MTG / Avatar The Last Airbender
101 - 125 of 320 results
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Elemental Teachings
Avatar: The Last Airbender
(R)
Collector #: 0178
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Instant - Lesson
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| Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards in your graveyard and the rest onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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The Fire Nation Drill
Avatar: The Last Airbender
(R)
Collector #: 0098
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6/3 Legendary Artifact - Vehicle
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Trample When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less. Crew 2 |
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- NM
- EX
- VG
- G
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Wartime Protestors
Avatar: The Last Airbender
(R)
Collector #: 0160
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4/4 Creature - Human Rebel Ally
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Haste Whenever another Ally you control enters, put a +1/+1 counter on that creature and it gains haste until end of turn. |
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- NM
- EX
- VG
- G
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Earth Kingdom General
Avatar: The Last Airbender
(U)
Collector #: 0173
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2/2 Creature - Human Soldier Ally
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When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever you put one or more +1/+1 counters on a creature, you may gain that much life. Do this only once each turn. |
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- NM
- EX
- VG
- G
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Haru, Hidden Talent
Avatar: The Last Airbender
(U)
Collector #: 0182
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1/1 Legendary Creature - Human Peasant Ally
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| Whenever another ally you control enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) | |
- NM
- EX
- VG
- G
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Beifong's Bounty Hunters
Avatar: The Last Airbender
(R)
Collector #: 0209
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4/4 Creature - Human Mercenary
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| Whenever a nonland creature you control dies, earthbend X, where X is that creature's power. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) | |
- NM
- EX
- VG
- G
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Iroh, Grand Lotus
Avatar: The Last Airbender
(R)
Collector #: 0227
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5/5 Legendary Creature - Human Noble Ally
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Firebending 2 During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.) During your turn, each Lesson card in your graveyard has flashback |
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- NM
- EX
- VG
- G
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Rockalanche
Avatar: The Last Airbender
(U)
Collector #: 0192
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Sorcery - Lesson
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Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Flashback |
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- NM
- EX
- VG
- G
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Treasure Token (0022)
Avatar: The Last Airbender
(S)
Collector #: 0022
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Token Artifact - Treasure
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- NM
- EX
- VG
- G
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Island (0283)
Avatar: The Last Airbender
(L)
Collector #: 0283
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Basic Land - Island
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- NM
- EX
- VG
- G
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Raven Eagle
Avatar: The Last Airbender
(R)
Collector #: 0116
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2/3 Creature - Bird Assassin
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Flying Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card is exiled this way, create a Clue token. (It's an artifact with " Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life. |
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- NM
- EX
- VG
- G
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Invasion Reinforcements
Avatar: The Last Airbender
(U)
Collector #: 0024
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1/1 Creature - Human Warrior Ally
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Flash When this creature enters, create a 1/1 white Ally creature token. |
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- NM
- EX
- VG
- G
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Combustion Man
Avatar: The Last Airbender
(U)
Collector #: 0127
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4/6 Legendary Creature - Human Assassin
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| Whenever Combustion Man attacks, destroy target permanent unless its controller has Combustion Man deal damage to them equal to his power. | |
- NM
- EX
- VG
- G
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Southern Air Temple
Avatar: The Last Airbender
(U)
Collector #: 0036
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Legendary Enchantment - Shrine
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When Southern Air Temple enters, put X +1/+1 counters on each creature you control, where X is the number of Shrines you control. Whenever another Shrine you control enters, put a +1/+1 counter on each creature you control. |
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- NM
- EX
- VG
- G
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The Spirit Oasis
Avatar: The Last Airbender
(U)
Collector #: 0072
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Legendary Enchantment - Shrine
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When The Spirit Oasis enters, draw a card for each Shrine you control. Whenever another Shrine you control enters, draw a card. |
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- NM
- EX
- VG
- G
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Waterbending Scroll
Avatar: The Last Airbender
(U)
Collector #: 0081
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Artifact
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- NM
- EX
- VG
- G
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Northern Air Temple
Avatar: The Last Airbender
(U)
Collector #: 0111
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Legendary Enchantment - Shrine
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When Northern Air Temple enters, each opponent loses X life and you gain X life, where X is the number of shrines you control. Whenever another Shrine you control enters, each opponent loses 1 life and you gain 1 life. |
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- NM
- EX
- VG
- G
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Rumble Arena
Avatar: The Last Airbender
(C)
Collector #: 0277
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Land
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Vigilance When this land enters, scry 1. (Look at the top card of your library. You may put it on the bottom.) |
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- NM
- EX
- VG
- G
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White Lotus Hideout
Avatar: The Last Airbender
(U)
Collector #: 0281
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Land
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- NM
- EX
- VG
- G
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Meteor Sword
Avatar: The Last Airbender
(U)
Collector #: 0258
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Artifact - Equipment
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When this Equipment enters, destroy target permanent. Equipped creature gets +3/+3. Equip |
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- NM
- EX
- VG
- G
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Fire Lord Zuko
Avatar: The Last Airbender
(R)
Collector #: 0221
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2/4 Legendary Creature - Human Noble Ally
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Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control. |
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- NM
- EX
- VG
- G
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Kyoshi Island Plaza
Avatar: The Last Airbender
(U)
Collector #: 0184
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Legendary Enchantment - Shrine
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When Kyoshi Island Plaza enters, search your library for up to X basic land cards, where X is the number of Shrines you control. Put those cards onto the battlefield tapped, then shuffle. Whenever another Shrine you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. |
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- NM
- EX
- VG
- G
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The Boulder, Ready to Rumble
Avatar: The Last Airbender
(U)
Collector #: 0168
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4/4 Legendary Creature - Human Warrior Performer
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| Whenever The Boulder attacks, earthbend X, where X is the number of creatures you control with power 4 or greater. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) | |
- NM
- EX
- VG
- G
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Toph, the Blind Bandit
Avatar: The Last Airbender
(U)
Collector #: 0198
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*/3 Legendary Creature - Human Warrior Ally
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When Toph enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put 2 +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Toph's power is equal to the number of +1/+1 counters on lands you control. |
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- NM
- EX
- VG
- G
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Crescent Island Temple
Avatar: The Last Airbender
(U)
Collector #: 0129
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Legendary Enchantment - Shrine
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When Crescent Island Temple enters, for each Shrine you control, create a 1/1 red Monk creature token with prowess. (Whenever you cast a noncreature spell, it gets +1/+1 until end of turn.) Whenever another Shrine you control enters, create a 1/1 red Monk creature token with prowess. |
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- NM
- EX
- VG
- G
101 - 125 of 320 results