MTG / Ice Age
351 - 375 of 383 results
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Fanatical Fever
Ice Age
(U)
Collector #: 234
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Instant
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| Target creature gets +3/+0 and gains trample until end of turn. | |
- NM
- EX
- VG
- G
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Fear
Ice Age
(C)
Collector #: 124
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Enchantment - Aura
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Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) |
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- NM
- EX
- VG
- G
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Fumarole
Ice Age
(U)
Collector #: 291
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Sorcery
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As an additional cost to cast Fumarole, pay 3 life. Destroy target creature and target land. |
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- NM
- EX
- VG
- G
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Fylgja
Ice Age
(C)
Collector #: 026
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Enchantment - Aura
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Enchant creature Fylgja enters the battlefield with four healing counters on it. Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn. |
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- NM
- EX
- VG
- G
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Hallowed Ground
Ice Age
(U)
Collector #: 029
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Enchantment
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- NM
- EX
- VG
- G
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Hipparion
Ice Age
(U)
Collector #: 031
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1/3 Creature - Horse
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Hipparion can't block creatures with power 3 or greater unless you pay |
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- NM
- EX
- VG
- G
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Imposing Visage
Ice Age
(C)
Collector #: 193
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Enchantment - Aura
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Enchant creature Enchanted creature can't be blocked except by two or more creatures. |
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- NM
- EX
- VG
- G
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Kelsinko Ranger
Ice Age
(C)
Collector #: 033
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1/1 Creature - Human Ranger
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- NM
- EX
- VG
- G
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Kjeldoran Elite Guard
Ice Age
(U)
Collector #: 034
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2/2 Creature - Human Soldier
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- NM
- EX
- VG
- G
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Melting
Ice Age
(U)
Collector #: 201
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Enchantment
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| All lands are no longer snow. | |
- NM
- EX
- VG
- G
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Mind Ravel
Ice Age
(C)
Collector #: 147
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Sorcery
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Target player discards a card. Draw a card at the beginning of the next turn's upkeep. |
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- NM
- EX
- VG
- G
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Orcish Healer
Ice Age
(U)
Collector #: 208
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1/1 Creature - Orc Cleric
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- NM
- EX
- VG
- G
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Prismatic Ward
Ice Age
(C)
Collector #: 047
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Enchantment - Aura
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Enchant creature As Prismatic Ward enters the battlefield, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color. |
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- NM
- EX
- VG
- G
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Rally
Ice Age
(C)
Collector #: 048
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Instant
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| Blocking creatures get +1/+1 until end of turn. | |
- NM
- EX
- VG
- G
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Touch of Death
Ice Age
(C)
Collector #: 167
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Sorcery
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Touch of Death deals 1 damage to target player. You gain 1 life. Draw a card at the beginning of the next turn's upkeep. |
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- NM
- EX
- VG
- G
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Vertigo
Ice Age
(U)
Collector #: 222
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Instant
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| Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn. | |
- NM
- EX
- VG
- G
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Arenson's Aura
Ice Age
(C)
Collector #: 003
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Enchantment
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- NM
- EX
- VG
- G
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Balduvian Barbarians
Ice Age
(C)
Collector #: 172
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3/2 Creature - Human Barbarian
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- NM
- EX
- VG
- G
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Battle Frenzy
Ice Age
(C)
Collector #: 175
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Instant
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Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Bone Shaman
Ice Age
(C)
Collector #: 176
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3/3 Creature - Giant Shaman
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- NM
- EX
- VG
- G
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Death Ward
Ice Age
(C)
Collector #: 019
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Instant
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| Regenerate target creature. | |
- NM
- EX
- VG
- G
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Earthlore
Ice Age
(C)
Collector #: 231
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Enchantment - Aura
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Enchant land you control Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate this ability only if enchanted land is untapped. |
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- NM
- EX
- VG
- G
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Goblin Sappers
Ice Age
(C)
Collector #: 189
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1/1 Creature - Goblin
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- NM
- EX
- VG
- G
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Grizzled Wolverine
Ice Age
(C)
Collector #: 192
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2/2 Creature - Wolverine
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- NM
- EX
- VG
- G
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Kjeldoran Guard
Ice Age
(C)
Collector #: 035
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1/1 Creature - Human Soldier
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- NM
- EX
- VG
- G
351 - 375 of 383 results