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Regenerations Restored (1026 - Surge Foil - Extended Art)
Universes Beyond: Doctor Who Variants
(R)
Collector #: 1026
FOIL
|
Enchantment
|
Vanishing 12 Whenever one or more time counter are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one. |
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Regenerations Restored (0151 - Traditional Foil)
Universes Beyond: Doctor Who
(R)
Collector #: 0151
FOIL
|
Enchantment
|
Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever one or more time counter are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one. |
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Time Lord Regeneration (0059 - Traditional Foil)
Universes Beyond: Doctor Who
(U)
Collector #: 0059
FOIL
|
Instant
|
Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order." | |
Regenerations Restored (0756 - Surge Foil)
Universes Beyond: Doctor Who
(R)
Collector #: 0756
FOIL
|
Enchantment
|
Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever one or more time counter are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one. |
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Regenerations Restored (0435 - Traditional Foil - Extended Art)
Universes Beyond: Doctor Who Variants
(R)
Collector #: 0435
FOIL
|
Enchantment
|
Vanishing 12 Whenever one or more time counter are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one. |
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Regeneration
8th Edition
(C)
Collector #: 275
FOIL
|
Enchantment - Aura
|
Enchant creature : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
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Regeneration
7th Edition
(C)
Collector #: 265
FOIL
|
Enchantment - Aura
|
Enchant creature : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
|
Regeneration
10th Edition
(U)
Collector #: 290
FOIL
|
Enchantment - Aura
|
Enchant creature : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
|
Regeneration
9th Edition
(U)
Collector #: 265
FOIL
|
Enchantment - Aura
|
Enchant creature : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
|
Time Lord Regeneration (0664 - Surge Foil)
Universes Beyond: Doctor Who
(U)
Collector #: 0664
FOIL
|
Instant
|
Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order." | |