MTG / Collectors Ed
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Goblin King (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 155
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2/2 Creature - Goblin
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| Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) | |
- NM
- EX
- VG
- G
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Fastbond (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 193
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Enchantment
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You may play any number of additional lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you. |
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- NM
- EX
- VG
- G
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Will-O'-The-Wisp (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 136
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0/1 Creature - Spirit
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Flying (This creature can't be blocked except by creatures with flying or reach.) |
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- NM
- EX
- VG
- G
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Braingeyser (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 051
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Sorcery
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| Target player draws X cards. | |
- NM
- EX
- VG
- G
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Disenchant (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 019
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Instant
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| Destroy target artifact or enchantment. | |
- NM
- EX
- VG
- G
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Animate Dead (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 093
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Enchantment - Aura
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Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0. |
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- NM
- EX
- VG
- G
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Dark Ritual (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 099
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Instant
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Add |
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- NM
- EX
- VG
- G
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Lich (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 114
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Enchantment
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As Lich enters the battlefield, you lose life equal to your life total. You don't lose the game for having 0 or less life. If you would gain life, draw that many cards instead. Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game. When Lich is put into a graveyard from the battlefield, you lose the game. |
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- NM
- EX
- VG
- G
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Red Elemental Blast (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 170
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Instant
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| Choose one - Counter target blue spell; or destroy target blue permanent. | |
- NM
- EX
- VG
- G
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Black Knight (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 095
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2/2 Creature - Human Knight
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First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) |
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- NM
- EX
- VG
- G
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Jayemdae Tome (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 255
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Artifact - Book
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- NM
- EX
- VG
- G
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White Knight (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 044
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2/2 Creature - Human Knight
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First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) |
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- NM
- EX
- VG
- G
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Island (C - Not Tournament Legal)
Collectors Ed
(L)
Collector #: 293
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Basic Land - Island
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- NM
- EX
- VG
- G
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Sedge Troll (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 173
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2/2 Creature - Troll
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Sedge Troll gets +1/+1 as long as you control a Swamp. |
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- NM
- EX
- VG
- G
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Sengir Vampire (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 128
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4/4 Creature - Vampire
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Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire. |
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- NM
- EX
- VG
- G
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Sinkhole (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 130
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Sorcery
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| Destroy target land. | |
- NM
- EX
- VG
- G
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Fork (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 153
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Instant
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| Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy. | |
- NM
- EX
- VG
- G
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Gloom (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 111
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Enchantment
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White spells cost Activated abilities of white enchantments cost |
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- NM
- EX
- VG
- G
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Mahamoti Djinn (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 065
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5/6 Creature - Djinn
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| Flying (This creature can't be blocked except by creatures with flying or reach.) | |
- NM
- EX
- VG
- G
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Stone Rain (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 178
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Sorcery
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| Destroy target land. | |
- NM
- EX
- VG
- G
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Swamp (C - Not Tournament Legal)
Collectors Ed
(L)
Collector #: 296
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Control Magic (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 053
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Enchantment - Aura
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Enchant creature You control enchanted creature. |
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- NM
- EX
- VG
- G
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Gaea's Liege (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 197
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*/* Creature - Avatar
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As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. |
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- NM
- EX
- VG
- G
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Forest (A - Not Tournament Legal)
Collectors Ed
(L)
Collector #: 301
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Jade Statue (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 254
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Artifact
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- NM
- EX
- VG
- G
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