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Regeneration
Alpha
(C)
Collector #: 213
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Enchantment - Aura
|
Enchant creature : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
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- NM
- EX
- VG
- G
Regenerations Restored
Universes Beyond: Doctor Who
(R)
Collector #: 0151
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Enchantment
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Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever one or more time counter are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one. |
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- NM
- EX
- VG
- G
Regenerations Restored (Extended Art)
Universes Beyond: Doctor Who Variants
(R)
Collector #: 0435
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Enchantment
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Vanishing 12 Whenever one or more time counter are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one. |
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- NM
- EX
- VG
- G
Regeneration
3rd Edition
(C)
Collector #: 213
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Enchantment - Aura
|
Enchant creature : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
|
- NM
- EX
- VG
- G
Regeneration
Ice Age
(C)
Collector #: 259
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Enchantment - Aura
|
Enchant creature : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
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- NM
- EX
- VG
- G
Time Lord Regeneration
Universes Beyond: Doctor Who
(U)
Collector #: 0059
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Instant
|
Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order." | |
- NM
- EX
- VG
- G
Regeneration
8th Edition
(C)
Collector #: 275
|
Enchantment - Aura
|
Enchant creature : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
|
- NM
- EX
- VG
- G
Regeneration
10th Edition
(U)
Collector #: 290
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Enchantment - Aura
|
Enchant creature : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
|
- NM
- EX
- VG
- G
Regeneration
Mirage
(C)
Collector #: 236
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Enchantment - Aura
|
Enchant creature : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
|
- NM
- EX
- VG
- G
Regeneration
7th Edition
(C)
Collector #: 265
|
Enchantment - Aura
|
Enchant creature : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
|
- NM
- EX
- VG
- G
Regeneration
Unlimited
(C)
Collector #: 214
|
Enchantment - Aura
|
Enchant creature : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
|
- NM
- EX
- VG
- G
Regeneration
4th Edition
(C)
Collector #: 268
|
Enchantment - Aura
|
Enchant creature : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
|
- NM
- EX
- VG
- G
Regeneration
6th Edition
(C)
Collector #: 248
|
Enchantment - Aura
|
Enchant creature : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
|
- NM
- EX
- VG
- G
Regeneration
9th Edition
(U)
Collector #: 265
|
Enchantment - Aura
|
Enchant creature : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
|
- NM
- EX
- VG
- G
Regeneration
5th Edition
(C)
Collector #: 321
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Enchantment - Aura
|
Enchant creature : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
|
- NM
- EX
- VG
- G
Regeneration (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 214
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Enchantment - Aura
|
Enchant creature : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
|
- NM
- EX
- VG
- G
Regeneration (Not Tournament Legal)
Collectors Ed Intl
(C)
Collector #: 214
|
Enchantment - Aura
|
Enchant creature : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
|
- NM
- EX
- VG
- G
Regeneration
Beta
(C)
Collector #: 214
|
Enchantment - Aura
|
Enchant creature : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
|
- NM
- EX
- VG
- G
Regeneration (Not Tournament Legal)
Magic 30th Anniversary Edition
(C)
Collector #: 0209
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Enchantment - Aura
|
Enchant creature : Regenerate enchanted creature. |
|
- NM
- EX
- VG
- G
Regeneration (Retro Frame - Not Tournament Legal)
Magic 30th Anniversary Edition
(C)
Collector #: 0506
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Enchantment - Aura
|
Enchant creature : Regenerate enchanted creature. |
|
- NM
- EX
- VG
- G
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