MTG / Eternal Masters
151 - 175 of 265 results
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Abundant Growth
Eternal Masters
(C)
Collector #: 156
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Enchantment - Aura
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Enchant land When Abundant Growth enters the battlefield, draw a card. Enchanted land has " |
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- NM
- EX
- VG
- G
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Havoc Demon
Eternal Masters
(U)
Collector #: 090
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5/5 Creature - Demon
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Flying When Havoc Demon dies, all creatures get -5/-5 until end of turn. |
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- NM
- EX
- VG
- G
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Humble
Eternal Masters
(C)
Collector #: 014
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Instant
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| Until end of turn, target creature loses all abilities and has a base power and toughness 0/1. | |
- NM
- EX
- VG
- G
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Mindless Automaton
Eternal Masters
(U)
Collector #: 227
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0/0 Artifact Creature - Construct
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This creature enters with two +1/+1 counters on it. Remove two +1/+1 counters from this creature: Draw a card. |
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- NM
- EX
- VG
- G
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Monk Idealist
Eternal Masters
(C)
Collector #: 021
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2/2 Creature - Human Monk Cleric
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| When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Nekrataal
Eternal Masters
(U)
Collector #: 099
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2/1 Creature - Human Assassin
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First strike When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated. |
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- NM
- EX
- VG
- G
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Stupefying Touch
Eternal Masters
(C)
Collector #: 074
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Enchantment - Aura
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Enchant creature When Stupefying Touch enters the battlefield, draw a card Enchanted creature's activated abilities can't be activated. |
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- NM
- EX
- VG
- G
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Warden of Evos Isle
Eternal Masters
(C)
Collector #: 076
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2/2 Creature - Bird Wizard
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Flying Creature spells with flying you cast cost |
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- NM
- EX
- VG
- G
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Sphinx of the Steel Wind
Eternal Masters
(M)
Collector #: 207
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6/6 Artifact Creature - Sphinx
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| Flying, first strike, vigilance, lifelink, protection from red and from green | |
- NM
- EX
- VG
- G
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Future Sight
Eternal Masters
(R)
Collector #: 050
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Enchantment
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Play with the top card of your library revealed. You may play the top card of your library. |
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- NM
- EX
- VG
- G
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Beetleback Chief
Eternal Masters
(U)
Collector #: 119
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2/2 Creature - Goblin Warrior
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| When Beetleback Chief enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield. | |
- NM
- EX
- VG
- G
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Commune with the Gods
Eternal Masters
(C)
Collector #: 162
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Sorcery
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| Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard. | |
- NM
- EX
- VG
- G
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Dragon Token
Eternal Masters
(S)
Collector #: 008
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2/2 Token Creature - Dragon
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Flying |
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- NM
- EX
- VG
- G
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Elephant Guide
Eternal Masters
(C)
Collector #: 163
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Enchantment - Aura
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Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield. |
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- NM
- EX
- VG
- G
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Plague Witch
Eternal Masters
(C)
Collector #: 103
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1/1 Creature - Elf Spellshaper
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- NM
- EX
- VG
- G
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Wakedancer
Eternal Masters
(C)
Collector #: 116
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2/2 Creature - Human Shaman
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| Morbid -- When Wakedancer enters the battlefield, if a creature died this turn, put a 2/2 black Zombie creature token onto the battlefield. | |
- NM
- EX
- VG
- G
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Wall Token
Eternal Masters
(S)
Collector #: 004
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5/5 Token Creature - Wall
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| Defender | |
- NM
- EX
- VG
- G
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Rorix Bladewing
Eternal Masters
(R)
Collector #: 145
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6/5 Legendary Creature - Dragon
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| Flying, Haste | |
- NM
- EX
- VG
- G
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Avarax
Eternal Masters
(C)
Collector #: 117
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3/3 Creature - Beast
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Haste When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. |
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- NM
- EX
- VG
- G
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Ballynock Cohort
Eternal Masters
(C)
Collector #: 003
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2/2 Creature - Kithkin Soldier
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First Strike Ballynock Cohort gets +1/+1 as long as you control another white creature. |
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- NM
- EX
- VG
- G
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Centaur Chieftain
Eternal Masters
(U)
Collector #: 160
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3/3 Creature - Centaur
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Haste Threshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has “When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn.” |
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- NM
- EX
- VG
- G
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Field of Souls
Eternal Masters
(U)
Collector #: 011
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Enchantment
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| Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield. | |
- NM
- EX
- VG
- G
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Flame-Kin Zealot
Eternal Masters
(U)
Collector #: 201
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2/2 Creature - Elemental Berserker
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| When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn. | |
- NM
- EX
- VG
- G
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Giant Tortoise
Eternal Masters
(C)
Collector #: 052
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1/1 Creature - Turtle
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| Giant Tortoise gets +0/+3 as long as it's untapped. | |
- NM
- EX
- VG
- G
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Lys Alana Scarblade
Eternal Masters
(U)
Collector #: 095
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1/1 Creature - Elf Assassin
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- NM
- EX
- VG
- G
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