MTG / Double Masters
176 - 200 of 373 results
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Grim Lavamancer
Double Masters
(R)
Collector #: 129
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1/1 Creature - Human Wizard
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- NM
- EX
- VG
- G
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Thraben Inspector
Double Masters
(C)
Collector #: 035
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1/2 Creature - Human Soldier
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When Thraben Inspector enters the battlefield, investigate. (Create a colorless Clue artifact token with “ |
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- NM
- EX
- VG
- G
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Eldrazi Spawn Token
Double Masters
(S)
Collector #: 001
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0/1 Token Creature - Eldrazi Spawn
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Sacrifice this creature: Add |
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- NM
- EX
- VG
- G
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Adaptive Automaton
Double Masters
(R)
Collector #: 231
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2/2 Artifact Creature - Construct
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As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1 |
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- NM
- EX
- VG
- G
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Supernatural Stamina
Double Masters
(C)
Collector #: 108
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Instant
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| Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." | |
- NM
- EX
- VG
- G
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Savageborn Hydra
Double Masters
(R)
Collector #: 215
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0/0 Creature - Hydra
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Double strike Savageborn Hydra enters the battlefield with X +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Myr Token (024)
Double Masters
(S)
Collector #: 024
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1/1 Token Artifact Creature - Myr
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- NM
- EX
- VG
- G
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Falkenrath Aristocrat
Double Masters
(R)
Collector #: 195
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4/1 Creature - Vampire Noble
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Flying, haste Sacrifice a creature: Falkenrath Aristocrat is indestructible this turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat. |
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- NM
- EX
- VG
- G
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Godo, Bandit Warlord
Double Masters
(R)
Collector #: 128
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3/3 Legendary Creature - Human Barbarian
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When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase. |
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- NM
- EX
- VG
- G
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Jhoira, Weatherlight Captain
Double Masters
(R)
Collector #: 203
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3/3 Legendary Creature - Human Artificer
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| Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.) | |
- NM
- EX
- VG
- G
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Blasphemous Act
Double Masters
(R)
Collector #: 117
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Sorcery
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This spell costs Blasphemous Act deals 13 damage to each creature. |
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- NM
- EX
- VG
- G
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Costly Plunder
Double Masters
(C)
Collector #: 080
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Instant
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As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards. |
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- NM
- EX
- VG
- G
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Izzet Charm
Double Masters
(U)
Collector #: 202
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Magus of the Will
Double Masters
(R)
Collector #: 098
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3/3 Creature - Human Wizard
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- NM
- EX
- VG
- G
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Drown in Sorrow
Double Masters
(U)
Collector #: 091
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Sorcery
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| All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
- NM
- EX
- VG
- G
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Reclamation Sage
Double Masters
(U)
Collector #: 178
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2/1 Creature - Elf Shaman
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| When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. | |
- NM
- EX
- VG
- G
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Merciless Eviction
Double Masters
(R)
Collector #: 211
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Wolf Token
Double Masters
(S)
Collector #: 019
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2/2 Token Creature - Wolf
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- NM
- EX
- VG
- G
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Hidden Stockpile
Double Masters
(U)
Collector #: 201
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Enchantment
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Revolt - At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token. |
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- NM
- EX
- VG
- G
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Treasure Mage
Double Masters
(U)
Collector #: 073
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2/2 Creature - Human Wizard
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| When Treasure Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
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Mystic Gate
Double Masters
(R)
Collector #: 324
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Land
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- NM
- EX
- VG
- G
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Council's Judgment
Double Masters
(R)
Collector #: 011
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Sorcery
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| Will of the council - Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for the most votes. | |
- NM
- EX
- VG
- G
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Deepglow Skate
Double Masters
(R)
Collector #: 048
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3/3 Creature - Fish
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| When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents. | |
- NM
- EX
- VG
- G
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Squirrel Token
Double Masters
(S)
Collector #: 018
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1/1 Token Creature - Squirrel
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- NM
- EX
- VG
- G
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Flayer Husk
Double Masters
(C)
Collector #: 256
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Artifact - Equipment
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Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Equip |
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- NM
- EX
- VG
- G
176 - 200 of 373 results