MTG / Avatar The Last Airbender
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Badgermole Cub
Avatar: The Last Airbender
(M)
Collector #: 0167
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2/2 Creature - Badger Mole
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When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever you tap a creature for mana, add an additional |
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- NM
- EX
- VG
- G
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Wan Shi Tong, Librarian
Avatar: The Last Airbender
(M)
Collector #: 0078
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1/1 Legendary Creature - Bird Spirit
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Flash Flying, vigilance When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down. Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card. |
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- NM
- EX
- VG
- G
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Redirect Lightning
Avatar: The Last Airbender
(R)
Collector #: 0151
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Instant - Lesson
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As an additional cost to cast this spell, pay 5 life or pay Change the target of target spell or ability with a single target. |
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- NM
- EX
- VG
- G
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The Walls of Ba Sing Se
Avatar: The Last Airbender
(M)
Collector #: 0261
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0/30 Legendary Artifact Creature - Wall
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Defender Other permanents you control have indestructible. |
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- NM
- EX
- VG
- G
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Abandoned Air Temple
Avatar: The Last Airbender
(R)
Collector #: 0263
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Land
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This land enters tapped unless you control a basic land. |
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- NM
- EX
- VG
- G
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Ba Sing Se
Avatar: The Last Airbender
(R)
Collector #: 0266
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Land
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This land enters tapped unless you control a basic land. |
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- NM
- EX
- VG
- G
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Avatar's Wrath
Avatar: The Last Airbender
(R)
Collector #: 0012
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Sorcery
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Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for Until your next turn, your opponents can't cast spells from anywhere other than their hands. Exile Avatar's Wrath. |
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- NM
- EX
- VG
- G
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The Legend of Roku
Avatar: The Last Airbender
(M)
Collector #: 0145
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter.) I - Exile the top three cards of your library. Until the end of your next turn, you may play those cards. II - Add one mana of any color. III - Exile this Saga, then return it to the battlefield transformed under your control. Back Avatar Roku Legendary Creature - Avatar Firebending 4 (Whenever this creature attacks, add 4/4 |
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- NM
- EX
- VG
- G
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Bender's Waterskin
Avatar: The Last Airbender
(C)
Collector #: 0255
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Artifact
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Untap this artifact during each other player's untap step. |
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- NM
- EX
- VG
- G
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Planetarium of Wan Shi Tong
Avatar: The Last Airbender
(M)
Collector #: 0259
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Legendary Artifact
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Whenever you scry or surveil, look at the top card of your library. You may cast that card without paying its mana cost. Do this only once each turn. (Look at the card after you scry or surveil.) |
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- NM
- EX
- VG
- G
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Earthbender Ascension
Avatar: The Last Airbender
(R)
Collector #: 0175
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Enchantment
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When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Landfall - Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn. |
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- NM
- EX
- VG
- G
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Appa, Steadfast Guardian
Avatar: The Last Airbender
(M)
Collector #: 0010
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3/4 Legendary Creature - Bison Ally
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Flash Flying When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for Whenever you cast a spell from exile, create a 1/1 white Ally creature token. |
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- NM
- EX
- VG
- G
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Secret Tunnel
Avatar: The Last Airbender
(R)
Collector #: 0278
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Land - Cave
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This land can't be blocked. |
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- NM
- EX
- VG
- G
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Fated Firepower
Avatar: The Last Airbender
(M)
Collector #: 0132
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Enchantment
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Flash This enchantment enters with X fire counters on it. If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead. |
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- NM
- EX
- VG
- G
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Aang, Swift Savior
Avatar: The Last Airbender
(R)
Collector #: 0204
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2/3 Legendary Creature - Human Avatar Ally
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Flash Flying When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for Waterbend Back Aang and La, Ocean's Fury Legendary Creature - Avatar Spirit Ally Reach, trample Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control. 5/5 |
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- NM
- EX
- VG
- G
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The Legend of Kyoshi
Avatar: The Last Airbender
(M)
Collector #: 0186
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter.) I - Draw cards equal to the greatest power among creatures you control. II - Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types. III - Exile this Saga, then return it to the battlefield transformed under your control. Back Avatar Kyoshi Legendary Creature - Avatar 5/4 |
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- NM
- EX
- VG
- G
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Boomerang Basics
Avatar: The Last Airbender
(U)
Collector #: 0046
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Sorcery - Lesson
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| Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card. | |
- NM
- EX
- VG
- G
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Bumi, Unleashed
Avatar: The Last Airbender
(M)
Collector #: 0211
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5/4 Legendary Creature - Human Noble Ally
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Trample When Bumi enters, earthbend 4. Whenever Bumi deals combat damage to a player, untap all lands you control. After this phase, there is an additional combat phase. Only land creatures can attack during that combat phase. |
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- NM
- EX
- VG
- G
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Fire Nation Palace
Avatar: The Last Airbender
(R)
Collector #: 0268
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Land
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This land enters tapped unless you control a basic land. |
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- NM
- EX
- VG
- G
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White Lotus Tile
Avatar: The Last Airbender
(M)
Collector #: 0262
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Artifact
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This artifact enters tapped. |
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- NM
- EX
- VG
- G
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Sozin's Comet
Avatar: The Last Airbender
(M)
Collector #: 0154
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Sorcery
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Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add Foretell |
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- NM
- EX
- VG
- G
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The Legend of Yangchen
Avatar: The Last Airbender
(M)
Collector #: 0027
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter.) I - Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents. II - You may have target opponent draw three cards. If you do, draw three cards. III - Exile this Saga, then return it to the battlefield transformed under your control. Back Avatar Yangchen Legendary Creature - Avatar Flying Whenever you cast your second spell each turn, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for 4/5 |
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- NM
- EX
- VG
- G
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Ozai, the Phoenix King
Avatar: The Last Airbender
(M)
Collector #: 0235
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7/7 Legendary Creature - Human Noble
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Trample, firebending 4, haste If you would lose unspent mana, that mana becomes red instead. Ozai has flying and indestructible as long as you have six or more unspent mana. |
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- NM
- EX
- VG
- G
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The Last Agni Kai
Avatar: The Last Airbender
(R)
Collector #: 0144
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Instant
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Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much Until end of turn, you don't lose unspent red mana as steps and phases end. |
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- NM
- EX
- VG
- G
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United Front
Avatar: The Last Airbender
(M)
Collector #: 0039
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Sorcery
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| Create X 1/1 white Ally creature tokens, then put a +1/+1 counter on each creature you control. | |
- NM
- EX
- VG
- G
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