MTG / 10th Edition
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Ascendant Evincar
10th Edition
(R)
Collector #: 127
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3/3 Legendary Creature - Phyrexian Vampire Noble
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Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1. |
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- NM
- EX
- VG
- G
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Relentless Assault
10th Edition
(R)
Collector #: 225
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Sorcery
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| Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. | |
- NM
- EX
- VG
- G
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Llanowar Elves
10th Edition
(C)
Collector #: 274
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1/1 Creature - Elf Druid
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- NM
- EX
- VG
- G
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Loxodon Warhammer
10th Edition
(R)
Collector #: 332
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Artifact - Equipment
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Equipped creature gets +3/+0 and has lifelink and trample. (When it deals damage, you gain that much life. If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Equip |
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- NM
- EX
- VG
- G
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Pariah
10th Edition
(R)
Collector #: 033
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Enchantment - Aura
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Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) All damage that would be dealt to you is dealt to enchanted creature instead. |
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- NM
- EX
- VG
- G
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Holy Day
10th Edition
(C)
Collector #: 021
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Instant
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| Prevent all combat damage that would be dealt this turn. | |
- NM
- EX
- VG
- G
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Mind Bend
10th Edition
(R)
Collector #: 093
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Instant
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| Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect doesn't end at end of turn.) | |
- NM
- EX
- VG
- G
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Faerie Conclave
10th Edition
(U)
Collector #: 351
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Land
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Faerie Conclave enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Mortal Combat
10th Edition
(R)
Collector #: 160
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Enchantment
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| At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. | |
- NM
- EX
- VG
- G
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Battlefield Forge
10th Edition
(R)
Collector #: 348
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Land
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- NM
- EX
- VG
- G
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Reya Dawnbringer
10th Edition
(R)
Collector #: 035
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4/6 Legendary Creature - Angel
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Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Squee, Goblin Nabob
10th Edition
(R)
Collector #: 239
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1/1 Legendary Creature - Goblin
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| At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Skyshroud Ranger
10th Edition
(C)
Collector #: 297
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1/1 Creature - Elf Ranger
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- NM
- EX
- VG
- G
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Sculpting Steel
10th Edition
(R)
Collector #: 342
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Artifact
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| You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield. | |
- NM
- EX
- VG
- G
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Yavimaya Coast
10th Edition
(R)
Collector #: 363
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Land
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- NM
- EX
- VG
- G
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Caves of Koilos
10th Edition
(R)
Collector #: 350
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Land
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- NM
- EX
- VG
- G
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Sleeper Agent
10th Edition
(R)
Collector #: 178
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3/3 Creature - Phyrexian Minion
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When Sleeper Agent enters the battlefield, target opponent gains control of it. At the beginning of your upkeep, Sleeper Agent deals 2 damage to you. |
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- NM
- EX
- VG
- G
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Warp World
10th Edition
(R)
Collector #: 248
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Sorcery
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| Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren’t put onto the battlefield on the bottom of their library. | |
- NM
- EX
- VG
- G
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Head Games
10th Edition
(R)
Collector #: 148
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Sorcery
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| Target opponent puts the cards from their hand on top of their library. Search that player’s library for that many cards. The player puts those cards into their hand, then shuffles. | |
- NM
- EX
- VG
- G
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Joiner Adept
10th Edition
(R)
Collector #: 271
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2/1 Creature - Elf Druid
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Lands you control have " |
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- NM
- EX
- VG
- G
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Diabolic Tutor
10th Edition
(U)
Collector #: 135
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Sorcery
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| Search your library for a card and put that card into your hand. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Mobilization
10th Edition
(R)
Collector #: 029
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Enchantment
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Soldier creatures have vigilance. (Attacking doesn't cause them to tap.) |
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- NM
- EX
- VG
- G
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Angelic Chorus
10th Edition
(R)
Collector #: 004
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Enchantment
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| Whenever a creature enters the battlefield under your control, you gain life equal to its toughness. | |
- NM
- EX
- VG
- G
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Manabarbs
10th Edition
(R)
Collector #: 218
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Enchantment
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| Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. | |
- NM
- EX
- VG
- G
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Seismic Assault
10th Edition
(R)
Collector #: 228
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Enchantment
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| Discard a land card: Seismic Assault deals 2 damage to any target. | |
- NM
- EX
- VG
- G
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