MTG / 4th Edition
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Control Magic
4th Edition
(U)
Collector #: 064
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Enchantment - Aura
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Enchant creature You control enchanted creature. |
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- NM
- EX
- VG
- G
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Instill Energy
4th Edition
(U)
Collector #: 252
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Enchantment - Aura
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Enchant creature Enchanted creature can attack as though it had haste. |
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- NM
- EX
- VG
- G
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Power Surge
4th Edition
(R)
Collector #: 216
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Enchantment
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| At the beginning of each player’s upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn. | |
- NM
- EX
- VG
- G
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Greed
4th Edition
(R)
Collector #: 140
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Enchantment
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- NM
- EX
- VG
- G
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Ornithopter
4th Edition
(U)
Collector #: 341
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0/2 Artifact Creature - Thopter
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| Flying | |
- NM
- EX
- VG
- G
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Black Knight
4th Edition
(U)
Collector #: 121
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2/2 Creature - Human Knight
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First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) |
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- NM
- EX
- VG
- G
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Hurkyl's Recall
4th Edition
(R)
Collector #: 077
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Instant
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| Return all artifacts target player owns to their hand. | |
- NM
- EX
- VG
- G
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Zombie Master
4th Edition
(R)
Collector #: 174
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2/3 Creature - Zombie
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Other Zombie creatures have swampwalk. Other Zombies have " |
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- NM
- EX
- VG
- G
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Energy Tap
4th Edition
(C)
Collector #: 069
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Sorcery
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Tap target untapped creature you control. If you do, add |
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- NM
- EX
- VG
- G
| Island (B) |
Basic Land - Island
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- NM
- EX
- VG
- G
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Sorceress Queen
4th Edition
(R)
Collector #: 162
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1/1 Creature - Human Wizard Sorcerer
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- NM
- EX
- VG
- G
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Earthquake
4th Edition
(R)
Collector #: 189
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Sorcery
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| Earthquake deals X damage to each creature without flying and each player. | |
- NM
- EX
- VG
- G
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Mahamoti Djinn
4th Edition
(R)
Collector #: 084
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5/6 Creature - Djinn
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| Flying (This creature can't be blocked except by creatures with flying or reach.) | |
- NM
- EX
- VG
- G
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Nightmare
4th Edition
(R)
Collector #: 150
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*/* Creature - Nightmare Horse
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Flying Nightmare's power and toughness are each equal to the number of Swamps you control. |
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- NM
- EX
- VG
- G
| Mountain (A) |
Basic Land - Mountain
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- NM
- EX
- VG
- G
| Island (A) |
Basic Land - Island
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- NM
- EX
- VG
- G
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Nether Shadow
4th Edition
(R)
Collector #: 149
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1/1 Creature - Spirit
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Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. |
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- NM
- EX
- VG
- G
| Mountain (B) |
Basic Land - Mountain
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- NM
- EX
- VG
- G
| Swamp (A) |
Basic Land - Swamp
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- NM
- EX
- VG
- G
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Pestilence
4th Edition
(C)
Collector #: 152
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Enchantment
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At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. |
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- NM
- EX
- VG
- G
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Keldon Warlord
4th Edition
(U)
Collector #: 207
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*/* Creature - Human Barbarian
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| Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. | |
- NM
- EX
- VG
- G
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Fog
4th Edition
(C)
Collector #: 244
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Instant
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| Prevent all combat damage that would be dealt this turn. | |
- NM
- EX
- VG
- G
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Mana Flare
4th Edition
(R)
Collector #: 211
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Enchantment
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| Whenever a player taps a land for mana, that player adds one mana of any type that land produced. | |
- NM
- EX
- VG
- G
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Wild Growth
4th Edition
(C)
Collector #: 289
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Enchantment - Aura
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Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional |
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- NM
- EX
- VG
- G
| Mountain (C) |
Basic Land - Mountain
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- NM
- EX
- VG
- G
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