MTG / Commander Legends
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Jeska's Will
Commander Legends
(R)
Collector #: 187
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Sorcery
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Choose one. If you control a commander as you cast this spell, you may choose both.
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- NM
- EX
- VG
- G
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Jeweled Lotus
Commander Legends
(M)
Collector #: 319
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Artifact
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- NM
- EX
- VG
- G
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Mana Drain
Commander Legends
(M)
Collector #: 080
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Instant
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Counter target spell. At the beginning of your next main phase, add an amount of |
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- NM
- EX
- VG
- G
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Opposition Agent
Commander Legends
(R)
Collector #: 141
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3/2 Creature - Human Rogue
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Flash You control your opponents while they're searching their libraries. While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them. |
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- NM
- EX
- VG
- G
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Vampiric Tutor
Commander Legends
(M)
Collector #: 156
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Instant
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| Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. | |
- NM
- EX
- VG
- G
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Training Center
Commander Legends
(R)
Collector #: 358
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Land
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Training Center enters the battlefield tapped unless you have two or more opponents. |
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- NM
- EX
- VG
- G
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Scroll Rack
Commander Legends
(M)
Collector #: 337
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Artifact
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- NM
- EX
- VG
- G
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Vault of Champions
Commander Legends
(R)
Collector #: 360
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Land
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Vault of Champions enters the battlefield tapped unless you have two or more opponents. |
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- NM
- EX
- VG
- G
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Spectator Seating
Commander Legends
(R)
Collector #: 356
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Land
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Spectator Seating enters the battlefield tapped unless you have two or more opponents. |
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- NM
- EX
- VG
- G
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Wheel of Misfortune
Commander Legends
(R)
Collector #: 211
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Sorcery
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| Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards. | |
- NM
- EX
- VG
- G
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Commander's Plate
Commander Legends
(M)
Collector #: 305
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Artifact - Equipment
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Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander Equip |
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- NM
- EX
- VG
- G
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Kediss, Emberclaw Familiar
Commander Legends
(U)
Collector #: 188
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1/1 Legendary Creature - Elemental Lizard
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Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.) |
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- NM
- EX
- VG
- G
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Three Visits
Commander Legends
(U)
Collector #: 261
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Sorcery
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| Search your library for a Forest card, put it onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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Staff of Domination
Commander Legends
(R)
Collector #: 343
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Artifact
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- NM
- EX
- VG
- G
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Akroma's Will
Commander Legends
(R)
Collector #: 003
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Instant
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Choose one. If you control a commander as you cast this spell, you may choose both.
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- NM
- EX
- VG
- G
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Fyndhorn Elves
Commander Legends
(C)
Collector #: 228
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1/1 Creature - Elf Druid
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- NM
- EX
- VG
- G
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Sakashima of a Thousand Faces
Commander Legends
(M)
Collector #: 089
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3/1 Legendary Creature - Human Rogue
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You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Face's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.) |
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- NM
- EX
- VG
- G
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Sigarda's Aid (Commander Deck)
Commander Legends
(R)
Collector #: 384
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Enchantment
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You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control. |
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- NM
- EX
- VG
- G
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Ardenn, Intrepid Archaeologist
Commander Legends
(U)
Collector #: 010
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2/2 Legendary Creature - Kor Scout
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At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (you can have two commanders if both have partner.) |
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- NM
- EX
- VG
- G
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Reshape the Earth
Commander Legends
(M)
Collector #: 249
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Sorcery
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| Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle your library. | |
- NM
- EX
- VG
- G
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Undergrowth Stadium
Commander Legends
(R)
Collector #: 359
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Land
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This land enters tapped unless you have two or more opponents. |
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- NM
- EX
- VG
- G
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Rejuvenating Springs
Commander Legends
(R)
Collector #: 354
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Land
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Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. |
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- NM
- EX
- VG
- G
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Command Beacon
Commander Legends
(R)
Collector #: 349
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Land
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- NM
- EX
- VG
- G
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Open the Armory
Commander Legends
(U)
Collector #: 034
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Sorcery
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| Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Court of Ambition
Commander Legends
(R)
Collector #: 114
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Enchantment
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When Court of Ambition enters the battlefield, you become the monarch. At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards. |
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- NM
- EX
- VG
- G
1 - 25 of 523 results