrad: Crimson Vow
(U)
Collector #: 230
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1/4 Creature - Treefolk
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| Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power. | |
- NM
- EX
- VG
- G
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Grolnok, the Omnivore
Innistrad: Crimson Vow
(R)
Collector #: 238
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3/3 Legendary Creature - Frog
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Whenever a Frog you control attacks, mill three cards. Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it. You may play lands and cast spells from among cards you own in exile with croak counters on them. |
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- NM
- EX
- VG
- G
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Chandra, Dressed to Kill
Innistrad: Crimson Vow
(M)
Collector #: 149
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Legendary Planeswalker - Chandra
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[+1]: Add [+1]: Exile the top card of your library. If it's red, you may cast it this turn. [-7]: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell." |3| |
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- NM
- EX
- VG
- G
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Dreamshackle Geist
Innistrad: Crimson Vow
(R)
Collector #: 058
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3/1 Creature - Spirit
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Flying At the beginning of combat on your turn, choose up to one -
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- NM
- EX
- VG
- G
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Human Soldier Token
Innistrad: Crimson Vow
(S)
Collector #: 015
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1/1 Token Creature - Human Soldier
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| Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) | |
- NM
- EX
- VG
- G
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Deathcap Glade
Innistrad: Crimson Vow
(R)
Collector #: 261
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Land
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Deathcap Glade enters the battlefield tapped unless you control two or more other lands. |
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- NM
- EX
- VG
- G
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Blood Token
Innistrad: Crimson Vow
(S)
Collector #: 017
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Token Artifact - Blood
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- NM
- EX
- VG
- G
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DFC Helper Card (9)
Innistrad: Crimson Vow
(S)
Collector #: 009
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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Dreamroot Cascade
Innistrad: Crimson Vow
(R)
Collector #: 262
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Land
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This land enters tapped unless you control two or more other lands. |
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- NM
- EX
- VG
- G
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Ulvenwald Oddity
Innistrad: Crimson Vow
(R)
Collector #: 225
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4/4 Creature - Beast
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Trample, haste Back Ulvenwald Behemoth Creature - Beast Horror Trample, haste Other creatures you control get +1/+1 and have trample and haste. 8/8 |
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- NM
- EX
- VG
- G
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Faithbound Judge
Innistrad: Crimson Vow
(M)
Collector #: 012
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4/4 Creature - Spirit Soldier
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Defender, flying, vigilance At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it. As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender. Disturb Back Enchant player At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game. If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead. |
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- NM
- EX
- VG
- G
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Cemetery Protector
Innistrad: Crimson Vow
(M)
Collector #: 006
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3/4 Creature - Human Soldier
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Flash When Cemetery Protector enters the battlefield, exile a card from a graveyard. Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token. |
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- NM
- EX
- VG
- G
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Curse of Hospitality
Innistrad: Crimson Vow
(R)
Collector #: 152
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Enchantment - Aura Curse
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Enchant player Creature attacking enchanted player have trample. Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell. |
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- NM
- EX
- VG
- G
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Mountain (401)
Innistrad: Crimson Vow
(L)
Collector #: 401
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Halana and Alena, Partners
Innistrad: Crimson Vow
(R)
Collector #: 239
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2/3 Legendary Creature - Human Ranger
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First strike, reach At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn. |
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- NM
- EX
- VG
- G
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Island (271)
Innistrad: Crimson Vow
(L)
Collector #: 271
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Basic Land - Island
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- NM
- EX
- VG
- G
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Anje, Maid of Dishonor
Innistrad: Crimson Vow
(R)
Collector #: 231
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4/5 Legendary Creature - Vampire
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Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Packsong Pup
Innistrad: Crimson Vow
(U)
Collector #: 213
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1/1 Creature - Wolf
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At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup. When Packsong Pup dies, you gain life equal to its power. |
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- NM
- EX
- VG
- G
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Hero's Downfall
Innistrad: Crimson Vow
(U)
Collector #: 120
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Instant
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| Destroy target creature or planeswalker. | |
- NM
- EX
- VG
- G
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Wedding Invitation
Innistrad: Crimson Vow
(C)
Collector #: 260
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Artifact
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When Wedding Invitation enters the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Crawling Infestation
Innistrad: Crimson Vow
(U)
Collector #: 193
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Enchantment
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At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Island (399)
Innistrad: Crimson Vow
(L)
Collector #: 399
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Basic Land - Island
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- NM
- EX
- VG
- G
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Hopeful Initiate
Innistrad: Crimson Vow
(R)
Collector #: 020
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1/2 Creature - Human Warlock
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Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) |
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- NM
- EX
- VG
- G
51 - 75 of 312 results