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Dance of the Dead
Ice Age
(U)
Collector #: 118
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Enchantment - Aura
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Enchant creature card in a graveyard When Dance of the Dead enters the battlefield, if it’s on the battlefield, it loses “enchant creature card in a graveyard” and gains “enchant creature put onto the battlefield with Dance of the Dead.” Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature’s controller sacrifices it. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature’s controller, that player may pay . If the player does, untap that creature. |
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Corpse Dance
Tempest
(R)
Collector #: 116
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Instant
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Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. |
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Dance of the Tumbleweeds
Outlaws of Thunder Junction
(C)
Collector #: 0160
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Sorcery
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Spree (Choose one or more additional costs.) + - Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. + - Create an X/X green Elemental creature token, where X is the number of lands you control. |
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Chance for Glory
Guilds of Ravnica
(M)
Collector #: 159
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Instant
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Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
Last Chance
Portal
(R)
Collector #: 136
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Sorcery
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Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
Last Chance (Borderless)
Dominaria Remastered Variants
(M)
Collector #: 435
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Sorcery
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Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
Dance of the Manse
Kamigawa: Neon Dynasty Commander Decks
(R)
Collector #: 136
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Sorcery
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Return up to X target artifact and/or non-Aura enchantment cards each with converted mana cost X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in additional to their other types. | |
Dance with Calamity
March of the Machine Commander Decks
(R)
Collector #: 0029
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Sorcery
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Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs. | |
Dance of the Manse
Throne of Eldraine
(R)
Collector #: 186
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Sorcery
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Return up to X target artifact and/or non-Aura enchantment cards each with converted mana cost X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.. | |
Last Chance
Starter 1999
(R)
Collector #: 110
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Sorcery
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Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
Dance of the Dead (New York City 1996 (Leon Lindback) - Not Tournament Legal)
World Championships
(U)
Collector #: 118
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Enchantment - Aura
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Enchant creature card in a graveyard When Dance of the Dead enters the battlefield, if it’s on the battlefield, it loses “enchant creature card in a graveyard” and gains “enchant creature put onto the battlefield with Dance of the Dead.” Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature’s controller sacrifices it. Enchanted creature gets +1/+1 and doesn’t untap during its controller’s untap step. At the beginning of the upkeep of enchanted creature’s controller, that player may pay . If the player does, untap that creature. |
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Last Chance
Dominaria Remastered
(M)
Collector #: 127
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Sorcery
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Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
Last Chance (Retro Frame)
Dominaria Remastered Variants
(M)
Collector #: 325
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Sorcery
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Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
Space Marine Devastator
Universes Beyond: Warhammer 40,000
(R)
Collector #: 014
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3/3 Creature - Astartes Warrior
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Squad 2 (As an additional cost to cast this spell you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Grav-cannon - When Space Marine Devastator enters the battlefield, destroy up to one target artifact or enchantment. |
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Dance with Calamity (Extended Art)
March of the Machine Commander Decks Variants
(R)
Collector #: 0116
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Sorcery
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Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs. | |
Slip Through Space
Oath of the Gatewatch
(C)
Collector #: 047
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Sorcery
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Devoid (This card has no color.) Target creature can't be blocked this turn. Draw a card. |
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Valorous Stance
Universes Beyond: Fallout
(U)
Collector #: 0174
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Instant
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Choose one -
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Dance of the Manse (Extended Art)
Throne of Eldraine Variants
(R)
Collector #: 377
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Sorcery
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Return up to X target artifact and/or non-Aura enchantment cards each with converted mana cost X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types. | |
Corpse Dance (Tokyo 1999 (Jakub Slemr) - Not Tournament Legal)
World Championships
(R)
Collector #: 116
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Instant
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Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. |
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Second Chance
Urza's Legacy
(R)
Collector #: 041
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Enchantment
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At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one. | |
Fighting Chance
Exodus
(R)
Collector #: 082
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Instant
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For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn. | |
Lance (Retro Frame - Not Tournament Legal)
Magic 30th Anniversary Edition
(U)
Collector #: 0324
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Enchantment - Aura
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Enchant creature Enchanted creature has first strike. |
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Slip Through Space
Mystery Booster/The List
(C)
Collector #: 047
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Sorcery
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Devoid (This card has no color.) Target creature can't be blocked this turn. Draw a card. |
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Dance of Many
The Dark
(R)
Collector #: 022
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Enchantment
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When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield. When Dance of Many leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay . |
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