MTG / Final Fantasy Commander Decks Variants
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Cid, Freeflier Pilot (0131 - Extended Art)
Final Fantasy Commander Decks Variants
(R)
Collector #: 0131
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2/2 Legendary Creature - Human Warrior Pilot
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Equipment and Vehicle spells you cast cost Jump - During your turn, Cid has flying. |
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- NM
- EX
- VG
- G
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Noctis, Heir Apparent
Final Fantasy Commander Decks Variants
(R)
Collector #: 0460
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2/3 Legendary Creature - Human Noble
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Whenever a creature you control enters during combat, you may attach target Equipment you control to target creature you control. Warp Strike - |
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- NM
- EX
- VG
- G
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Mega Flare
Final Fantasy Commander Decks Variants
(R)
Collector #: 0456
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Sorcery
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Kicker If this spell was kicked, create a 6/6 red Dragon creature token with flying. For each opponent, choose up to one target creature that player controls. Mega Flare deals damage equal to the greatest power among creatures you control to each of the chosen creatures. |
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- NM
- EX
- VG
- G
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Sin, Unending Cataclysm (0185 - Extended Art)
Final Fantasy Commander Decks Variants
(R)
Collector #: 0185
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5/5 Legendary Creature - Leviathan Avatar
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Flying, trample As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X +1/+1 counters on it, where X is twice the number of counters removed this way. When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library. |
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- NM
- EX
- VG
- G
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Squall, Gunblade Duelist
Final Fantasy Commander Decks Variants
(R)
Collector #: 0453
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3/2 Legendary Creature - Human Mercenary
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First strike As Squall enters, choose a number. Whenever one or more creatures attack one of your opponents, if any of those creatures have power or toughness equal to the chosen number, Squall deals damage equal to its power to defending player. |
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- NM
- EX
- VG
- G
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The Warring Triad (0193 - Extended Art)
Final Fantasy Commander Decks Variants
(R)
Collector #: 0193
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5/5 Legendary Artifact Creature - God
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Flying, trample, haste As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature. |
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- NM
- EX
- VG
- G
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Vincent, Vengeful Atoner (0157 - Extended Art)
Final Fantasy Commander Decks Variants
(R)
Collector #: 0157
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3/3 Legendary Creature - Assassin
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Menace Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent. Chaos - Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater. |
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- NM
- EX
- VG
- G
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Celes, Rune Knight (0167 - Extended Art)
Final Fantasy Commander Decks Variants
(M)
Collector #: 0167
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4/4 Legendary Creature - Human Wizard Knight
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When Celes enters, discard any number of cards, then draw that many cards plus one. Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control. |
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- NM
- EX
- VG
- G
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Protection Magic (0107 - Extended Art)
Final Fantasy Commander Decks Variants
(R)
Collector #: 0107
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Instant
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| Put a shield counter on each of up to three target creatures. (If a creature with a shield counter would be dealt damage or destroyed, remove a shield counter from it instead.) | |
- NM
- EX
- VG
- G
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O'aka, Traveling Merchant (0144 - Extended Art)
Final Fantasy Commander Decks Variants
(R)
Collector #: 0144
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1/2 Legendary Creature - Human Citizen
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- NM
- EX
- VG
- G
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Bugenhagen, Wise Elder (0159 - Extended Art)
Final Fantasy Commander Decks Variants
(R)
Collector #: 0159
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1/3 Legendary Creature - Human Shaman
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Reach At the beginning of your upkeep, if you control a creature with power 7 or greater, draw a card. |
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- NM
- EX
- VG
- G
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Lifestream's Blessing (0122 - Extended Art)
Final Fantasy Commander Decks Variants
(R)
Collector #: 0122
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Instant
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Draw X cards, where X is the greatest power among creatures you controlled as you cast this spell. If this spell was cast from exile, you gain twice X life. Foretell |
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- NM
- EX
- VG
- G
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Maester Seymour (0160 - Extended Art)
Final Fantasy Commander Decks Variants
(R)
Collector #: 0160
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1/3 Legendary Creature - Human Elf Cleric
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At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control. |
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- NM
- EX
- VG
- G
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Hermes, Overseer of Elpis (0141 - Extended Art)
Final Fantasy Commander Decks Variants
(R)
Collector #: 0141
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2/4 Legendary Creature - Elder Wizard
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Whenever you cast a noncreature spell, create a 1/1 blue Bird creature token with flying and vigilance. Whenever you attack with one or more Birds, scry 2. |
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- NM
- EX
- VG
- G
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Auron, Venerated Guardian (0130 - Extended Art)
Final Fantasy Commander Decks Variants
(R)
Collector #: 0130
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2/5 Legendary Creature - Human Spirit Samurai
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Vigilance Shooting Star - Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron's power until Auron leaves the battlefield. |
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- NM
- EX
- VG
- G
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Fandaniel, Telophoroi Ascian (0146 - Extended Art)
Final Fantasy Commander Decks Variants
(R)
Collector #: 0146
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4/5 Legendary Creature - Elder Wizard
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Whenever you cast an instant or sorcery spell, surveil 1. At the beginning of your end step, each opponent may sacrifice a nontoken creature of their choice. Each opponent who doesn't loses 2 life for each instant and sorcery card in your graveyard. |
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- NM
- EX
- VG
- G
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Red XIII, Proud Warrior (0181 - Extended Art)
Final Fantasy Commander Decks Variants
(R)
Collector #: 0181
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3/3 Legendary Creature - Beast Warrior
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Vigilance, trample Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.) Cosmo Memory - When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Terra, Herald of Hope (0186 - Extended Art)
Final Fantasy Commander Decks Variants
(M)
Collector #: 0186
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3/3 Legendary Creature - Human Wizard Warrior
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Trance - At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. Whenever Terra deals combat damage to a player, you may pay |
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- NM
- EX
- VG
- G
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Kefka, Dancing Mad (0174 - Extended Art)
Final Fantasy Commander Decks Variants
(R)
Collector #: 0174
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6/6 Legendary Creature - Human Wizard
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During your turn, Kefka has indestructible. At the beginning of your end step, exile a card at random from each opponent's graveyard. You may cast any number of spells from among cards exiled this way without paying their mana costs. Then each player who owns a spell you cast this way loses life equal to its mana value. |
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- NM
- EX
- VG
- G
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Chaos Shrine's Black Crystal
Final Fantasy Commander Decks Variants
(R)
Collector #: 0445
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Legendary Artifact
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Whenever a nontoken creature you control dies, exile it. At the beginning of your upkeep, you may put a creature card exiled with Chaos Shrine's Black Crystal onto the battlefield under your control with a finality counter on it. |
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- NM
- EX
- VG
- G
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Conformer Shuriken (0127 - Extended Art)
Final Fantasy Commander Decks Variants
(R)
Collector #: 0127
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Legendary Artifact - Equipment
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Equipped creature has "Whenever this creature attacks, tap target creature defending player controls. If that creature has greater power than this creature, put a number of +1/+1 counters on this creature equal to the difference." Equip |
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- NM
- EX
- VG
- G
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Tromell, Seymour's Butler (0162 - Extended Art)
Final Fantasy Commander Decks Variants
(R)
Collector #: 0162
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2/3 Legendary Creature - Elf Advisor
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Each other nontoken creature you control enters with an additional +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Lyse Hext (0178 - Extended Art)
Final Fantasy Commander Decks Variants
(R)
Collector #: 0178
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2/2 Legendary Creature - Human Rebel Monk
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Noncreature spells you cast cost As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike. |
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- NM
- EX
- VG
- G
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Ardbert, Warrior of Darkness (0164 - Extended Art)
Final Fantasy Commander Decks Variants
(R)
Collector #: 0164
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2/2 Legendary Creature - Spirit Warrior
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Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn. Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn. |
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- NM
- EX
- VG
- G
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Wrecking Ball Arm (0128 - Extended Art)
Final Fantasy Commander Decks Variants
(R)
Collector #: 0128
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Legendary Artifact - Equipment
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Equipped creature has base power and toughness 7/7 and can't be blocked by creatures with power 2 or less. Equip legendary creature Equip |
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- NM
- EX
- VG
- G
51 - 75 of 132 results