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Master of Winds
Zendikar Rising
(R)
Collector #: 068
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1/4 Creature - Sphinx Wizard
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Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. |
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- NM
- EX
- VG
- G
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Master of Winds (Extended Art)
Zendikar Rising Variants
(R)
Collector #: 331
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1/4 Creature - Sphinx Wizard
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Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. |
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- NM
- EX
- VG
- G
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Master of Winds (Prerelease Foil)
Promotional
(R)
Collector #: 068
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1/4 Creature - Sphinx Wizard
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Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. |
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- NM
- EX
- VG
- G
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Master of Winds (Promo Pack)
Promo Pack
(R)
Collector #: 068
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1/4 Creature - Sphinx Wizard
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Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. |
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- NM
- EX
- VG
- G
1 - 4 of 4 results