MTG / Ice Age
101 - 125 of 383 results
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Oath of Lim-Dul
Ice Age
(R)
Collector #: 156
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Enchantment
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Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dul unless you discard a card. (Damage dealt to you causes you to lose life.) |
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- NM
- EX
- VG
- G
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Land Cap
Ice Age
(R)
Collector #: 357
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Land
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Land Cap doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Land Cap. |
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- NM
- EX
- VG
- G
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Infinite Hourglass
Ice Age
(R)
Collector #: 323
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Artifact
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At the beginning of your upkeep, put a time counter on Infinite Hourglass. All creatures get +1/+0 for each time counter on Infinite Hourglass. |
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- NM
- EX
- VG
- G
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Spoils of War
Ice Age
(R)
Collector #: 164
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Sorcery
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X is the number of artifact and/or creature cards in an opponent's graveyard as you cast Spoils of War. Distribute X +1/+1 counters among any number of target creatures. |
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- NM
- EX
- VG
- G
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Magus of the Unseen
Ice Age
(R)
Collector #: 082
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1/1 Creature - Human Wizard
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- NM
- EX
- VG
- G
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Diabolic Vision
Ice Age
(U)
Collector #: 284
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Sorcery
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| Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order. | |
- NM
- EX
- VG
- G
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Mesmeric Trance
Ice Age
(R)
Collector #: 083
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Enchantment
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Cumulative upkeep |
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- NM
- EX
- VG
- G
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Pygmy Allosaurus
Ice Age
(R)
Collector #: 257
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2/2 Creature - Dinosaur
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| Swampwalk | |
- NM
- EX
- VG
- G
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Balduvian Bears
Ice Age
(C)
Collector #: 226
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2/2 Creature - Bear
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- NM
- EX
- VG
- G
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Chaos Moon
Ice Age
(R)
Collector #: 179
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Enchantment
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At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional |
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- NM
- EX
- VG
- G
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Wrath of Marit Lage
Ice Age
(R)
Collector #: 109
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Enchantment
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When Wrath of Marit Lage enters the battlefield, tap all red creatures. Red creatures don't untap during their controllers' untap steps. |
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- NM
- EX
- VG
- G
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Ritual of Subdual
Ice Age
(R)
Collector #: 261
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Enchantment
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Cumulative upkeep If a land is tapped for mana, it produces colorless mana instead of any other type. |
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- NM
- EX
- VG
- G
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Dread Wight
Ice Age
(R)
Collector #: 122
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3/4 Creature - Zombie
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At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains " |
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- NM
- EX
- VG
- G
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Order of the Sacred Torch
Ice Age
(R)
Collector #: 045
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2/2 Creature - Human Knight
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- NM
- EX
- VG
- G
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Ray of Command
Ice Age
(C)
Collector #: 092
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Instant
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| Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it. | |
- NM
- EX
- VG
- G
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Lim-Dul's Hex
Ice Age
(U)
Collector #: 146
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Enchantment
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At the beginning of your upkeep, for each player, Lim-Dûl’s Hex deals 1 damage to that player unless they pay |
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- NM
- EX
- VG
- G
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Stampede
Ice Age
(R)
Collector #: 265
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Instant
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| Attacking creatures get +1/+0 and gain trample until end of turn. | |
- NM
- EX
- VG
- G
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Infernal Denizen
Ice Age
(R)
Collector #: 136
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5/7 Creature - Demon
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At the beginning of your upkeep, sacrifice two Swamps. If you can’t, tap Infernal Denizen, and an opponent may gain control of a creature you control of their choice for as long as Infernal Denizen remains on the battlefield. |
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- NM
- EX
- VG
- G
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Blinking Spirit
Ice Age
(R)
Collector #: 008
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2/2 Creature - Spirit
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- NM
- EX
- VG
- G
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Pestilence Rats
Ice Age
(C)
Collector #: 157
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*/3 Creature - Rat
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| Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.) | |
- NM
- EX
- VG
- G
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Panic
Ice Age
(C)
Collector #: 212
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Instant
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Cast Panic only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep. |
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- NM
- EX
- VG
- G
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Formation
Ice Age
(R)
Collector #: 025
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Instant
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Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Draw a card at the beginning of the next turn's upkeep. |
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- NM
- EX
- VG
- G
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Stone Rain
Ice Age
(C)
Collector #: 217
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Sorcery
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| Destroy target land. | |
- NM
- EX
- VG
- G
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Enduring Renewal
Ice Age
(R)
Collector #: 023
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Enchantment
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Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from the battlefield, return it to your hand. |
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- NM
- EX
- VG
- G
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Kjeldoran Royal Guard
Ice Age
(R)
Collector #: 038
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2/5 Creature - Human Soldier
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- NM
- EX
- VG
- G
101 - 125 of 383 results