MTG / Homelands
51 - 75 of 140 results
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Apocalypse Chime
Homelands
(R)
Collector #: 101
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Artifact
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- NM
- EX
- VG
- G
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Dwarven Sea Clan
Homelands
(R)
Collector #: 071
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1/1 Creature - Dwarf
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- NM
- EX
- VG
- G
| Cemetery Gate (No Vampire) |
0/5 Creature - Wall
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Defender (This creature can't attack.) Protection from black |
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- NM
- EX
- VG
- G
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Aether Storm
Homelands
(U)
Collector #: 021
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Enchantment
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Creature spells can't be cast. Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability. |
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- NM
- EX
- VG
- G
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Aysen Highway
Homelands
(R)
Collector #: 005
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Enchantment
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| White creatures have plainswalk. | |
- NM
- EX
- VG
- G
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Jinx
Homelands
(C)
Collector #: 029
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Instant
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Target land becomes the basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep. |
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- NM
- EX
- VG
- G
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Eron the Relentless
Homelands
(U)
Collector #: 073
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5/2 Legendary Creature - Human Rogue
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Haste |
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- NM
- EX
- VG
- G
| Sengir Bats (Flying) |
1/2 Creature - Bat
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Flying Whenever a creature dealt damage by Sengir Bats this turn is put into a graveyard, put a +1/+1 counter on Sengir Bats. |
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- NM
- EX
- VG
- G
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Forget
Homelands
(R)
Collector #: 026
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Sorcery
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| Target player discards two cards, then draws as many cards as they discarded this way. | |
- NM
- EX
- VG
- G
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Daughter of Autumn
Homelands
(R)
Collector #: 085
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2/4 Legendary Creature - Avatar
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- NM
- EX
- VG
- G
| Anaba Bodyguard (With Human) |
2/3 Creature - Minotaur
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| First strike (This creature deals combat damage before creatures without first strike.) | |
- NM
- EX
- VG
- G
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Drudge Spell
Homelands
(U)
Collector #: 045
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Enchantment
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When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated. |
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- NM
- EX
- VG
- G
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Funeral March
Homelands
(C)
Collector #: 048
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Enchantment - Aura
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Enchant creature When enchanted creature leaves the battlefield, its controller sacrifices a creature. |
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- NM
- EX
- VG
- G
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Feroz's Ban
Homelands
(R)
Collector #: 107
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Artifact
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Creature spells cost |
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- NM
- EX
- VG
- G
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Castle Sengir
Homelands
(U)
Collector #: 113
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Land
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- NM
- EX
- VG
- G
| Folk of An-Havva (Sitting) |
1/1 Creature - Human
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| Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn. | |
- NM
- EX
- VG
- G
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Greater Werewolf
Homelands
(C)
Collector #: 051
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2/4 Creature - Werewolf
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| At end of combat, put a -0/-2 counter on all creatures blocking or blocked by Greater Werewolf. | |
- NM
- EX
- VG
- G
| Labyrinth Minotaur (Pick-Axe) |
1/4 Creature - Minotaur
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| Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step. | |
- NM
- EX
- VG
- G
| Willow Faerie (Deer) |
1/2 Creature - Faerie
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| Flying | |
- NM
- EX
- VG
- G
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Wizards' School
Homelands
(U)
Collector #: 115
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Land
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- NM
- EX
- VG
- G
| Cemetery Gate (Vampire) |
0/5 Creature - Wall
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Defender (This creature can't attack.) Protection from black |
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- NM
- EX
- VG
- G
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Chandler
Homelands
(C)
Collector #: 069
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3/3 Legendary Creature - Human Rogue
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- NM
- EX
- VG
- G
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Headstone
Homelands
(C)
Collector #: 052
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Instant
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Exile target card from a graveyard. Draw a card at the beginning of the next turn's upkeep. |
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- NM
- EX
- VG
- G
| Hungry Mist (Face) |
6/2 Creature - Elemental
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At the beginning of your upkeep, sacrifice Hungry Mist unless you pay |
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- NM
- EX
- VG
- G
| Hungry Mist (Lamp) |
6/2 Creature - Elemental
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At the beginning of your upkeep, sacrifice Hungry Mist unless you pay |
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- NM
- EX
- VG
- G
51 - 75 of 140 results