MTG / Avatar The Last Airbender
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Airbender Ascension
Avatar: The Last Airbender
(R)
Collector #: 0006
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Enchantment
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When this enchantment enters, airbend up to one target creature. Whenever a creature you control enters, put a quest counter on this enchantment. At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control. |
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- NM
- EX
- VG
- G
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United Front
Avatar: The Last Airbender
(M)
Collector #: 0039
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Sorcery
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| Create X 1/1 white Ally creature tokens, then put a +1/+1 counter on each creature you control. | |
- NM
- EX
- VG
- G
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Great Divide Guide
Avatar: The Last Airbender
(R)
Collector #: 0181
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2/3 Creature - Human Scout Ally
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Each land and Ally you control has " |
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- NM
- EX
- VG
- G
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Price of Freedom
Avatar: The Last Airbender
(U)
Collector #: 0149
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Sorcery - Lesson
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Destroy target artifact or land an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Draw a card. |
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- NM
- EX
- VG
- G
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Agna Qel'a
Avatar: The Last Airbender
(R)
Collector #: 0264
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Land
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This land enters tapped unless you control a basic land. |
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- NM
- EX
- VG
- G
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The Earth King
Avatar: The Last Airbender
(R)
Collector #: 0172
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2/2 Legendary Creature - Human Noble Ally
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When The Earth King enters, create a 4/4 green Bear creature token. Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle. |
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- NM
- EX
- VG
- G
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Forest (0291)
Avatar: The Last Airbender
(L)
Collector #: 0291
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Basic Land - Forest
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- NM
- EX
- VG
- G
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The Unagi of Kyoshi Island
Avatar: The Last Airbender
(R)
Collector #: 0077
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5/5 Legendary Creature - Serpent
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Flash Ward - Waterbend Whenever an opponent draws their second card each turn, you draw two cards. |
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- NM
- EX
- VG
- G
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Mai, Scornful Striker
Avatar: The Last Airbender
(R)
Collector #: 0109
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2/2 Legendary Creature - Human Noble Ally
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First strike Whenever a player casts a noncreature spell, they lose 2 life. |
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- NM
- EX
- VG
- G
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Abandon Attachments
Avatar: The Last Airbender
(C)
Collector #: 0205
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Instant - Lesson
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| You may discard a card. If you do, draw two cards. | |
- NM
- EX
- VG
- G
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Avatar Aang
Avatar: The Last Airbender
(M)
Collector #: 0207
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4/4 Legendary Creature - Human Avatar Ally
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Flying, firebending 2 Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang. Back Aang, Master of Elements Legendary Creature - Avatar Ally Flying Spells you cast cost 6/6 |
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- NM
- EX
- VG
- G
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Plains (0287)
Avatar: The Last Airbender
(L)
Collector #: 0287
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Mountain (0295)
Avatar: The Last Airbender
(L)
Collector #: 0295
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Phoenix Fleet Airship
Avatar: The Last Airbender
(M)
Collector #: 0114
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4/4 Artifact - Vehicle
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Flying At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle. As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature. Crew 1 |
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- NM
- EX
- VG
- G
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The Rise of Sozin
Avatar: The Last Airbender
(M)
Collector #: 0117
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter.) I - Destroy all creatures. II - Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles. III - Exile this Saga, then return it to the battlefield transformed under your control. Back Fire Lord Sozin Legendary Creature - Human Noble Menace, firebending 3 (Whenever this creature attacks, add Whenever Fire Lord Sozin deals combat damage to a player, you may pay 5/5 |
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- NM
- EX
- VG
- G
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Mountain (0290)
Avatar: The Last Airbender
(L)
Collector #: 0290
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Forest (0296)
Avatar: The Last Airbender
(L)
Collector #: 0296
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Firebender Ascension
Avatar: The Last Airbender
(R)
Collector #: 0137
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Enchantment
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When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy. |
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- NM
- EX
- VG
- G
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Island (0293)
Avatar: The Last Airbender
(L)
Collector #: 0293
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Basic Land - Island
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- NM
- EX
- VG
- G
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Day of Black Sun
Avatar: The Last Airbender
(R)
Collector #: 0094
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Sorcery
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| Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures. | |
- NM
- EX
- VG
- G
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Spirit Water Revival
Avatar: The Last Airbender
(R)
Collector #: 0073
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Sorcery
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As an additional cost to cast this spell, you may waterbend Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game. Exile Spirit Water Revival. |
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- NM
- EX
- VG
- G
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Toph, the First Metalbender
Avatar: The Last Airbender
(R)
Collector #: 0247
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3/3 Legendary Creature - Human Warrior Ally
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Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) |
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- NM
- EX
- VG
- G
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Jasmine Dragon Tea Shop
Avatar: The Last Airbender
(R)
Collector #: 0270
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Land
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- NM
- EX
- VG
- G
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Plains (0292)
Avatar: The Last Airbender
(L)
Collector #: 0292
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Momo, Friendly Flier
Avatar: The Last Airbender
(R)
Collector #: 0029
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1/1 Legendary Creature - Lemur Bat Ally
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Flying The first non-Lemur creature spell with flying you cast during each of your turns costs Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn. |
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- NM
- EX
- VG
- G
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