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Rise of the Eldrazi
Commander Masters
(R)
Collector #: 0716
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Sorcery
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This spell can't be countered. Destroy target permanent. Target player draws four cards. Take an extra turn after this one. Exile Rise of the Eldrazi. |
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- NM
- EX
- VG
- G
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Rise of the Eldrazi (Extended Art)
Commander Masters Variants
(R)
Collector #: 0749
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Sorcery
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This spell can't be countered. Destroy target permanent. Target player draws four cards. Take an extra turn after this one. Exile Rise of the Eldrazi. |
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- NM
- EX
- VG
- G
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World at War (Rise of the Eldrazi)
Mystery Booster/The List
(R)
Collector #: 172
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Sorcery
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After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
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- NM
- EX
- VG
- G
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Soul's Attendant (Foil - Rise of the Eldrazi)
Mystery Booster/The List
(C)
Collector #: 044
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1/1 Creature - Human Cleric
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| Whenever another creature enters the battlefield, you may gain 1 life. | |
- NM
- EX
- VG
- G
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Soul's Attendant (Non-Foil - Rise of the Eldrazi)
Mystery Booster/The List
(C)
Collector #: 015
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1/1 Creature - Human Cleric
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| Whenever another creature enters the battlefield, you may gain 1 life. | |
- NM
- EX
- VG
- G
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Rapacious One (Rise of the Eldrazi)
Mystery Booster/The List
(U)
Collector #: 162
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5/4 Creature - Eldrazi Drone
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Trample Whenever Rapacious One deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add |
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- NM
- EX
- VG
- G
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Bloodthrone Vampire (Rise of the Eldrazi)
Mystery Booster/The List
(C)
Collector #: 098
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1/1 Creature - Vampire
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| Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn. | |
- NM
- EX
- VG
- G
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Pawn of Ulamog (Rise of the Eldrazi)
Mystery Booster/The List
(U)
Collector #: 122
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2/2 Creature - Vampire Shaman
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Whenever Pawn of Ulamog or another nontoken creature you control is put into a graveyard from the battlefield, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add |
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- NM
- EX
- VG
- G
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Angelheart Vial (Rise of Eldrazi)
Mystery Booster/The List
(R)
Collector #: 215
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Artifact
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Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial. |
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- NM
- EX
- VG
- G
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Nirkana Cutthroat (Rise of the Eldrazi)
Mystery Booster/The List
(U)
Collector #: 119
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3/2 Creature - Vampire Warrior
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Level up 3/2 LEVEL 1-2: Deathtouch 4/3 LEVEL 3+: First strike, deathtouch 5/4 |
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- NM
- EX
- VG
- G
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Skeletal Wurm (Rise of the Eldrazi)
Mystery Booster/The List
(U)
Collector #: 127
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7/6 Creature - Skeleton Wurm
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- NM
- EX
- VG
- G
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Zulaport Enforcer (Rise of the Eldrazi)
Mystery Booster/The List
(C)
Collector #: 133
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1/1 Creature - Human Warrior
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Level up 1/1 LEVEL 1-2: 3/3 LEVEL 3+: Zulaport Enforcer can't be blocked except by black creatures. 5/5 |
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- NM
- EX
- VG
- G
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Halimar Wavewatch (Rise of the Eldrazi)
Mystery Booster/The List
(C)
Collector #: 072
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0/3 Creature - Merfolk Soldier
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Level up 0/3 LEVEL 1-4: 0/6 LEVEL 5+: Islandwalk 6/6 |
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- NM
- EX
- VG
- G
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Totem-Guide Hartebeest (Rise of the Eldrazi)
Mystery Booster/The List
(C)
Collector #: 050
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2/5 Creature - Antelope
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| When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
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Kor Spiritdancer (Rise of the Eldrazi)
Mystery Booster/The List
(R)
Collector #: 031
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0/2 Creature - Kor Wizard
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Kor Spiritdancer gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card. |
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- NM
- EX
- VG
- G
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Narcolepsy (Rise of the Eldrazi)
Mystery Booster/The List
(C)
Collector #: 079
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Enchantment - Aura
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Enchant creature At the beginning of each upkeep, if enchanted creature is untapped, tap it. |
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- NM
- EX
- VG
- G
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Skywatcher Adept (Rise of the Eldrazi)
Mystery Booster/The List
(C)
Collector #: 088
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1/1 Creature - Merfolk Wizard
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Level up 1/1 LEVEL 1-2: Flying 2/2 LEVEL 3+: Flying 4/2 |
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- NM
- EX
- VG
- G
1 - 17 of 17 results