MTG / Final Fantasy Variants
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Summon: Primal Odin (0365 - Borderless)
Final Fantasy Variants
(R)
Collector #: 0365
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5/3 Enchantment Creature - Saga Knight
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(As this saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Gungnir - Destroy target creature an opponent controls. II - Zentetsuken - This creature gains "Whenever this creature deals combat damage to a player, that player loses the game." III - Hall of Sorrow - Draw two cards. Each player loses 2 life. |
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- NM
- EX
- VG
- G
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Tifa Lockhart (0391 - Borderless)
Final Fantasy Variants
(R)
Collector #: 0391
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1/2 Legendary Creature - Human Monk
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Trample Landfall - Whenever a land you control enters, double Tifa Lockhart's power until end of turn. |
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- NM
- EX
- VG
- G
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Jenova, Ancient Calamity (0346 - Borderless)
Final Fantasy Variants
(R)
Collector #: 0346
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1/5 Legendary Creature - Alien
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At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power on up to one other target creature. That creature becomes a Mutant in addition to its other types. Whenever a Mutant you control dies during your turn, you draw cards equal to its power. |
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- NM
- EX
- VG
- G
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Joshua, Phoenix's Dominant (0397 - Borderless)
Final Fantasy Variants
(R)
Collector #: 0397
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4/4 Legendary Creature - Human Noble Wizard
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When Joshua enters, discard up to two cards, then draw that many cards. Back Phoenix, Warden of Fire Legendary Enchantment Creature - Saga Phoenix (As this saga enters and after your draw step, add a lore counter.) I, II - Rising Flames - Phoenix deals 2 damage to each opponent. III - Flames of Rebirth - Return any number of target creature cards with total mana value 6 or less from your graveyard to the battlefield. Exile Phoenix, then return it to the battlefield (front face up). Flying, lifelink 4/4 |
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- NM
- EX
- VG
- G
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Summon: Titan (0373 - Borderless)
Final Fantasy Variants
(R)
Collector #: 0373
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7/7 Enchantment Creature - Saga Giant
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(As this saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Mill five cards. II - Return all land cards from your graveyard to the battlefield tapped. III - Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control. Reach, trample |
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- NM
- EX
- VG
- G
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Clive, Ifrit's Dominant (0385 - Borderless)
Final Fantasy Variants
(M)
Collector #: 0385
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5/5 Legendary Creature - Human Noble Warrior
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When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each Back Ifrit, Warden of Inferno Legendary Enchantment Creature - Saga Demon (As this saga enters and after your draw step, add a lore counter.) I - Lunge - Ifrit fights up to one other target creature. II, III - Brimstone - Add 9/9 |
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- NM
- EX
- VG
- G
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Kefka, Court Mage (0398 - Borderless)
Final Fantasy Variants
(M)
Collector #: 0398
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4/5 Legendary Creature - Human Wizard
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Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way. Back Kefka, Ruler of Ruin Legendary Creature - Avatar Wizard Flying Whenever an opponent loses life during your turn, you draw that many cards. 5/7 |
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- NM
- EX
- VG
- G
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Nibelheim Aflame (0339 - Borderless)
Final Fantasy Variants
(M)
Collector #: 0339
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Sorcery
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Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards. Flashback |
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- NM
- EX
- VG
- G
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Ishgard, the Holy See (0310 - Borderless)
Final Fantasy Variants
(R)
Collector #: 0310
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Land - Town
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This land enters tapped. Faith & Grief Sorcery - Adventure Return up to two target artifact and/or enchantment cards from your graveyard to your hand. (Then exile this card. You may play the land later from exile.) |
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- NM
- EX
- VG
- G
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Aerith Gainsborough (0374 - Borderless)
Final Fantasy Variants
(R)
Collector #: 0374
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2/2 Legendary Creature - Human Cleric
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Lifelink Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough. When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough. |
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- NM
- EX
- VG
- G
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Summon: Leviathan (0361 - Borderless)
Final Fantasy Variants
(R)
Collector #: 0361
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6/6 Enchantment Creature - Saga Leviathan
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(As this saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand. II, III - Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card. Ward |
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- NM
- EX
- VG
- G
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Lindblum, Industrial Regency (0312 - Borderless)
Final Fantasy Variants
(R)
Collector #: 0312
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Land - Town
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This land enters tapped. Mage Siege Instant - Adventure Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." (Then exile this card. You may play the land later from exile.) |
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- NM
- EX
- VG
- G
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Esper Origins (0370 - Borderless)
Final Fantasy Variants
(R)
Collector #: 0370
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Sorcery
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Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) Flashback Back Summon: Esper Maduin Enchantment Creature - Saga Elemental (As this saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Reveal the top card of your library. If it's a permanent card, put it into your hand. II - Add III - Other creatures you control get +2/+2 and gain trample until end of turn. 4/4 |
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- NM
- EX
- VG
- G
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Gogo, Master of Mimicry (0377 - Borderless)
Final Fantasy Variants
(M)
Collector #: 0377
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2/4 Legendary Creature - Wizard
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- NM
- EX
- VG
- G
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Venat, Heart of Hydaelyn (0329 - Borderless)
Final Fantasy Variants
(R)
Collector #: 0329
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3/3 Legendary Creature - Elder Wizard
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Whenever you cast a legendary spell, draw a card. This ability triggers only once each turn. Hero's Sundering - Back Hydaelyn, the Mothercrystal Legendary Creature - God Indestructible Blessing of Light - At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control. Until your next turn, it gains indestructible. If that creature is legendary, draw a card. 4/4 |
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- NM
- EX
- VG
- G
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Dark Confidant (0334 - Borderless)
Final Fantasy Variants
(M)
Collector #: 0334
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2/1 Creature - Human Wizard
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| At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. | |
- NM
- EX
- VG
- G
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Midgar, City of Mako (0313 - Borderless)
Final Fantasy Variants
(R)
Collector #: 0313
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Land - Town
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This land enters tapped. Reactor Raid Sorcery - Adventure You may sacrifice an artifact or creature. If you do, draw two cards. (Then exile this card. You may play the land later from exile.) |
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- NM
- EX
- VG
- G
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Vincent Valentine (0383 - Borderless)
Final Fantasy Variants
(R)
Collector #: 0383
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2/2 Legendary Creature - Assassin
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Whenever a creature an opponent controls dies, put a number of +1/+1 counters on Vincent Valentine equal to that creature's power. Whenever Vincent Valentine attacks, you may transform it. Back Galian Beast Trample, lfelink When Galian Beast dies, return it to the battlefield tapped (front face up). 3/2 |
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- NM
- EX
- VG
- G
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Dion, Bahamut's Dominant (0376 - Borderless)
Final Fantasy Variants
(R)
Collector #: 0376
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3/3 Legendary Creature - Human Noble Knight
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Dragonfire Dive - During your turn, Dion and other Knights you control have flying. When Dion enters, create a 2/2 white Knight creature token. Back Bahamut, Warden of Light (As this saga enters and after your draw step, add a lore counter.) I, II - Wings of Light - Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn. III - Gigaflare - Destroy target permanent. Exile Bahamut, then return it to the battlefield (front side up). Legendary Enchantment Creature - Saga Dragon Flying 5/5 |
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- NM
- EX
- VG
- G
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Squall, SeeD Mercenary (0402 - Borderless)
Final Fantasy Variants
(R)
Collector #: 0402
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3/4 Legendary Creature - Human Knight Mercenary
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Rough Divide - Whenever a creature you control attacks alone, it gains double strike until end of turn. Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Moogles' Valor (0326 - Borderless)
Final Fantasy Variants
(R)
Collector #: 0326
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Instant
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| For each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn. | |
- NM
- EX
- VG
- G
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Jidoor, Aristocratic Capital (0311 - Borderless)
Final Fantasy Variants
(R)
Collector #: 0311
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Land - Town
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This land enters tapped. Overture Sorcery - Adventure Target opponent mills half their library, rounded down. (Then exile this card. You may play the land later from exile.) |
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- NM
- EX
- VG
- G
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Jill, Shiva's Dominant (0378 - Borderless)
Final Fantasy Variants
(R)
Collector #: 0378
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2/2 Legendary Creature - Human Noble Warrior
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When Jill enters, return up to one other target nonland permanent to its owner's hand. Back Shiva, Warden of Ice Legendary Enchantment Creature - Saga Elemental (As this saga enters and after your draw step, add a lore counter.) I, II - Mesmerize - Target creature can't be blocked this turn. III - Cold Snap - Tap all lands your opponents control. Exile Shiva, then return it to the battlefield (front face up). 4/5 |
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- NM
- EX
- VG
- G
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Cloud, Planet's Champion (0482 - Extended Art)
Final Fantasy Variants
(M)
Collector #: 0482
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4/4 Legendary Creature - Human Soldier Mercenary
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During your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say "destroy" don't destroy this creature.) Equip abilities you activate that target Cloud cost |
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- NM
- EX
- VG
- G
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Summon: Fenrir (0372 - Borderless)
Final Fantasy Variants
(U)
Collector #: 0372
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3/2 Enchantment Creature - Saga Wolf
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(As this saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Crescent Fang - Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II - Heavenward Howl - When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it. III - Ecliptic Guard - Draw a card if you control the creature with the greatest power or tied with the greatest power. |
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- NM
- EX
- VG
- G
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