MTG / Double Masters
151 - 175 of 373 results
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Deathreap Ritual
Double Masters
(U)
Collector #: 194
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Enchantment
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| Morbid - At the beginning of each end step, if a creature died this turn, you may draw a card. | |
- NM
- EX
- VG
- G
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Thought Reflection
Double Masters
(R)
Collector #: 072
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Enchantment
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| If you would draw a card, draw two cards instead. | |
- NM
- EX
- VG
- G
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Balduvian Rage
Double Masters
(C)
Collector #: 115
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Instant
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Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. |
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- NM
- EX
- VG
- G
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O-Naginata
Double Masters
(U)
Collector #: 278
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Artifact - Equipment
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O-Naginata can be attached only to a creature with power 3 or greater. Equipped creature gets +3/+0 and has trample. Equip |
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- NM
- EX
- VG
- G
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Dark Depths
Double Masters
(M)
Collector #: 314
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Legendary Snow Land
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Dark Depths enters the battlefield with ten ice counters on it. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible. |
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- NM
- EX
- VG
- G
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Goblin Guide
Double Masters
(R)
Collector #: 127
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2/2 Creature - Goblin Scout
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Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it’s a land card, that player puts it into their hand. |
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- NM
- EX
- VG
- G
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Master of Etherium
Double Masters
(R)
Collector #: 057
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*/* Artifact Creature - Vedalken Wizard
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Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1. |
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- NM
- EX
- VG
- G
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Sword of the Meek
Double Masters
(R)
Collector #: 299
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Artifact - Equipment
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Equipped creature gets +1/+2. Equip Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature. |
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- NM
- EX
- VG
- G
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Salvage Titan
Double Masters
(R)
Collector #: 104
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6/4 Artifact Creature - Golem
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You may sacrifice three artifacts rather than pay Salvage Titan's mana cost. Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Urza's Tower
Double Masters
(C)
Collector #: 331
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Land - Urza's Tower
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- NM
- EX
- VG
- G
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Cascade Bluffs
Double Masters
(R)
Collector #: 313
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Land
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- NM
- EX
- VG
- G
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Springleaf Drum
Double Masters
(U)
Collector #: 291
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Artifact
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- NM
- EX
- VG
- G
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Chatter of the Squirrel
Double Masters
(C)
Collector #: 157
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Sorcery
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Create a 1/1 green Squirrel creature token. Flashback |
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- NM
- EX
- VG
- G
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Austere Command
Double Masters
(R)
Collector #: 007
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Sorcery
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Choose two -
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- NM
- EX
- VG
- G
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Frogify
Double Masters
(C)
Collector #: 052
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Enchantment - Aura
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Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.) |
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- NM
- EX
- VG
- G
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Disciple of Bolas
Double Masters
(R)
Collector #: 085
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2/1 Creature - Human Wizard
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| When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power. | |
- NM
- EX
- VG
- G
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Inkwell Leviathan
Double Masters
(R)
Collector #: 055
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7/11 Artifact Creature - Leviathan
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Trample, Islandwalk Shroud (This creature can't be the target of spells or abilities.) |
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- NM
- EX
- VG
- G
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Golem-Skin Gauntlets
Double Masters
(C)
Collector #: 259
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Artifact - Equipment
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Equipped creature gets +1/+0 for each Equipment attached to it. Equip |
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- NM
- EX
- VG
- G
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Ratchet Bomb
Double Masters
(R)
Collector #: 284
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Artifact
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- NM
- EX
- VG
- G
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Mazirek, Kraul Death Priest
Double Masters
(R)
Collector #: 209
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2/2 Legendary Creature - Insect Shaman
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Flying Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control. |
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- NM
- EX
- VG
- G
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Supernatural Stamina
Double Masters
(C)
Collector #: 108
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Instant
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| Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." | |
- NM
- EX
- VG
- G
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Drown in Sorrow
Double Masters
(U)
Collector #: 091
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Sorcery
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| All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
- NM
- EX
- VG
- G
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Adaptive Automaton
Double Masters
(R)
Collector #: 231
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2/2 Artifact Creature - Construct
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As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1 |
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- NM
- EX
- VG
- G
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Whisperer of the Wilds
Double Masters
(C)
Collector #: 187
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0/2 Creature - Human Shaman
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Ferocious -- |
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- NM
- EX
- VG
- G
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Ooze Token
Double Masters
(S)
Collector #: 015
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*/* Token Creature - Ooze
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- NM
- EX
- VG
- G
151 - 175 of 373 results