MTG / Duskmourn House Of Horror Commander Decks
326 - 350 of 354 results
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Spirit-Sister's Call
Duskmourn: House of Horror Commander Decks
(M)
Collector #: 0232
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Enchantment
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| At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." | |
- NM
- EX
- VG
- G
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Aether Gale
Duskmourn: House of Horror Commander Decks
(R)
Collector #: 0109
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Sorcery
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| Return six target nonland permanents to their owners' hands. | |
- NM
- EX
- VG
- G
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Doomwake Giant
Duskmourn: House of Horror Commander Decks
(R)
Collector #: 0138
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4/6 Enchantment Creature - Giant
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| Constellation - Whenever Doomwake Giant or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn. | |
- NM
- EX
- VG
- G
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Bloodfell Caves
Duskmourn: House of Horror Commander Decks
(C)
Collector #: 0264
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Land
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Bloodfell Caves enters tapped. When Bloodfell Caves enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Choose Your Demise (Scheme Oversized)
Duskmourn: House of Horror Commander Decks
(C)
Collector #: 0331
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Scheme
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| When you set this scheme in motion, look at the top four cards in your library and seperate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order. | |
- NM
- EX
- VG
- G
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Oversimplify
Duskmourn: House of Horror Commander Decks
(R)
Collector #: 0228
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Sorcery
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| Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way. | |
- NM
- EX
- VG
- G
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Prognostic Sphinx
Duskmourn: House of Horror Commander Decks
(R)
Collector #: 0124
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3/5 Creature - Sphinx
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Flying Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it. Whenever Prognostic Sphinx attacks, scry 3. |
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- NM
- EX
- VG
- G
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Theater of Horrors
Duskmourn: House of Horror Commander Decks
(R)
Collector #: 0236
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Enchantment
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At the beginning of your upkeep, exile the top card of your library. During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors. |
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- NM
- EX
- VG
- G
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Obsessive Skinner
Duskmourn: House of Horror Commander Decks
(U)
Collector #: 0191
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1/1 Creature - Human Rogue
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When Obsessive Skinner enters, put a +1/+1 counter on target creature. Delirium - At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature. |
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- NM
- EX
- VG
- G
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Scarecrow Token // Glimmer Token (0023 // 0004)
Duskmourn: House of Horror Commander Decks
(S)
Collector #: 0023
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4/4 Token Artifact Creature - Scarecrow
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Vigilance Back Glimmer Token Token Enchantment Creature - Glimmer 1/1 |
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- NM
- EX
- VG
- G
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Thriving Isle
Duskmourn: House of Horror Commander Decks
(C)
Collector #: 0316
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Land
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Thriving Isle enters tapped. As it enters, choose a color other than blue. |
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- NM
- EX
- VG
- G
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Grapple with the Past
Duskmourn: House of Horror Commander Decks
(C)
Collector #: 0082
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Instant
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| Mill three cards, then you may return a creature or land card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Dig Through Time
Duskmourn: House of Horror Commander Decks
(R)
Collector #: 0115
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Instant
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Delve Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. |
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- NM
- EX
- VG
- G
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Phenomenon Investigators
Duskmourn: House of Horror Commander Decks
(R)
Collector #: 0038
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3/4 Creature - Human Detective
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As Phenomenon Investigators enters, choose Believe or Doubt.
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- NM
- EX
- VG
- G
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Temur War Shaman
Duskmourn: House of Horror Commander Decks
(R)
Collector #: 0200
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4/5 Creature - Human Shaman
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When Temur War Shaman enters, manifest the top card of your library.(Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control. |
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- NM
- EX
- VG
- G
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Inkling Token // Scarecrow Token (0021 // 0023)
Duskmourn: House of Horror Commander Decks
(S)
Collector #: 0021
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2/1 Token Creature - Inkling
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Flying Back Scarecrow Token Token Artifact Creature - Scarecrow Vigilance 4/4 |
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- NM
- EX
- VG
- G
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Skola Grovedancer
Duskmourn: House of Horror Commander Decks
(C)
Collector #: 0199
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2/2 Enchantment Creature - Satyr Druid
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Whenever a land card is put into your graveyard from anywhere, you gain 1 life. |
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- NM
- EX
- VG
- G
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Biomass Mutation
Duskmourn: House of Horror Commander Decks
(R)
Collector #: 0214
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Instant
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| Creatures you control have base power and toughness X/X until end of turn. | |
- NM
- EX
- VG
- G
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Kheru Spellsnatcher
Duskmourn: House of Horror Commander Decks
(R)
Collector #: 0119
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3/3 Creature - Snake Wizard
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Morph When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled. |
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- NM
- EX
- VG
- G
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Eureka Moment
Duskmourn: House of Horror Commander Decks
(C)
Collector #: 0216
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Instant
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| Draw two cards. You may put a land card from your hand onto the battlefield. | |
- NM
- EX
- VG
- G
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Thriving Moor
Duskmourn: House of Horror Commander Decks
(C)
Collector #: 0317
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Land
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Thriving Moor enters tapped. As Thriving Moor enters, choose a color other than black. |
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- NM
- EX
- VG
- G
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Moldgraf Millipede
Duskmourn: House of Horror Commander Decks
(C)
Collector #: 0188
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2/2 Creature - Insect Horror
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| When Moldgraf Millipede enters, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.) | |
- NM
- EX
- VG
- G
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Trail of Mystery
Duskmourn: House of Horror Commander Decks
(R)
Collector #: 0203
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Enchantment
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Whenever a face-down creature you control enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn. |
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- NM
- EX
- VG
- G
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Binding the Old Gods
Duskmourn: House of Horror Commander Decks
(U)
Collector #: 0213
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Destroy target nonland permanent an opponent controls. II: Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. III: Creatures you control gain deathtouch until end of turn. |
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- NM
- EX
- VG
- G
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Cast Out
Duskmourn: House of Horror Commander Decks
(U)
Collector #: 0098
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Enchantment
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Flash When Cast Out enters, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. Cycling |
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- NM
- EX
- VG
- G
326 - 350 of 354 results