MTG / Final Fantasy
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Rosa, Resolute White Mage (Starter Kit)
Final Fantasy
(R)
Collector #: 0555
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2/3 Legendary Creature - Human Noble Cleric
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Reach (This creature can block creature with flying.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains lifelink until end of turn. (Damage dealt by the creature also causes you to gain that much life.) |
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- NM
- EX
- VG
- G
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Midgar, City of Mako
Final Fantasy
(R)
Collector #: 0286
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Land - Town
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This land enters tapped. Reactor Raid Sorcery - Adventure You may sacrifice an artifact or creature. If you do, draw two cards. (Then exile this card. You may play the land later from exile.) |
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- NM
- EX
- VG
- G
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Ishgard, the Holy See
Final Fantasy
(R)
Collector #: 0283
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Land - Town
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This land enters tapped. Faith & Grief Sorcery - Adventure Return up to two target artifact and/or enchantment cards from your graveyard to your hand. (Then exile this card. You may play the land later from exile.) |
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- NM
- EX
- VG
- G
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Ancient Adamantoise
Final Fantasy
(M)
Collector #: 0172
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8/20 Creature - Turtle
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Vigilance, ward Damage isn't removed from this creature during cleanup steps. All damage that would be dealt to you and other permanents you control is dealt to this creature instead. When this creature dies, exile it and create ten tapped Treasure tokens. |
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- NM
- EX
- VG
- G
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Aerith Gainsborough
Final Fantasy
(R)
Collector #: 0004
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2/2 Legendary Creature - Human Cleric
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Lifelink Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough. When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough. |
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- NM
- EX
- VG
- G
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The Regalia
Final Fantasy
(R)
Collector #: 0267
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4/4 Legendary Artifact - Vehicle
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Haste Whenever The Regalia attacks, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order. Crew 1 |
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- NM
- EX
- VG
- G
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Yuna, Hope of Spira
Final Fantasy
(M)
Collector #: 0250
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3/5 Legendary Creature - Human Cleric
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During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.) |
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- NM
- EX
- VG
- G
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Wastes (0309)
Final Fantasy
(L)
Collector #: 0309
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Basic Land
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- NM
- EX
- VG
- G
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Absolute Virtue
Final Fantasy
(M)
Collector #: 0212
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8/8 Legendary Creature - Avatar Warrior
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This spell can't be countered. Flying You have protection from each of your opponents. (You can't be dealt damage, enchanted, or targeted by anything controlled by your opponents.) |
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- NM
- EX
- VG
- G
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Jenova, Ancient Calamity
Final Fantasy
(R)
Collector #: 0228
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1/5 Legendary Creature - Alien
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At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power on up to one other target creature. That creature becomes a Mutant in addition to its other types. Whenever a Mutant you control dies during your turn, you draw cards equal to its power. |
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- NM
- EX
- VG
- G
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Joshua, Phoenix's Dominant
Final Fantasy
(R)
Collector #: 0229
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4/4 Legendary Creature - Human Noble Wizard
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When Joshua enters, discard up to two cards, then draw that many cards. Back Phoenix, Warden of Fire Legendary Enchantment Creature - Saga Phoenix (As this saga enters and after your draw step, add a lore counter.) I, II - Rising Flames - Phoenix deals 2 damage to each opponent. III - Flames of Rebirth - Return any number of target creature cards with total mana value 6 or less from your graveyard to the battlefield. Exile Phoenix, then return it to the battlefield (front face up). Flying, lifelink 4/4 |
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- NM
- EX
- VG
- G
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Summon: Titan
Final Fantasy
(R)
Collector #: 0204
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7/7 Enchantment Creature - Saga Giant
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(As this saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Mill five cards. II - Return all land cards from your graveyard to the battlefield tapped. III - Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control. Reach, trample |
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- NM
- EX
- VG
- G
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Clive, Ifrit's Dominant
Final Fantasy
(M)
Collector #: 0133
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5/5 Legendary Creature - Human Noble Warrior
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When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each Back Ifrit, Warden of Inferno Legendary Enchantment Creature - Saga Demon (As this saga enters and after your draw step, add a lore counter.) I - Lunge - Ifrit fights up to one other target creature. II, III - Brimstone - Add 9/9 |
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- NM
- EX
- VG
- G
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Sephiroth, One-Winged Angel Emblem
Final Fantasy
(S)
Collector #: 0024
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Emblem
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| Whenever a creature dies, target opponent loses 1 life and you gain 1 life. | |
- NM
- EX
- VG
- G
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Knight Token (0010)
Final Fantasy
(S)
Collector #: 0010
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2/2 Token Creature - Knight
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- NM
- EX
- VG
- G
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Fire Magic
Final Fantasy
(U)
Collector #: 0136
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Instant
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Tiered (Choose one additional cost.)
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- NM
- EX
- VG
- G
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Forest (0306)
Final Fantasy
(L)
Collector #: 0306
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Swamp (0300)
Final Fantasy
(L)
Collector #: 0300
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Gogo, Master of Mimicry
Final Fantasy
(M)
Collector #: 0054
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2/4 Legendary Creature - Wizard
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- NM
- EX
- VG
- G
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Summon: Primal Odin
Final Fantasy
(R)
Collector #: 0121
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5/3 Enchantment Creature - Saga Knight
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(As this saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Gungnir - Destroy target creature an opponent controls. II - Zentetsuken - This creature gains "Whenever this creature deals combat damage to a player, that player loses the game." III - Hall of Sorrow - Draw two cards. Each player loses 2 life. |
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- NM
- EX
- VG
- G
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Jidoor, Aristocratic Capital
Final Fantasy
(R)
Collector #: 0284
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Land - Town
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This land enters tapped. Overture Sorcery - Adventure Target opponent mills half their library, rounded down. (Then exile this card. You may play the land later from exile.) |
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- NM
- EX
- VG
- G
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Sazh's Chocobo
Final Fantasy
(U)
Collector #: 0200
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0/1 Creature - Bird
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| Landfall - Whenever a land you control enters, put a +1/+1 counter on this creature. | |
- NM
- EX
- VG
- G
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Terra, Magical Adept
Final Fantasy
(M)
Collector #: 0245
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4/2 Legendary Creature - Human Wizard Warrior
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When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand. Trance - Back Esper Terra Legendary Enchantment Creature - Saga Wizard (As this saga enters and after your draw step, add a lore counter.) I, II, III - Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. IV - Add 6/6 |
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- NM
- EX
- VG
- G
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Summon: Leviathan
Final Fantasy
(R)
Collector #: 0077
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6/6 Enchantment Creature - Saga Leviathan
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(As this saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand. II, III - Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card. Ward |
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- NM
- EX
- VG
- G
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Emet-Selch, Unsundered
Final Fantasy
(M)
Collector #: 0218
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2/4 Legendary Creature - Elder Wizard
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Vigilance Whenever Emet-Selch enters or attacks, draw a card, then discard a card. At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch. Back Hades, Sorcerer of Eld Legendary Creature - Avatar Vigilance Echo of the Lost - During your turn, you may play cards from your graveyard. If a card or token would be put into your graveyard from anywhere, exile it instead. 6/6 |
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- NM
- EX
- VG
- G
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