MTG / Double Masters
151 - 175 of 373 results
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Urza's Tower
Double Masters
(C)
Collector #: 331
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Land - Urza's Tower
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- NM
- EX
- VG
- G
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Disciple of the Vault
Double Masters
(U)
Collector #: 086
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1/1 Creature - Human Cleric
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| Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life. | |
- NM
- EX
- VG
- G
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Balduvian Rage
Double Masters
(C)
Collector #: 115
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Instant
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Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. |
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- NM
- EX
- VG
- G
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O-Naginata
Double Masters
(U)
Collector #: 278
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Artifact - Equipment
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O-Naginata can be attached only to a creature with power 3 or greater. Equipped creature gets +3/+0 and has trample. Equip |
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- NM
- EX
- VG
- G
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Whisperer of the Wilds
Double Masters
(C)
Collector #: 187
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0/2 Creature - Human Shaman
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Ferocious -- |
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- NM
- EX
- VG
- G
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Austere Command
Double Masters
(R)
Collector #: 007
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Sorcery
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Choose two -
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- NM
- EX
- VG
- G
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Disciple of Bolas
Double Masters
(R)
Collector #: 085
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2/1 Creature - Human Wizard
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| When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power. | |
- NM
- EX
- VG
- G
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Fetid Heath
Double Masters
(R)
Collector #: 316
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Land
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- NM
- EX
- VG
- G
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Frogify
Double Masters
(C)
Collector #: 052
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Enchantment - Aura
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Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.) |
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- NM
- EX
- VG
- G
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Thought Reflection
Double Masters
(R)
Collector #: 072
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Enchantment
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| If you would draw a card, draw two cards instead. | |
- NM
- EX
- VG
- G
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Deathreap Ritual
Double Masters
(U)
Collector #: 194
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Enchantment
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| Morbid - At the beginning of each end step, if a creature died this turn, you may draw a card. | |
- NM
- EX
- VG
- G
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Sword of the Meek
Double Masters
(R)
Collector #: 299
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Artifact - Equipment
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Equipped creature gets +1/+2. Equip Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature. |
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- NM
- EX
- VG
- G
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Dark Depths
Double Masters
(M)
Collector #: 314
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Legendary Snow Land
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Dark Depths enters the battlefield with ten ice counters on it. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible. |
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- NM
- EX
- VG
- G
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Braids, Conjurer Adept
Double Masters
(R)
Collector #: 043
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2/2 Legendary Creature - Human Wizard
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| At the beginning of each player’s upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield. | |
- NM
- EX
- VG
- G
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Inkwell Leviathan
Double Masters
(R)
Collector #: 055
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7/11 Artifact Creature - Leviathan
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Trample, Islandwalk Shroud (This creature can't be the target of spells or abilities.) |
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- NM
- EX
- VG
- G
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Myr Token (024)
Double Masters
(S)
Collector #: 024
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1/1 Token Artifact Creature - Myr
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- NM
- EX
- VG
- G
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Plains (374)
Double Masters
(L)
Collector #: 374
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Mazirek, Kraul Death Priest
Double Masters
(R)
Collector #: 209
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2/2 Legendary Creature - Insect Shaman
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Flying Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control. |
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- NM
- EX
- VG
- G
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Apprentice Wizard
Double Masters
(C)
Collector #: 040
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0/1 Creature - Human Wizard
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- NM
- EX
- VG
- G
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Adaptive Automaton
Double Masters
(R)
Collector #: 231
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2/2 Artifact Creature - Construct
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As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1 |
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- NM
- EX
- VG
- G
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Terastodon
Double Masters
(R)
Collector #: 182
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9/9 Creature - Elephant
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| When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller create a 3/3 green Elephant creature token. | |
- NM
- EX
- VG
- G
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Open the Vaults
Double Masters
(R)
Collector #: 024
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Sorcery
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| Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.) | |
- NM
- EX
- VG
- G
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Blasphemous Act
Double Masters
(R)
Collector #: 117
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Sorcery
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This spell costs Blasphemous Act deals 13 damage to each creature. |
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- NM
- EX
- VG
- G
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Eldrazi Spawn Token
Double Masters
(S)
Collector #: 001
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0/1 Token Creature - Eldrazi Spawn
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Sacrifice this creature: Add |
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- NM
- EX
- VG
- G
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Vish Kal, Blood Arbiter
Double Masters
(R)
Collector #: 226
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5/5 Legendary Creature - Vampire
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Flying, lifelink Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power. Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way. |
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- NM
- EX
- VG
- G
151 - 175 of 373 results