MTG / Ice Age
126 - 150 of 383 results
Refine search:
|
Vexing Arcanix
Ice Age
(R)
Collector #: 344
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Lim-Dul's Hex
Ice Age
(U)
Collector #: 146
|
Enchantment
|
|
At the beginning of your upkeep, for each player, Lim-Dûl’s Hex deals 1 damage to that player unless they pay |
|
- NM
- EX
- VG
- G
|
Infernal Denizen
Ice Age
(R)
Collector #: 136
|
5/7 Creature - Demon
|
|
At the beginning of your upkeep, sacrifice two Swamps. If you can’t, tap Infernal Denizen, and an opponent may gain control of a creature you control of their choice for as long as Infernal Denizen remains on the battlefield. |
|
- NM
- EX
- VG
- G
|
Kjeldoran Knight
Ice Age
(R)
Collector #: 036
|
1/1 Creature - Human Knight
|
|
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) |
|
- NM
- EX
- VG
- G
|
Ashen Ghoul
Ice Age
(U)
Collector #: 114
|
3/1 Creature - Zombie
|
|
Haste |
|
- NM
- EX
- VG
- G
|
Panic
Ice Age
(C)
Collector #: 212
|
Instant
|
|
Cast Panic only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep. |
|
- NM
- EX
- VG
- G
|
Ray of Command
Ice Age
(C)
Collector #: 092
|
Instant
|
| Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it. | |
- NM
- EX
- VG
- G
|
Call to Arms
Ice Age
(R)
Collector #: 010
|
Enchantment
|
|
As Call to Arms enters the battlefield, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms. |
|
- NM
- EX
- VG
- G
|
Chaos Lord
Ice Age
(R)
Collector #: 178
|
7/7 Creature - Human
|
|
First strike At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even. Chaos Lord can attack as though it had haste unless it entered the battlefield this turn. |
|
- NM
- EX
- VG
- G
|
Ice Floe
Ice Age
(U)
Collector #: 355
|
Land
|
|
You may choose not to untap Ice Floe during your untap step. |
|
- NM
- EX
- VG
- G
|
Stone Rain
Ice Age
(C)
Collector #: 217
|
Sorcery
|
| Destroy target land. | |
- NM
- EX
- VG
- G
|
Deflection
Ice Age
(R)
Collector #: 065
|
Instant
|
| Change the target of target spell with a single target. | |
- NM
- EX
- VG
- G
|
Ritual of Subdual
Ice Age
(R)
Collector #: 261
|
Enchantment
|
|
Cumulative upkeep If a land is tapped for mana, it produces colorless mana instead of any other type. |
|
- NM
- EX
- VG
- G
|
Minion of Leshrac
Ice Age
(R)
Collector #: 150
|
5/5 Creature - Demon Minion
|
|
Protection from black At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it. |
|
- NM
- EX
- VG
- G
|
Baton of Morale
Ice Age
(U)
Collector #: 313
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Power Sink
Ice Age
(C)
Collector #: 091
|
Instant
|
|
Counter target spell unless its controller pays |
|
- NM
- EX
- VG
- G
|
Aurochs
Ice Age
(C)
Collector #: 225
|
2/3 Creature - Aurochs
|
|
Trample Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. |
|
- NM
- EX
- VG
- G
|
Goblin Snowman
Ice Age
(U)
Collector #: 191
|
1/1 Creature - Goblin
|
|
Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. |
|
- NM
- EX
- VG
- G
|
Earthlink
Ice Age
(R)
Collector #: 285
|
Enchantment
|
|
At the beginning of your upkeep, sacrifice Earthlink unless you pay Whenever a creature is put into a graveyard from the battlefield, that creature's controller sacrifices a land. |
|
- NM
- EX
- VG
- G
|
Kjeldoran Royal Guard
Ice Age
(R)
Collector #: 038
|
2/5 Creature - Human Soldier
|
|
|
|
- NM
- EX
- VG
- G
|
Runed Arch
Ice Age
(R)
Collector #: 334
|
Artifact
|
|
Runed Arch enters the battlefield tapped. |
|
- NM
- EX
- VG
- G
|
Trailblazer
Ice Age
(R)
Collector #: 272
|
Instant
|
| Target creature is unblockable this turn. | |
- NM
- EX
- VG
- G
|
Lure
Ice Age
(U)
Collector #: 253
|
Enchantment - Aura
|
|
Enchant creature All creatures able to block enchanted creature do so. |
|
- NM
- EX
- VG
- G
|
Soul Barrier
Ice Age
(U)
Collector #: 103
|
Enchantment
|
|
Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless they pay |
|
- NM
- EX
- VG
- G
|
Stunted Growth
Ice Age
(R)
Collector #: 266
|
Sorcery
|
| Target player chooses three cards from their hand and puts them on top of their library in any order. | |
- NM
- EX
- VG
- G
126 - 150 of 383 results