MTG / Final Fantasy
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Vivi Ornitier
Final Fantasy
(M)
Collector #: 0248
FOIL
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0/3 Legendary Creature - Wizard
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Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent. |
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- NM
- EX
- VG
- G
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Cloud, Midgar Mercenary
Final Fantasy
(M)
Collector #: 0010
FOIL
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2/1 Legendary Creature - Human Soldier Mercenary
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When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time. |
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- NM
- EX
- VG
- G
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Sephiroth, Fabled SOLDIER
Final Fantasy
(M)
Collector #: 0115
FOIL
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3/3 Legendary Creature - Human Avatar Soldier
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Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. Back Sephiroth, One-Winged Angel Legendary Creature - Angel Nightmare Avatar Flying Super Nova - As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life." Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards. 5/5 |
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- NM
- EX
- VG
- G
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The Earth Crystal
Final Fantasy
(R)
Collector #: 0184
FOIL
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Legendary Artifact
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Green spells you cast cost If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. |
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- NM
- EX
- VG
- G
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Starting Town
Final Fantasy
(R)
Collector #: 0289
FOIL
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Land - Town
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This land enters tapped unless it's your first, second, or third turn of the game. |
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- NM
- EX
- VG
- G
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The Fire Crystal
Final Fantasy
(R)
Collector #: 0135
FOIL
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Legendary Artifact
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Red spells you cast cost Creatures you control have haste. |
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- NM
- EX
- VG
- G
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Buster Sword
Final Fantasy
(M)
Collector #: 0255
FOIL
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Artifact - Equipment
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Equipped creature gets +3/+2. Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip |
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- NM
- EX
- VG
- G
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Summon: Knights of Round
Final Fantasy
(M)
Collector #: 0036
FOIL
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3/3 Enchantment Creature - Saga Knight
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(As this saga enters and after your draw step, add a lore counter. Sacrifice after V.) I, II, III, IV - Create three 2/2 white Knight creature tokens. V - Ultimate End - Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them. Indestructible |
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- NM
- EX
- VG
- G
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Traveling Chocobo
Final Fantasy
(M)
Collector #: 0210
FOIL
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3/2 Creature - Bird
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You may look at the top card of your library any time. You may play lands and cast Bird spells from the top of your library. If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. |
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- NM
- EX
- VG
- G
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The Wind Crystal
Final Fantasy
(R)
Collector #: 0043
FOIL
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Legendary Artifact
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White spells you cast cost If you would gain life, you gain twice that much life instead. |
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- NM
- EX
- VG
- G
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Genji Glove
Final Fantasy
(R)
Collector #: 0258
FOIL
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Artifact - Equipment
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Equipped creature has double strike. Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there's an additional combat phase. Equip |
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- NM
- EX
- VG
- G
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Sephiroth, One-Winged Angel Emblem
Final Fantasy
(S)
Collector #: 0024
FOIL
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Emblem
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| Whenever a creature dies, target opponent loses 1 life and you gain 1 life. | |
- NM
- EX
- VG
- G
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The Water Crystal
Final Fantasy
(R)
Collector #: 0085
FOIL
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Legendary Artifact
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Blue spells you cast cost If an opponent would mill one or more cards, they mill that many cards plus four instead. |
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- NM
- EX
- VG
- G
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Aettir and Priwen
Final Fantasy
(M)
Collector #: 0253
FOIL
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Legendary Artifact - Equipment
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Equipped creature has base power and toughness X/X, where X is your life total. Equip |
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- NM
- EX
- VG
- G
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The Darkness Crystal
Final Fantasy
(R)
Collector #: 0096
FOIL
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Legendary Artifact
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Black spells you cast cost If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life. |
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- NM
- EX
- VG
- G
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Restoration Magic
Final Fantasy
(U)
Collector #: 0030
FOIL
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Instant
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Tiered (Choose one additional cost.)
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- NM
- EX
- VG
- G
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Lightning, Army of One
Final Fantasy
(M)
Collector #: 0233
FOIL
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3/2 Legendary Creature - Human Soldier
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First strike, trample, lifelink Stagger - Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead. |
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- NM
- EX
- VG
- G
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Jumbo Cactuar
Final Fantasy
(R)
Collector #: 0191
FOIL
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1/7 Creature - Plant
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| 10,000 Needles - Whenever this creature attacks, it gets +9999/+0 until end of turn. | |
- NM
- EX
- VG
- G
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Midgar, City of Mako
Final Fantasy
(R)
Collector #: 0286
FOIL
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Land - Town
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This land enters tapped. Reactor Raid Sorcery - Adventure You may sacrifice an artifact or creature. If you do, draw two cards. (Then exile this card. You may play the land later from exile.) |
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- NM
- EX
- VG
- G
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Fire Magic
Final Fantasy
(U)
Collector #: 0136
FOIL
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Instant
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Tiered (Choose one additional cost.)
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- NM
- EX
- VG
- G
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Forest (0306)
Final Fantasy
(L)
Collector #: 0306
FOIL
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Yuna, Hope of Spira
Final Fantasy
(M)
Collector #: 0250
FOIL
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3/5 Legendary Creature - Human Cleric
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During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.) |
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- NM
- EX
- VG
- G
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Terra, Magical Adept
Final Fantasy
(M)
Collector #: 0245
FOIL
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4/2 Legendary Creature - Human Wizard Warrior
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When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand. Trance - Back Esper Terra Legendary Enchantment Creature - Saga Wizard (As this saga enters and after your draw step, add a lore counter.) I, II, III - Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. IV - Add 6/6 |
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- NM
- EX
- VG
- G
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Cid, Timeless Artificer (0216)
Final Fantasy
(U)
Collector #: 0216
FOIL
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4/4 Legendary Creature - Human Artificer
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Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. A deck can have any number of cards named Cid, Timeless Artificer. Cycling |
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- NM
- EX
- VG
- G
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Summon: Bahamut
Final Fantasy
(M)
Collector #: 0001
FOIL
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9/9 Enchantment Creature - Saga Dragon
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(As this saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II - Destroy up to one target nonland permanent. III - Draw two cards. IV - Mega Flare - This creature deals damage equal to the total mana value of other permanents you control to each opponent. Flying |
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- NM
- EX
- VG
- G
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