MTG / Collectors Ed
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Frozen Shade (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 110
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0/1 Creature - Shade
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- NM
- EX
- VG
- G
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Simulacrum (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 129
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Instant
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| You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn. | |
- NM
- EX
- VG
- G
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Burrowing (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 139
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Enchantment - Aura
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Enchant creature Enchanted creature has mountainwalk. |
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- NM
- EX
- VG
- G
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Circle of Protection: White (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 014
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Enchantment
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- NM
- EX
- VG
- G
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Dwarven Demolition Team (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 143
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1/1 Creature - Dwarf
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- NM
- EX
- VG
- G
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Healing Salve (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 023
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Instant
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| Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to any target this turn. | |
- NM
- EX
- VG
- G
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Purelace (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 033
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Instant
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| Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.) | |
- NM
- EX
- VG
- G
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Animate Artifact (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 049
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Enchantment - Aura
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Enchant artifact As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost. |
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- NM
- EX
- VG
- G
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Death Ward (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 018
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Instant
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| Regenerate target creature. | |
- NM
- EX
- VG
- G
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Firebreathing (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 151
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Enchantment - Aura
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Enchant creature |
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- NM
- EX
- VG
- G
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Gray Ogre (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 157
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2/2 Creature - Ogre
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- NM
- EX
- VG
- G
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Scavenging Ghoul (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 127
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2/2 Creature - Zombie
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At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature put into a graveyard from the battlefield this turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. |
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- NM
- EX
- VG
- G
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Wall of Brambles (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 224
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2/3 Creature - Plant Wall
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Defender (This creature can't attack.) |
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- NM
- EX
- VG
- G
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Ankh of Mishra (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 231
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Artifact
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| Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. | |
- NM
- EX
- VG
- G
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Bad Moon (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 094
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Enchantment
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| Black creatures get +1/+1. | |
- NM
- EX
- VG
- G
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Balance (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 003
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Sorcery
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| Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. | |
- NM
- EX
- VG
- G
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Basalt Monolith (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 232
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Artifact
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Basalt Monolith doesn't untap during your untap step. |
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- NM
- EX
- VG
- G
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Black Ward (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 005
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Enchantment - Aura
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Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward. |
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- NM
- EX
- VG
- G
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Blaze of Glory (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 006
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Instant
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Cast Blaze of Glory only during combat before blockers are declared. Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able. |
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- NM
- EX
- VG
- G
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Blessing (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 007
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Enchantment - Aura
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- NM
- EX
- VG
- G
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Blue Elemental Blast (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 050
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Instant
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| Choose one - Counter target red spell; or destroy target red permanent. | |
- NM
- EX
- VG
- G
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Camouflage (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 188
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Instant
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Cast Camouflage only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.) |
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- NM
- EX
- VG
- G
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Celestial Prism (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 235
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Artifact
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- NM
- EX
- VG
- G
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Chaoslace (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 140
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Instant
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| Target spell or permanent becomes red. (Its mana symbols remain unchanged.) | |
- NM
- EX
- VG
- G
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Circle of Protection: Black (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 010
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Enchantment
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- NM
- EX
- VG
- G
176 - 200 of 301 results