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Heroic Intervention
Universes Beyond: Fallout
(R)
Collector #: 0202
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Instant
|
Permanents you control gain hexproof and indestructible until end of turn. | |
Heroic Intervention
The Lord of the Rings: Tales of Middle-earth Commander Decks
(R)
Collector #: 0249
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Instant
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Permanents you control gain hexproof and indestructible until end of turn. | |
Heroic Intervention
Universes Beyond: Doctor Who
(R)
Collector #: 0233
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Instant
|
Permanents you control gain hexproof and indestructible until end of turn. | |
Heroic Intervention
Aether Revolt
(R)
Collector #: 109
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Instant
|
Permanents you control gain hexproof and indestructible until end of turn. | |
Heroic Intervention
Commander Masters
(R)
Collector #: 0295
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Instant
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Permanents you control gain hexproof and indestructible until end of turn. | |
Divine Intervention
Legends
(R)
Collector #: 008
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Enchantment
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Divine Intervention enters the battlefield with two intervention counters on it. At the beginning of your upkeep, remove an intervention counter from Divine Intervention. When you remove the last intervention counter from Divine Intervention, the game is a draw. |
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Heroic Intervention
Core Set 2021
(R)
Collector #: 188
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Instant
|
Permanents you control gain hexproof and indestructible until end of turn. | |
Heroic Intervention
Adventures in the Forgotten Realms Commander Decks
(R)
Collector #: 161
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Instant
|
Permanents you control gain hexproof and indestructible until end of turn. | |
Heroic Intervention (0471 - Extended Art)
Universes Beyond: Fallout Variants
(R)
Collector #: 0471
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Instant
|
Permanents you control gain hexproof and indestructible until end of turn. | |
Cosmic Intervention
Kaldheim Commander Decks
(R)
Collector #: 003
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Instant
|
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
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Bovine Intervention
Outlaws of Thunder Junction
(U)
Collector #: 0006
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Instant
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Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token. | |
Heliod's Intervention
Theros Beyond Death
(R)
Collector #: 019
|
Instant
|
Choose one -
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Nylea's Intervention
Theros Beyond Death
(R)
Collector #: 188
|
Sorcery
|
Choose one -
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Heroic Intervention (Extended Art)
Core Set 2021 Variants
(R)
Collector #: 375
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Instant
|
Permanents you control gain hexproof and indestructible until end of turn. | |
Intervention Pact
Future Sight
(R)
Collector #: 008
|
Instant
|
Intervention Pact is white. The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. At the beginning of your next upkeep, pay . If you don't, you lose the game. |
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Erebos's Intervention
Theros Beyond Death
(R)
Collector #: 094
|
Instant
|
Choose one -
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Heliod's Intervention (Extended Art)
Theros Beyond Death Variants
(R)
Collector #: 300
|
Instant
|
Choose one -
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Nylea's Intervention (Extended Art)
Theros Beyond Death Variants
(R)
Collector #: 329
|
Sorcery
|
Choose one -
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Heliod's Intervention
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0081
|
Instant
|
Choose one -
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Heroic Intervention (Extended Art)
Universes Beyond: Doctor Who Variants
(R)
Collector #: 0476
|
Instant
|
Permanents you control gain hexproof and indestructible until end of turn. | |
Thassa's Intervention
Theros Beyond Death
(R)
Collector #: 072
|
Instant
|
Choose one -
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Heroic Intervention (Prerelease Foil - AER)
Promotional
(R)
Collector #: 109
|
Instant
|
Permanents you control gain hexproof and indestructible until end of turn. | |
Heroic Intervention (Promo Pack - M21)
Promo Pack
(R)
Collector #: 188
|
Instant
|
Permanents you control gain hexproof and indestructible until end of turn. | |
Angelic Intervention
March of the Machine
(C)
Collector #: 0005
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Instant
|
Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be blocked, target, dealt damage, enchanted, or equipped by anything with that quality.) | |
Ashnod's Intervention
The Brothers' War
(C)
Collector #: 085
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Instant
|
Until end of turn, target creature gets +2/+0 and gains "When this creature dies or is put into exile from the battlefield, return it to its owner's hand." | |