MTG / Ice Age
101 - 125 of 383 results
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Formation
Ice Age
(R)
Collector #: 025
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Instant
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Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Draw a card at the beginning of the next turn's upkeep. |
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- NM
- EX
- VG
- G
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Reality Twist
Ice Age
(R)
Collector #: 094
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Enchantment
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Cumulative upkeep If tapped for mana, Plains produce |
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- NM
- EX
- VG
- G
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Reclamation
Ice Age
(R)
Collector #: 300
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Enchantment
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| Black creatures can’t attack unless their controller sacrifices a land for each black creature they control that’s attacking. | |
- NM
- EX
- VG
- G
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Lim-Dul's Hex
Ice Age
(U)
Collector #: 146
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Enchantment
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At the beginning of your upkeep, for each player, Lim-Dûl’s Hex deals 1 damage to that player unless they pay |
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- NM
- EX
- VG
- G
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Enduring Renewal
Ice Age
(R)
Collector #: 023
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Enchantment
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Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from the battlefield, return it to your hand. |
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- NM
- EX
- VG
- G
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Blinking Spirit
Ice Age
(R)
Collector #: 008
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2/2 Creature - Spirit
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- NM
- EX
- VG
- G
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Timberline Ridge
Ice Age
(R)
Collector #: 361
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Land
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Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Timberline Ridge. |
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- NM
- EX
- VG
- G
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Dread Wight
Ice Age
(R)
Collector #: 122
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3/4 Creature - Zombie
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At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains " |
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- NM
- EX
- VG
- G
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Magus of the Unseen
Ice Age
(R)
Collector #: 082
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1/1 Creature - Human Wizard
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- NM
- EX
- VG
- G
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Disenchant
Ice Age
(C)
Collector #: 020
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Instant
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| Destroy target artifact or enchantment. | |
- NM
- EX
- VG
- G
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Plains (A)
Ice Age
(L)
Collector #: 365
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Diabolic Vision
Ice Age
(U)
Collector #: 284
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Sorcery
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| Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order. | |
- NM
- EX
- VG
- G
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Crown of the Ages
Ice Age
(R)
Collector #: 315
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Artifact
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- NM
- EX
- VG
- G
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Balduvian Bears
Ice Age
(C)
Collector #: 226
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2/2 Creature - Bear
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- NM
- EX
- VG
- G
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Stampede
Ice Age
(R)
Collector #: 265
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Instant
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| Attacking creatures get +1/+0 and gain trample until end of turn. | |
- NM
- EX
- VG
- G
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Stone Rain
Ice Age
(C)
Collector #: 217
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Sorcery
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| Destroy target land. | |
- NM
- EX
- VG
- G
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Oath of Lim-Dul
Ice Age
(R)
Collector #: 156
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Enchantment
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Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dul unless you discard a card. (Damage dealt to you causes you to lose life.) |
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- NM
- EX
- VG
- G
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Infinite Hourglass
Ice Age
(R)
Collector #: 323
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Artifact
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At the beginning of your upkeep, put a time counter on Infinite Hourglass. All creatures get +1/+0 for each time counter on Infinite Hourglass. |
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- NM
- EX
- VG
- G
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Power Sink
Ice Age
(C)
Collector #: 091
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Instant
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Counter target spell unless its controller pays |
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- NM
- EX
- VG
- G
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Order of the Sacred Torch
Ice Age
(R)
Collector #: 045
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2/2 Creature - Human Knight
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- NM
- EX
- VG
- G
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Ray of Command
Ice Age
(C)
Collector #: 092
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Instant
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| Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it. | |
- NM
- EX
- VG
- G
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Pestilence Rats
Ice Age
(C)
Collector #: 157
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*/3 Creature - Rat
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| Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.) | |
- NM
- EX
- VG
- G
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Seraph
Ice Age
(R)
Collector #: 051
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4/4 Creature - Angel
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Flying Whenever a creature dealt damage by Seraph this turn is put into a graveyard, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph. |
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- NM
- EX
- VG
- G
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Whiteout
Ice Age
(U)
Collector #: 275
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Instant
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All creatures lose flying until end of turn. Sacrifice a snow land: Return Whiteout from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Infernal Denizen
Ice Age
(R)
Collector #: 136
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5/7 Creature - Demon
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At the beginning of your upkeep, sacrifice two Swamps. If you can’t, tap Infernal Denizen, and an opponent may gain control of a creature you control of their choice for as long as Infernal Denizen remains on the battlefield. |
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- NM
- EX
- VG
- G
101 - 125 of 383 results