MTG / Innistrad Crimson Vow Commander Decks
101 - 125 of 156 results
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Vampire Nighthawk
Innistrad: Crimson Vow Commander Decks
(U)
Collector #: 140
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2/3 Creature - Vampire Shaman
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| Flying, deathtouch, lifelink | |
- NM
- EX
- VG
- G
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Nebelgast Herald
Innistrad: Crimson Vow Commander Decks
(U)
Collector #: 109
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2/1 Creature - Spirit
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Flash Flying Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature and opponent controls. |
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- NM
- EX
- VG
- G
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Stensia Masquerade
Innistrad: Crimson Vow Commander Decks
(U)
Collector #: 150
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Enchantment
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Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. Madness |
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- NM
- EX
- VG
- G
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Rattlechains
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 110
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2/1 Creature - Spirit
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Flash Flying When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn. You may cast Spirit spells as though they had flash. |
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- NM
- EX
- VG
- G
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Spectral Sailor
Innistrad: Crimson Vow Commander Decks
(U)
Collector #: 114
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1/1 Creature - Spirit Pirate
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Flash Flying |
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- NM
- EX
- VG
- G
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Bygone Bishop
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 080
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2/3 Creature - Spirit Cleric
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Flying Whenever you cast a creature spell with a converted mana cost 3 or less, investigate. (Put a colorless Clue artifact token onto the battlefield with " |
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- NM
- EX
- VG
- G
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Oyobi, Who Split the Heavens
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 095
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3/6 Legendary Creature - Spirit
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Flying Whenever you cast a Spirit or Arcane spell, put a 3/3 white Spirit creature token with flying onto the battlefield. |
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- NM
- EX
- VG
- G
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Temple of Malice
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 186
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Land
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Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. |
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- NM
- EX
- VG
- G
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Midnight Clock
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 108
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Artifact
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At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counters is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock. |
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- NM
- EX
- VG
- G
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Azorius Locket
Innistrad: Crimson Vow Commander Decks
(C)
Collector #: 160
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Artifact
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- NM
- EX
- VG
- G
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Drogskol Captain
Innistrad: Crimson Vow Commander Decks
(U)
Collector #: 154
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2/2 Creature - Spirit Soldier
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Flying Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) |
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- NM
- EX
- VG
- G
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Glass-Cast Heart
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 018
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Artifact
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Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Storm of Souls
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 009
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Sorcery
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| Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls. | |
- NM
- EX
- VG
- G
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Crossway Troublemakers
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 017
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5/5 Creature - Vampire
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Attacking Vampires you control have deathtouch and lifelink. Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card. |
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- NM
- EX
- VG
- G
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Timothar, Baron of Bats
Innistrad: Crimson Vow Commander Decks
(M)
Collector #: 004
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4/4 Legendary Creature - Vampire Noble
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Ward - Discard a card. Whenever another nontoken Vampire you control dies, you may pay |
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- NM
- EX
- VG
- G
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Haunting Imitation
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 013
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Sorcery
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| Each player reveals the top card of their library. For each creature card revealed this way, create a token that's a copy of that card except it's 1/, it's a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its owner's hand. | |
- NM
- EX
- VG
- G
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Shacklegeist
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 112
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2/2 Creature - Spirit
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Flying Shacklegeist can block only creatures with flying. Tap two untapped Spirits you control: Tap target creature you don't control. |
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- NM
- EX
- VG
- G
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Supreme Phantom
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 115
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1/3 Creature - Spirit
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Flying Other Spirits you control get +1/+1. |
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- NM
- EX
- VG
- G
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Twilight Drover
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 100
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1/1 Creature - Spirit
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Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover. |
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- NM
- EX
- VG
- G
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Falkenrath Noble
Innistrad: Crimson Vow Commander Decks
(U)
Collector #: 128
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2/2 Creature - Vampire Noble
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Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life. |
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- NM
- EX
- VG
- G
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Field of Souls
Innistrad: Crimson Vow Commander Decks
(U)
Collector #: 086
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Enchantment
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| Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield. | |
- NM
- EX
- VG
- G
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Angel of Flight Alabaster
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 077
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4/4 Creature - Angel
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Flying At the beginning of your upkeep, return target Spirit card from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Kamber, the Plunderer
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 019
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3/4 Legendary Creature - Vampire Rogue
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Partner with Laurine, the Diversion (When this creature enters the battlefield, target player may put Laurine into their hand from their library, then shuffle.) Lifelink Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Midnight Arsonist
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 027
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3/2 Creature - Vampire
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| When Midnight Arsonist enters the battlefield, destroy up to X target artifacts without mana abilities, where X is the number of Vampires you control. | |
- NM
- EX
- VG
- G
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Stromkirk Condemned
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 137
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2/2 Creature - Vampire Horror
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| Discard a card: Vampires you control get +1/+1 until end of turn. Activate this ability only once each turn. | |
- NM
- EX
- VG
- G
101 - 125 of 156 results