MTG / Ice Age
201 - 225 of 383 results
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Chromatic Armor
Ice Age
(R)
Collector #: 283
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Enchantment - Aura
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Enchant creature As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. |
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- NM
- EX
- VG
- G
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Snow Hound
Ice Age
(U)
Collector #: 053
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1/1 Creature - Dog
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- NM
- EX
- VG
- G
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Snowblind
Ice Age
(R)
Collector #: 264
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Enchantment - Aura
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Enchant creature Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller. |
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- NM
- EX
- VG
- G
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Green Scarab
Ice Age
(U)
Collector #: 028
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Enchantment - Aura
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Enchant creature Enchanted creature can't be blocked by green creatures. Enchanted creature gets +2/+2 as long as an opponent controls a green permanent. |
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- NM
- EX
- VG
- G
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Kjeldoran Skycaptain
Ice Age
(U)
Collector #: 039
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2/2 Creature - Human Soldier
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| Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) | |
- NM
- EX
- VG
- G
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Pit Trap
Ice Age
(U)
Collector #: 333
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Artifact
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- NM
- EX
- VG
- G
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Blue Scarab
Ice Age
(U)
Collector #: 009
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Enchantment - Aura
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Enchant creature Enchanted creature can't be blocked by blue creatures. Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent. |
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- NM
- EX
- VG
- G
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Enervate
Ice Age
(C)
Collector #: 067
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Instant
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Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. |
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- NM
- EX
- VG
- G
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Gaze of Pain
Ice Age
(C)
Collector #: 128
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Sorcery
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| Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn. | |
- NM
- EX
- VG
- G
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Kjeldoran Skyknight
Ice Age
(C)
Collector #: 040
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1/1 Creature - Human Knight
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| Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) | |
- NM
- EX
- VG
- G
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Sea Spirit
Ice Age
(U)
Collector #: 095
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2/3 Creature - Elemental Spirit
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- NM
- EX
- VG
- G
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Withering Wisps
Ice Age
(U)
Collector #: 168
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Enchantment
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At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps. |
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- NM
- EX
- VG
- G
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Fyndhorn Pollen
Ice Age
(R)
Collector #: 245
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Enchantment
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Cumulative upkeep All creatures get -1/-0. |
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- NM
- EX
- VG
- G
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Hot Springs
Ice Age
(R)
Collector #: 248
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Enchantment - Aura
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Enchant land you control Enchanted land has " |
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- NM
- EX
- VG
- G
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Shyft
Ice Age
(R)
Collector #: 096
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4/2 Creature - Shapeshifter
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| At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect doesn't end at end of turn.) | |
- NM
- EX
- VG
- G
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Cooperation
Ice Age
(C)
Collector #: 018
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Enchantment - Aura
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Enchant creature Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) |
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- NM
- EX
- VG
- G
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Lim-Dul's Cohort
Ice Age
(C)
Collector #: 145
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2/3 Creature - Zombie
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| Whenever Lim-Dul's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn. | |
- NM
- EX
- VG
- G
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Blizzard
Ice Age
(R)
Collector #: 227
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Enchantment
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Cast Blizzard only if you control a snow land. Cumulative upkeep Creatures with flying don't untap during their controllers' untap steps. |
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- NM
- EX
- VG
- G
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Gravebind
Ice Age
(R)
Collector #: 129
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Instant
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Target creature can't be regenerated this turn. Draw a card at the beginning of the next turn's upkeep. |
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- NM
- EX
- VG
- G
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Lightning Blow
Ice Age
(R)
Collector #: 042
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Instant
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Target creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep. |
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- NM
- EX
- VG
- G
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Sibilant Spirit
Ice Age
(R)
Collector #: 097
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5/6 Creature - Spirit
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Flying Whenever Sibilant Spirit attacks, defending player may draw a card. |
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- NM
- EX
- VG
- G
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Battle Cry
Ice Age
(U)
Collector #: 005
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Instant
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Untap all white creatures you control. Whenever a creature blocks this turn, it gets +0/+1 until end of turn. |
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- NM
- EX
- VG
- G
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Hymn of Rebirth
Ice Age
(U)
Collector #: 295
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Sorcery
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| Put target creature card from a graveyard onto the battlefield under your control. | |
- NM
- EX
- VG
- G
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Infuse
Ice Age
(C)
Collector #: 080
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Instant
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Untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. |
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- NM
- EX
- VG
- G
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Ray of Erasure
Ice Age
(C)
Collector #: 093
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Instant
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Target player mills a card. Draw a card at the beginning of the next turn's upkeep. |
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- NM
- EX
- VG
- G
201 - 225 of 383 results