MTG / Collectors Ed
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Wall of Brambles (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 224
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2/3 Creature - Plant Wall
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Defender (This creature can't attack.) |
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- NM
- EX
- VG
- G
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Wall of Stone (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 183
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0/8 Creature - Wall
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| Defender (This creature can't attack.) | |
- NM
- EX
- VG
- G
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Wall of Water (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 091
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0/5 Creature - Wall
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Defender (This creature can't attack.) |
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- NM
- EX
- VG
- G
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Animate Dead (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 093
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Enchantment - Aura
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Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0. |
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- NM
- EX
- VG
- G
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Ankh of Mishra (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 231
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Artifact
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| Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. | |
- NM
- EX
- VG
- G
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Balance (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 003
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Sorcery
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| Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. | |
- NM
- EX
- VG
- G
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Benalish Hero (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 004
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1/1 Creature - Human Soldier
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| Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) | |
- NM
- EX
- VG
- G
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Black Ward (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 005
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Enchantment - Aura
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Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward. |
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- NM
- EX
- VG
- G
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Blaze of Glory (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 006
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Instant
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Cast Blaze of Glory only during combat before blockers are declared. Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able. |
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- NM
- EX
- VG
- G
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Blessing (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 007
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Enchantment - Aura
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- NM
- EX
- VG
- G
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Blue Elemental Blast (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 050
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Instant
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| Choose one - Counter target red spell; or destroy target red permanent. | |
- NM
- EX
- VG
- G
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Camouflage (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 188
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Instant
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Cast Camouflage only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.) |
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- NM
- EX
- VG
- G
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Castle (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 009
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Enchantment
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| Untapped creatures you control get +0/+2. | |
- NM
- EX
- VG
- G
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Circle of Protection: Black (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 010
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Enchantment
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- NM
- EX
- VG
- G
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Circle of Protection: Blue (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 011
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Enchantment
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- NM
- EX
- VG
- G
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Circle of Protection: Green (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 012
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Enchantment
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- NM
- EX
- VG
- G
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Circle of Protection: White (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 014
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Enchantment
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- NM
- EX
- VG
- G
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Clone (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 052
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0/0 Creature - Shapeshifter
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| You may have Clone enter the battlefield as a copy of any creature on the battlefield. | |
- NM
- EX
- VG
- G
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Consecrate Land (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 015
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Enchantment - Aura
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Enchant land Enchanted land is indestructible and can't be enchanted by other Auras. |
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- NM
- EX
- VG
- G
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Conservator (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 238
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Artifact
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- NM
- EX
- VG
- G
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Creature Bond (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 056
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Enchantment - Aura
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Enchant creature When enchanted creature is put into a graveyard, Creature Bond deals damage equal to that creature's toughness to the creature's controller. |
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- NM
- EX
- VG
- G
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Crystal Rod (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 240
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Artifact
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Whenever a player casts a blue spell, you may pay |
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- NM
- EX
- VG
- G
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Cursed Land (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 098
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Enchantment - Aura
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Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. |
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- NM
- EX
- VG
- G
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Cyclopean Tomb (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 241
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Artifact
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When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning |
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- NM
- EX
- VG
- G
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Disintegrate (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 141
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Sorcery
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| Disintegrate deals X damage to any target. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, exile it instead. | |
- NM
- EX
- VG
- G
176 - 200 of 301 results