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Jumbo Imp
Unglued
(U)
Collector #: 034
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0/0 Creature - Imp
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Flying When you cast Jumbo Imp, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the die roll. During your upkeep, roll a six-sided die and put on Jumbo Imp a number of +1/+1 counters equal to the die roll. At the beginning of your end step, roll a six-sided die and remove from Jumbo Imp a number of +1/+1 counters equal to the die roll. |
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- NM
- EX
- VG
- G
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Jumbo Imp
Unsanctioned
(U)
Collector #: 042
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0/0 Creature - Imp
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Flying As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the results. At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the results. At he beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the results. |
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- NM
- EX
- VG
- G
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