MTG / Foundations Jumpstart
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Scavenged Blade
Foundations Jumpstart
(C)
Collector #: 0596
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Artifact - Equipment
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When Scavenged Blade enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip |
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- NM
- EX
- VG
- G
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Serpentine Ambush
Foundations Jumpstart
(C)
Collector #: 0352
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Instant
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| Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5. | |
- NM
- EX
- VG
- G
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Shield Mare
Foundations Jumpstart
(U)
Collector #: 0253
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2/3 Creature - Horse
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Shield Mare can't be blocked by red creatures. When Shield Mare enters or becomes the target of a spell or ability an opponent controls, you gain 3 life. |
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- NM
- EX
- VG
- G
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Starlight Snare
Foundations Jumpstart
(C)
Collector #: 0009
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Enchantment - Aura
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Enchant creature When Starlight Snare enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
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- NM
- EX
- VG
- G
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Stony Strength
Foundations Jumpstart
(C)
Collector #: 0720
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Instant
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| Put a +1/+1 counter on target creature you control. Untap that creature. | |
- NM
- EX
- VG
- G
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Tidepool Turtle
Foundations Jumpstart
(C)
Collector #: 0376
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2/5 Creature - Turtle
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- NM
- EX
- VG
- G
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Urge to Feed
Foundations Jumpstart
(U)
Collector #: 0502
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Instant
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| Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires. | |
- NM
- EX
- VG
- G
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Vampire Scrivener
Foundations Jumpstart
(U)
Collector #: 0505
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2/2 Creature - Vampire Warlock
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Flying Whenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener. Whenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener. |
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- NM
- EX
- VG
- G
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Virus Beetle
Foundations Jumpstart
(C)
Collector #: 0509
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1/1 Artifact Creature - Insect
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| When Virus Beetle enters, each opponent discards a card. | |
- NM
- EX
- VG
- G
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Warden of Evos Isle
Foundations Jumpstart
(U)
Collector #: 0385
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2/2 Creature - Bird Wizard
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Flying Creature spells with flying you cast cost |
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- NM
- EX
- VG
- G
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Fists of Flame
Foundations Jumpstart
(C)
Collector #: 0550
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Instant
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| Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. | |
- NM
- EX
- VG
- G
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Read the Bones
Foundations Jumpstart
(C)
Collector #: 0479
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Sorcery
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| Scry 2, then draw two cards. You lose 2 life. | |
- NM
- EX
- VG
- G
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Jadelight Ranger
Foundations Jumpstart
(R)
Collector #: 0676
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2/1 Creature - Merfolk Scout Ranger
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| When Jadelight Ranger enters, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.) | |
- NM
- EX
- VG
- G
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Leonin Vanguard
Foundations Jumpstart
(U)
Collector #: 0216
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1/1 Creature - Cat Soldier
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| At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life. | |
- NM
- EX
- VG
- G
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Thieves' Guild Enforcer
Foundations Jumpstart
(R)
Collector #: 0493
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1/1 Creature - Human Rogue
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Flash Whenever Thieves' Guild Enforcer or another Rogue you control enters, each opponent mills two cards. As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch. |
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- NM
- EX
- VG
- G
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Adventurous Impulse
Foundations Jumpstart
(C)
Collector #: 0621
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Sorcery
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| Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. | |
- NM
- EX
- VG
- G
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Archon of Falling Stars
Foundations Jumpstart
(U)
Collector #: 0166
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4/4 Creature - Archon
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Flying When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Armored Kincaller
Foundations Jumpstart
(C)
Collector #: 0630
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3/3 Creature - Dinosaur
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| When Armored Kincalled enters, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life. | |
- NM
- EX
- VG
- G
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Banisher Priest
Foundations Jumpstart
(U)
Collector #: 0169
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2/2 Creature - Human Cleric
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| When Banisher Priest enters, exile target creature an opponent controls until Banisher Priest leaves the battlefield. | |
- NM
- EX
- VG
- G
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Basri's Solidarity
Foundations Jumpstart
(U)
Collector #: 0172
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Sorcery
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| Put a +1/+1 counter on each creature you control. | |
- NM
- EX
- VG
- G
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Bleed Dry
Foundations Jumpstart
(C)
Collector #: 0404
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Instant
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| Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead. | |
- NM
- EX
- VG
- G
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Blood Petal Celebrant
Foundations Jumpstart
(C)
Collector #: 0523
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2/1 Creature - Vampire
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Blood Petal Celebrant has first strike as long as it's attacking. When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with |
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- NM
- EX
- VG
- G
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Bond of Flourishing
Foundations Jumpstart
(U)
Collector #: 0637
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Sorcery
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| Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life. | |
- NM
- EX
- VG
- G
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Breaching Hippocamp
Foundations Jumpstart
(C)
Collector #: 0290
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3/2 Creature - Horse Fish
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Flash When Breaching Hippocamp enters, untap another target creature you control. |
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- NM
- EX
- VG
- G
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Captivating Unicorn
Foundations Jumpstart
(C)
Collector #: 0177
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4/4 Creature - Unicorn
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| Constellation - Whenever an enchantment you control enters, tap target creature an opponent controls. | |
- NM
- EX
- VG
- G
401 - 425 of 779 results