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Greensleeves, Maro-Sorcerer (Dominaria United Commander)
Mystery Booster/The List
(M)
Collector #: 027
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*/* Legendary Creature - Elemental
|
Protection from planeswalkers and from Wizards Greensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. Whenever a land enters the battlefield your control, create a 3/3 green Badger creature token. |
|
- NM
- EX
- VG
- G
Greensleeves, Maro-Sorcerer
Dominaria United Commander Decks
(M)
Collector #: 027
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*/* Legendary Creature - Elemental
|
Protection from planeswalkers and from Wizards Greensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. Whenever a land enters the battlefield your control, create a 3/3 green Badger creature token. |
|
- NM
- EX
- VG
- G
Multani, Maro-Sorcerer
Urza's Legacy
(R)
Collector #: 107
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*/* Legendary Creature - Elemental
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Shroud (This permanent can't be the target of spells or abilities.) Multani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands. |
|
- NM
- EX
- VG
- G
Greensleeves, Maro-Sorcerer (Extended Art)
Dominaria United Commander Decks Variants
(M)
Collector #: 077
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*/* Legendary Creature - Elemental
|
Protection from planeswalkers and from Wizards Greensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. Whenever a land enters the battlefield your control, create a 3/3 green Badger creature token. |
|
- NM
- EX
- VG
- G
Molimo, Maro-Sorcerer
Invasion
(R)
Collector #: 199
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*/* Legendary Creature - Elemental
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Trample Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. |
|
- NM
- EX
- VG
- G
Convention Maro (999 - Secret Lair Prize - Not Tournament Legal - Non-Foil)
Secret Lair
(C)
Collector #: 999
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3/3 Legendary Creature - Elemental Gamer
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Whenever you cast a spell that [CHOICE A], create a green Elemental creature token named Maro with "This creature's power and toughness are each equal to the number of [CHOICE B]." --As you create your deck, choose an [A] and a [B] --
|
|
- NM
- EX
- VG
- G
Maro (718 - Foil)
Secret Lair
(R)
Collector #: 718
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*/* Creature - Elemental
|
Maro's power and toughness are each equal to the number of cards in your hand. | |
- NM
- EX
- VG
- G
Molimo, Maro-Sorcerer
Commander Masters
(U)
Collector #: 0305
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*/* Legendary Creature - Elemental
|
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. |
|
- NM
- EX
- VG
- G
Maro (719 - Foil)
Secret Lair
(R)
Collector #: 719
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*/* Creature - Elemental
|
Maro's power and toughness are each equal to the number of cards in your hand. | |
- NM
- EX
- VG
- G
Maro
Mirage
(R)
Collector #: 228
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*/* Creature - Elemental
|
Maro's power and toughness are each equal to the number of cards in your hand. | |
- NM
- EX
- VG
- G
Maro's Gone Nuts (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 081
|
Enchantment
|
Double any effect that doubles. (It quadruples.) | |
- NM
- EX
- VG
- G
Territorial Maro
Dominaria United
(U)
Collector #: 184
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*/* Creature - Elemental
|
Domain - Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control. | |
- NM
- EX
- VG
- G
Molimo, Maro-Sorcerer
10th Edition
(R)
Collector #: 280
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*/* Legendary Creature - Elemental
|
Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. |
|
- NM
- EX
- VG
- G
Maro
8th Edition
(R)
Collector #: 264
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*/* Creature - Elemental
|
Maro's power and toughness are each equal to the number of cards in your hand. | |
- NM
- EX
- VG
- G
Maro
7th Edition
(R)
Collector #: 256
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*/* Creature - Elemental
|
Maro's power and toughness are each equal to the number of cards in your hand. | |
- NM
- EX
- VG
- G
Maro
9th Edition
(R)
Collector #: 254
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*/* Creature - Elemental
|
Maro's power and toughness are each equal to the number of cards in your hand. | |
- NM
- EX
- VG
- G
Maro (Foil)
Mystery Booster/The List
(R)
Collector #: 264
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*/* Creature - Elemental
|
Maro's power and toughness are each equal to the number of cards in your hand. | |
- NM
- EX
- VG
- G
Molimo, Maro-Sorcerer
Duels of the Planeswalkers
(R)
Collector #: 074
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*/* Legendary Creature - Elemental
|
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. |
|
- NM
- EX
- VG
- G
Molimo, Maro-Sorcerer (Commander Deck)
Commander Legends
(R)
Collector #: 430
|
*/* Legendary Creature - Elemental
|
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. |
|
- NM
- EX
- VG
- G
Maro
6th Edition
(R)
Collector #: 241
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*/* Creature - Elemental
|
Maro's power and toughness are each equal to the number of cards in your hand. | |
- NM
- EX
- VG
- G
Maro's Gone Nuts (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 081
|
Enchantment
|
Double any effect that doubles. (It quadruples.) | |
- NM
- EX
- VG
- G
Molimo, Maro-Sorcerer
Archenemy
(R)
Collector #: 064
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*/* Legendary Creature - Elemental
|
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. |
|
- NM
- EX
- VG
- G
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