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Suspicious Stowaway
1 U
1/1 Creature - Human Rogue Werewolf
Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Back
Seafaring Werewolf
Creature - Werewolf
Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
2/1
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.25
  • $0.20
    Out of stock.
  • $0.18
    Out of stock.
  • $0.13
    Out of stock.
Suspicious Stowaway (Showcase)
1 U
1/1 Creature - Human Rogue Werewolf
Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Back
Seafaring Werewolf
Creature - Werewolf
Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
2/1
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.25
  • $0.20
    Out of stock.
  • $0.18
    Out of stock.
  • $0.13
    Out of stock.
Suspicious Stowaway
1 U
1/1 Creature - Human Rogue Werewolf
Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Back
Seafaring Werewolf
Creature - Werewolf
Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
2/1
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.25
  • $0.20
    Out of stock.
  • $0.18
    Out of stock.
  • $0.13
    Out of stock.
Suspicious Stowaway (Prerelease Foil)
1 U
1/1 Creature - Human Rogue Werewolf
Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Back
Seafaring Werewolf
Creature - Werewolf
Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
2/1
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • 2 available @ $0.39
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
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