MTG / Alpha
1 - 25 of 294 results
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Mox Emerald
Alpha
(R)
Collector #: 261
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Artifact
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- NM
- EX
- VG
- G
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Royal Assassin
Alpha
(R)
Collector #: 123
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1/1 Creature - Human Assassin
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- NM
- EX
- VG
- G
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Forcefield
Alpha
(R)
Collector #: 243
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Artifact
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- NM
- EX
- VG
- G
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Black Knight
Alpha
(U)
Collector #: 094
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2/2 Creature - Human Knight
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First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) |
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- NM
- EX
- VG
- G
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Howling Mine
Alpha
(R)
Collector #: 247
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Artifact
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| At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. | |
- NM
- EX
- VG
- G
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Will-O'-The-Wisp
Alpha
(R)
Collector #: 135
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0/1 Creature - Spirit
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Flying (This creature can't be blocked except by creatures with flying or reach.) |
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- NM
- EX
- VG
- G
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Juggernaut
Alpha
(U)
Collector #: 255
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5/3 Artifact Creature - Juggernaut
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This creature attacks each combat if able. This creature can’t be blocked by Walls. |
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- NM
- EX
- VG
- G
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Orcish Artillery
Alpha
(U)
Collector #: 165
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1/3 Creature - Orc Warrior
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- NM
- EX
- VG
- G
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Northern Paladin
Alpha
(R)
Collector #: 029
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3/3 Creature - Human Knight
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- NM
- EX
- VG
- G
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Armageddon
Alpha
(R)
Collector #: 002
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Sorcery
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| Destroy all lands. | |
- NM
- EX
- VG
- G
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Savannah Lions
Alpha
(R)
Collector #: 038
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2/1 Creature - Cat
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- NM
- EX
- VG
- G
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Time Vault
Alpha
(R)
Collector #: 274
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Artifact
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Time Vault enters the battlefield tapped. Time Vault doesn't untap during your untap step. If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault. |
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- NM
- EX
- VG
- G
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Word of Command
Alpha
(R)
Collector #: 136
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Instant
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| Look at target opponent’s hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they’re from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving. | |
- NM
- EX
- VG
- G
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Demonic Tutor
Alpha
(U)
Collector #: 104
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Sorcery
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| Search your library for a card and put that card into your hand. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Nether Shadow
Alpha
(R)
Collector #: 116
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1/1 Creature - Spirit
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Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. |
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- NM
- EX
- VG
- G
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Serra Angel
Alpha
(U)
Collector #: 039
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4/4 Creature - Angel
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Flying Vigilance (Attacking doesn't cause this creature to tap.) |
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- NM
- EX
- VG
- G
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Winter Orb
Alpha
(R)
Collector #: 275
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Artifact
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| As long as Winter Orb is untapped, players can’t untap more than one land during their untap steps. | |
- NM
- EX
- VG
- G
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Earthquake
Alpha
(R)
Collector #: 146
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Sorcery
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| Earthquake deals X damage to each creature without flying and each player. | |
- NM
- EX
- VG
- G
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Hypnotic Specter
Alpha
(U)
Collector #: 112
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2/2 Creature - Specter
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Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. |
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- NM
- EX
- VG
- G
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Reverse Damage
Alpha
(R)
Collector #: 035
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Instant
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| The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. | |
- NM
- EX
- VG
- G
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Cyclopean Tomb
Alpha
(R)
Collector #: 240
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Artifact
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When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning |
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- NM
- EX
- VG
- G
| Island (A) |
Basic Land - Island
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- NM
- EX
- VG
- G
1 - 25 of 294 results