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Adventures in the Forgotten Realms: Hall of Storm Giants
Hall of Storm Giants
Land
If you control two or more lands, Hall of Storm Giants enters the battlefield tapped.
: Add .
: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
  • NM
  • EX
  • VG
  • G
  • 8 available @ $2.99
  • 0 available @ $2.39
    Out of stock.
  • 0 available @ $2.09
    Out of stock.
  • 0 available @ $1.50
    Out of stock.
Promotional: Hall of Storm Giants (Ampersand Foil)
Hall of Storm Giants (Ampersand Foil)
Land
If you control two or more lands, Hall of Storm Giants enters the battlefield tapped.
: Add .
: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
  • NM
  • EX
  • VG
  • G
  • 0 available @ $2.99
    Out of stock.
  • 0 available @ $2.39
    Out of stock.
  • 0 available @ $2.09
    Out of stock.
  • 0 available @ $1.50
    Out of stock.
Promotional: Hall of Storm Giants (Prerelease Foil)
Hall of Storm Giants (Prerelease Foil)
Land
If you control two or more lands, Hall of Storm Giants enters the battlefield tapped.
: Add .
: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
  • NM
  • EX
  • VG
  • G
  • 0 available @ $4.99
    Out of stock.
  • 0 available @ $3.99
    Out of stock.
  • 0 available @ $3.49
    Out of stock.
  • 0 available @ $2.50
    Out of stock.
Promo Pack: Hall of Storm Giants (Promo Pack)
Hall of Storm Giants (Promo Pack)
Land
If you control two or more lands, Hall of Storm Giants enters the battlefield tapped.
: Add .
: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
  • NM
  • EX
  • VG
  • G
  • 2 available @ $3.49
  • 0 available @ $2.79
    Out of stock.
  • 0 available @ $2.44
    Out of stock.
  • 0 available @ $1.75
    Out of stock.
Adventures in the Forgotten Realms Variants: Hall of Storm Giants (Showcase)
Hall of Storm Giants (Showcase)
Land
If you control two or more lands, Hall of Storm Giants enters the battlefield tapped.
: Add .
: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
  • NM
  • EX
  • VG
  • G
  • 3 available @ $4.49
  • 0 available @ $3.59
    Out of stock.
  • 0 available @ $3.14
    Out of stock.
  • 0 available @ $2.25
    Out of stock.
Art Series - Adventures in the Forgotten Realms - Signed: Hall of Storm Giants Art Card (Not Tournament Legal - Signed)
Hall of Storm Giants Art Card (Not Tournament Legal - Signed)
No Text
  • NM
  • EX
  • VG
  • G
  • 2 available @ $1.49
  • 0 available @ $1.19
    Out of stock.
  • 0 available @ $1.04
    Out of stock.
  • 0 available @ $0.75
    Out of stock.
Art Series - Adventures in the Forgotten Realms: Hall of Storm Giants Art Card (Not Tournament Legal)
Hall of Storm Giants Art Card (Not Tournament Legal)
No Text
  • NM
  • EX
  • VG
  • G
  • 20 available @ $0.25
  • 0 available @ $0.20
    Out of stock.
  • 0 available @ $0.18
    Out of stock.
  • 0 available @ $0.13
    Out of stock.

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