MTG / Double Masters
226 - 250 of 373 results
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Sphinx Summoner
Double Masters
(U)
Collector #: 220
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3/3 Artifact Creature - Sphinx
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Flying When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library. |
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- NM
- EX
- VG
- G
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Thopter Foundry
Double Masters
(U)
Collector #: 222
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Artifact
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- NM
- EX
- VG
- G
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Veteran Explorer
Double Masters
(U)
Collector #: 186
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1/1 Creature - Human Soldier Scout
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| When Veteran Explorer dies, each player may search their library for up to two basic land cards and put them onto the battlefield. Then each player who searched their library this way shuffles it. | |
- NM
- EX
- VG
- G
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Beacon of Unrest
Double Masters
(R)
Collector #: 077
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Sorcery
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| Put target artifact or creature from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library. | |
- NM
- EX
- VG
- G
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Avenger of Zendikar
Double Masters
(M)
Collector #: 152
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5/5 Creature - Elemental
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When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. |
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- NM
- EX
- VG
- G
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Geth, Lord of the Vault
Double Masters
(M)
Collector #: 094
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5/5 Legendary Creature - Phyrexian Zombie
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Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) |
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- NM
- EX
- VG
- G
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Flooded Grove
Double Masters
(R)
Collector #: 318
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Land
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- NM
- EX
- VG
- G
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Lux Cannon
Double Masters
(R)
Collector #: 268
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Artifact
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- NM
- EX
- VG
- G
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Magus of the Abyss
Double Masters
(R)
Collector #: 097
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4/3 Creature - Human Wizard
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| At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated. | |
- NM
- EX
- VG
- G
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Elemental Token
Double Masters
(S)
Collector #: 020
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*/* Token Creature - Elemental
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| This creature's power and toughness are each equal to the number of creatures you control. | |
- NM
- EX
- VG
- G
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Gleaming Barrier
Double Masters
(C)
Collector #: 257
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0/4 Artifact Creature - Wall
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Defender When Gleaming Barrier dies, create a colorless Treasure artifact token with " |
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- NM
- EX
- VG
- G
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Vampire Hexmage
Double Masters
(U)
Collector #: 112
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2/1 Creature - Vampire Shaman
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First strike Sacrifice Vampire Hexmage: Remove all counters from target permanent. |
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- NM
- EX
- VG
- G
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Clue Token
Double Masters
(S)
Collector #: 022
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Token Artifact - Clue
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- NM
- EX
- VG
- G
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Heartless Pillage
Double Masters
(C)
Collector #: 096
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Sorcery
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Target opponent discards two cards. Raid - If you attacked with a creature this turn, create a colorless Treasure artifact token with " |
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- NM
- EX
- VG
- G
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Skinwing
Double Masters
(C)
Collector #: 288
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Artifact - Equipment
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Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) Equipped creature gets +2/+2 and has flying. Equip |
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- NM
- EX
- VG
- G
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Blade Splicer
Double Masters
(R)
Collector #: 009
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1/1 Creature - Phyrexian Human Artificer
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When Blade Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control have first strike. |
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- NM
- EX
- VG
- G
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Duplicant
Double Masters
(R)
Collector #: 249
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2/4 Artifact Creature - Shapeshifter
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Imprint - When Duplicant enters the battlefield, you may exile target nontoken creature. As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter. |
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- NM
- EX
- VG
- G
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Awakening Zone
Double Masters
(R)
Collector #: 153
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Enchantment
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At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add |
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- NM
- EX
- VG
- G
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Twilight Mire
Double Masters
(R)
Collector #: 328
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Land
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- NM
- EX
- VG
- G
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Divest
Double Masters
(C)
Collector #: 087
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Sorcery
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| Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card. | |
- NM
- EX
- VG
- G
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Orcish Vandal
Double Masters
(C)
Collector #: 137
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1/1 Creature - Orc Warrior
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- NM
- EX
- VG
- G
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Remember the Fallen
Double Masters
(C)
Collector #: 027
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Sorcery
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Choose one or both -
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- NM
- EX
- VG
- G
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Sickleslicer
Double Masters
(C)
Collector #: 287
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Artifact - Equipment
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Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) Equipped creature gets +2/+2. Equip |
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- NM
- EX
- VG
- G
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Weapon Surge
Double Masters
(C)
Collector #: 150
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Instant
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Target creature you control gets +1/+0 and gains first strike until end of turn. Overload |
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- NM
- EX
- VG
- G
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Geist of Saint Traft
Double Masters
(M)
Collector #: 197
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2/2 Legendary Creature - Spirit Cleric
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Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat. |
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- NM
- EX
- VG
- G
226 - 250 of 373 results